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1 #include <SDL2/SDL.h>
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2 #include <stdio.h>
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3
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4 #ifndef SZLAM_H
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5 #define SZLAM_H
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6
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7 class Shape {
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8 public:
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9 Shape();
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10 SDL_Surface * createField(int w,int h, int r, int g, int b);
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11 void setColor(int color, int *r, int *g, int*b);
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12 char elements [7][16][4] = {
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13 {
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14 {1,0,0,0},
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15 {1,0,0,0},
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16 {1,0,0,0},
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17 {1,0,0,0},
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18
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19 {0,0,0,0},
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20 {0,0,0,0},
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21 {1,1,1,1},
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22 {0,0,0,0},
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23
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24 {1,0,0,0},
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25 {1,0,0,0},
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26 {1,0,0,0},
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27 {1,0,0,0},
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28
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29 {0,0,0,0},
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30 {0,0,0,0},
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31 {1,1,1,1},
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32 {0,0,0,0}
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33 },
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34 {
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35 {1,1,0,0},
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36 {1,0,0,0},
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37 {1,0,0,0},
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38 {1,0,0,0},
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39
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40 {0,0,0,0},
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41 {1,1,1,1},
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42 {0,0,0,1},
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43 {0,0,0,0},
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44
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45 {0,1,0,0},
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46 {0,1,0,0},
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47 {0,1,0,0},
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48 {1,1,0,0},
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49
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50 {0,0,0,0},
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51 {1,0,0,0},
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52 {1,1,1,1},
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53 {0,0,0,0}
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54 },
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55
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56 {
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57 {1,1,0,0},
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58 {0,1,0,0},
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59 {0,1,0,0},
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60 {0,1,0,0},
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61
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62 {0,0,0,0},
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63 {0,0,0,1},
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64 {1,1,1,1},
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65 {0,0,0,0},
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66
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67 {1,0,0,0},
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68 {1,0,0,0},
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69 {1,0,0,0},
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70 {1,1,0,0},
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71
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72 {0,0,0,0},
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73 {1,1,1,1},
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74 {1,0,0,0},
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75 {0,0,0,0}
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76 },
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77
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78 {
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79 {0,0,0,0},
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80 {1,0,0,0},
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81 {1,1,0,0},
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82 {1,0,0,0},
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83
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84 {0,0,0,0},
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85 {1,1,1,0},
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86 {0,1,0,0},
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87 {0,0,0,0},
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88
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89 {0,0,0,0},
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90 {0,1,0,0},
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91 {1,1,0,0},
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92 {0,1,0,0},
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93
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94 {0,0,0,0},
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95 {0,1,0,0},
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96 {1,1,1,0},
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97 {0,0,0,0}
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98 },
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99 {
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100 {0,0,0,0},
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101 {0,0,0,0},
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102 {1,1,0,0},
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103 {1,1,0,0},
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104
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105 {0,0,0,0},
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106 {0,0,0,0},
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107 {1,1,0,0},
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108 {1,1,0,0},
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109
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110 {0,0,0,0},
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111 {0,0,0,0},
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112 {1,1,0,0},
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113 {1,1,0,0},
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114
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115 {0,0,0,0},
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116 {0,0,0,0},
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117 {1,1,0,0},
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118 {1,1,0,0}
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119 },
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120 {
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121 {0,0,0,0},
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122 {0,1,1,1},
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123 {1,1,1,0},
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124 {0,0,0,0},
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125
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126 {1,0,0,0},
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127 {1,1,0,0},
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128 {1,1,0,0},
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129 {0,1,0,0},
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130
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131 {0,0,0,0},
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132 {0,1,1,1},
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133 {1,1,1,0},
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134 {0,0,0,0},
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135
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136 {1,0,0,0},
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137 {1,1,0,0},
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138 {1,1,0,0},
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139 {0,1,0,0}
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140
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141 },
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142 {
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143 {0,0,0,0},
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144 {1,1,1,0},
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145 {0,1,1,1},
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146 {0,0,0,0},
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147
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148 {0,1,0,0},
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149 {1,1,0,0},
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150 {1,1,0,0},
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151 {1,0,0,0},
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152
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153 {0,0,0,0},
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154 {1,1,1,0},
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155 {0,1,1,1},
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156 {0,0,0,0},
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157
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158 {0,1,0,0},
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159 {1,1,0,0},
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160 {1,1,0,0},
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161 {1,0,0,0}
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162
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163 }
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164
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165 };
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166 private:
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167 SDL_Surface * createBoxMask(int width, int height);
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168
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169 };
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170
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171 #endif // szlam
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