0
|
1 /*
|
|
2 * Lamer Tetris - moja implementacja kultowej gry
|
|
3 * new version: 06-VIII-2021
|
|
4 * Przemysław R. Pietraszczyk
|
|
5 * Licencja: Public Domain
|
|
6 * Powered by: Geany
|
|
7 */
|
|
8
|
|
9 #ifndef HISCORE_H
|
|
10 #define HISCORE_H
|
|
11
|
|
12 #include <SDL2/SDL.h>
|
|
13 #include <SDL_ttf.h>
|
|
14 #include <string>
|
|
15 #include <cstdio>
|
|
16 #include <iostream>
|
|
17 #include <unistd.h> // sleep access
|
|
18 #include <windows.h>
|
|
19
|
|
20
|
|
21
|
|
22 class HiScore {
|
|
23 public:
|
|
24 HiScore();
|
|
25 ~HiScore();
|
|
26 SDL_bool file_exist();
|
|
27 void save_hiscore(int hi_score);
|
|
28 int load_hiscore();
|
|
29 private:
|
|
30 std::string FILE_NAME = "\\lamertetris.txt";
|
|
31 std::string HOME = "HOMEPATH";
|
|
32
|
|
33 };
|
|
34 #endif //HISCORE_H
|