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1 /*
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2 project: Lamer Teris
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3 file: szlam.C
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4 write: PRP
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5 licence: Public Domain
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6 date: 9-10-2018
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7 editor: VSCode
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8 */
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9 #include "field.h"
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10 #include "szlam.h"
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11 #include <iostream>
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12
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13 char szlamField [30][20]; // 600/20x400/20
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14 bool szlamGhost [30] = {SDL_FALSE};
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15
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16 Szlam::Szlam(){
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17
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18 field=this->createField(400,600, 255, 255, 255);
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19 SDL_SetColorKey(field, SDL_TRUE, getpixel(field,0,0)); //getpixel2
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20
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21 }
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22 SDL_Surface * Szlam::get() {
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23
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24 return field;
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25 }
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26
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27 void Szlam::reset()
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28 {
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29 int i,j;
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30
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31 for (i=0; i<600/20; i++){
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32 for (j=0; j<400/20; j++) {
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33 szlamField[i][j]=0;
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34 }
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35 szlamGhost[i]=SDL_FALSE;
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36 }
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37 }
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38
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39 void Szlam::draw(){
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40
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41 SDL_Surface *px;
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42 SDL_Rect box;
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43 int i,j;
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44 int r,g,b;
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45
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46 px=this->createField(20,20, 128, 128, 100);
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47 SDL_FillRect(field, NULL, SDL_MapRGB(field->format, 255, 255, 255));
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48 SDL_SetColorKey(field,SDL_TRUE, getpixel(field,0,0)); //getpixel2
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49
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50 for (i=0; i<600/20; i++){
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51 for (j=0; j<400/20; j++) {
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52 if (szlamField[i][j]==0) {
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53 asm("nop");
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54 //putchar(' ');
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55 }
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56 else if (szlamField[i][j]!=0) {
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57 box = set_rect(j*20, i*20, 20, 20);
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58 this->setColor(szlamField[i][j],&r,&g,&b);
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59 SDL_FillRect(px, NULL, SDL_MapRGB(field->format, r,g,b));
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60 SDL_BlitSurface( px, NULL, field, &box );
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61 //putchar('#');
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62 }
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63 }
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64 //putchar('\n');
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65 }
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66
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67 SDL_FreeSurface(px);
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68 }
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69
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70 bool Szlam::addBottom(SDL_Surface *s, int n_figure, int n_element, int color, int posX, int posY) {
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71 Uint32 c;
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72 Uint8 r,g,b,a;
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73 int j,i,down = 0, v = 0, vv = 0;
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74
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75 for(j=0;j<80;j+=20){ //j++
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76 for (i=0;i<80;i+=1){ //i++
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77 c=getpixel(s, j, i); //getpixel2
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78 SDL_GetRGBA(c, s->format, &r, &g, &b, &a);
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79 if (r !=255 || g !=255 || b !=255) {
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80 if (i>down)
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81 {
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82 down=i;
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83
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84 switch (80 % down){
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85 case 1:
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86 v = 0;
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87 vv = 0;
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88 break;
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89 case 21:
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90 v = 1;
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91 vv = 20;
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92 break;
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93 case 2:
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94 v = 2;
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95 vv = 40;
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96 break;
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97 }
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98 }
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99 }
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100 else {
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101
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102 }
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103 }
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104 }
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105
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106 if (down+posY+vv>=600) {
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107 for (i=0; i<4; i++){
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108 for (j=0; j<4; j++) {
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109 if (this->elements[n_figure][i+n_element*4][j]==0) {
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110 asm("nop");
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111 putchar(' ');
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112 }
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113 else if (this->elements[n_figure][i+n_element*4][j]==1) {
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114 szlamField[posY/20+i+v][posX/20+j]=color;
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115
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116 putchar('#');
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117 }
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118 }
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119 putchar('\n');
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120 }
