annotate lamertetris/sources/game.h @ 11:78390e0e674f

remove DPF
author prymula <prymula76@outlook.com>
date Thu, 08 Feb 2024 20:21:56 +0100
parents 2787f5e749ae
children
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1 /*
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2 * LamerTetris 2
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3 * author: prymula
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4 * date: 10-VI-2023
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5 * licence: Public Domain
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6 * tool: Geany
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7 * Program based on:
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8 * -This source code copyrighted by Lazy Foo' Productions (2004-2020)
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9 * and may not be redistributed without written permission.
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10 * -Andrew Lim Chong Liang https://github.com/andrew-lim/sdl2-boilerplate
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11 */
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12
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13 #ifndef GAME_H
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14 #define GAME_H
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15
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16 #include <SDL2/SDL.h>
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17 #include <SDL_ttf.h>
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18 #include <cstdio>
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19 #include <iostream>
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20 #include <unistd.h> // sleep access
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21 #include <time.h>
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22 #include <map>
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23
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24 #if WINDOWS
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25 #include <windows.h>
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26 #include "hiscore_win.h"
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27 #elif LINUX
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28 #include "hiscore_linux.h"
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29 #endif
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30
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31 #include "field.h"
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32 #include "szlam.h"
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33 #include "text.h"
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34
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35
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36 #define SIZEFONT 35
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37 #define SCOREFONT 20
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38
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39 enum {
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40 DISPLAY_WIDTH = 400
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41 , DISPLAY_HEIGHT = 600
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42 , UPDATE_INTERVAL = 1000/60
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43 , HERO_SPEED = 2
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44 , SHAPE_SIZE = 200
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45 , BALL_SIZE = 75
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46 , RED_BALL = 0
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47 , YELLOW_BALL = 75
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48 , GREEN_BALL = 150
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49 , BLUE_BALL = 225
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50
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51 };
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52
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53 class Game {
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54 public:
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55 Game();
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56 ~Game();
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57 void start();
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58 void stop() ;
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59 void draw(SDL_Rect *srcField, SDL_Rect *positionField, bool end);
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60
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61
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62 void fillRect(SDL_Rect* rc, int r, int g, int b );
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63 void fpsChanged( int fps );
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64 void run();
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65
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66 private:
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67 void up_direction();
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68 void left_direction();
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69 void right_direction();
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70
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71 std::map<int,int> keys; // No SDLK_LAST. SDL2 migration guide suggests std::map
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72 int frameSkip ;
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73 int running ;
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74 SDL_Window* window;
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75 SDL_Rect dst;
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76 TTF_Font* gFont = NULL;
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77 TTF_Font* fontScore = NULL;
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78 SDL_Surface *background = NULL;
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79 SDL_Surface *screenSurface;
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80 SDL_Texture *texture;
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81 HiScore hiscore;
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82 int score, hi_score;
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83 Text scoreTxt;
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84 Field field;
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85 Szlam szlam;
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86 int color,n_element=0, figure=1, rate=1, tmp_element=0;
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87 SDL_Rect positionField, srcField;
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88 int left=0;
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89 SDL_Renderer* renderer;
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90 bool loadWallpaper();
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91 bool loadFromFile( std::string path, SDL_Renderer * renderer);
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92
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93 };
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94 #endif //GAME_H