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121 return true;
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122 }
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123 return false;
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124 }
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125
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126 bool Szlam::collisionLeft(SDL_Surface *s, int n_element,
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127 int figure, int x_s, int y_s, int color){
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128
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129 Uint32 cf, cs;
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130 Uint8 r,g,b,a, r2,g2,b2,a2;
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131 int i, j=0;
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132
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133 for(j=0;j<80;j+=1){ // y j++
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134 for (i=0;i<80;i+=1){ // x i++
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135
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136 cs=getpixel(s, i, j); //getpixel2
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137 SDL_GetRGBA(cs, s->format, &r, &g, &b, &a);
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138 cf=getpixel(field, i+x_s-20, j+y_s); //getpixel2
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139 printf("2\n");
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140 SDL_GetRGBA(cf, field->format, &r2, &g2, &b2, &a2);
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141
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142 if ((r2!=255 || g2!=255 || b2!=255) &&
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143 (r!=255 || g!=255 || b!=255)) {
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144 //*bottom=0;
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145 //printf ("----bottom: %d\n", *bottom);
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146 return SDL_TRUE;
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147 //break;
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148 }
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149 }
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150 }
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151 return SDL_FALSE;
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152 }
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153
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154 bool Szlam::collisionRight(SDL_Surface *s, int n_element,
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155 int figure, int x_s, int y_s, int color){
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156
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157 Uint32 cf, cs;
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158 Uint8 r,g,b,a, r2,g2,b2,a2;
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159 int i, j=0;
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160
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161 for(j=0;j<80;j+=1){ // y j++
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162 for (i=0;i<80;i+=1){ // x i++
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163
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164 cs=getpixel(s, i, j); //getpixel2
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165 SDL_GetRGBA(cs, s->format, &r, &g, &b, &a);
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166 cf=getpixel(field, i+x_s+20, j+y_s); //getpixel2
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167 SDL_GetRGBA(cf, field->format, &r2, &g2, &b2, &a2);
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168
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169 if ((r2!=255 || g2!=255 || b2!=255) &&
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170 (r!=255 || g!=255 || b!=255)) {
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171 //*bottom=0;
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172 return SDL_TRUE;
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173 //break;
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174 }
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175 }
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176 }
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177 return SDL_FALSE;
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178 }
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179
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180 bool Szlam::collisionRotate(SDL_Surface *s, int n_element,
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181 int figure, int x_s, int y_s, int color){
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182
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183 Uint32 cf, cs;
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184 Uint8 r,g,b,a, r2,g2,b2,a2;
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185 int i, j=0;
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186
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187 for(j=0;j<80;j+=1){ // y j++
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188 for (i=0;i<80;i+=1){ // x i++
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189
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190 cs=getpixel(s, i, j); //getpixel2
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191 SDL_GetRGBA(cs, s->format, &r, &g, &b, &a);
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192 cf=getpixel(field, i+x_s, j+y_s); //getpixel2
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193 SDL_GetRGBA(cf, field->format, &r2, &g2, &b2, &a2);
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194
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195 if ((r2!=255 || g2!=255 || b2!=255) &&
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196 (r!=255 || g!=255 || b!=255)) {
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197 // *bottom=0;
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198 return SDL_TRUE;
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199 //break;
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200 }
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201 }
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202 }
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203 return SDL_FALSE;
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204 }
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205
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206 bool Szlam::collisionBottom(SDL_Surface *s, int n_element,
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207 int figure, int x_s, int y_s, int color) {
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208
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209
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210 Uint32 cf, cs;
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211 Uint8 r,g,b,a, r2,g2,b2,a2;
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212 int i, j=0;
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213 bool go_szlam=false;
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214
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215 for(j=0;j<80;j+=1){ // y j++
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216 for (i=0;i<80;i+=20){ // x i++
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217 cs=getpixel(s, i, j); //getpixel2
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218 SDL_GetRGBA(cs, s->format, &r, &g, &b, &a);
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219 cf=getpixel(field, i+x_s, j+y_s); //getpixel2
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220 SDL_GetRGBA(cf, field->format, &r2, &g2, &b2, &a2);
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221
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222 if ((r2!=255 || g2!=255 || b2!=255) &&
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223 (r!=255 || g!=255 || b!=255)) {
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224 go_szlam=true;
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225 break;
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226 }
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227 }
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228 }
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229
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230
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231 if (go_szlam) {
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232 for (i=0; i<4; i++){
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233 for (j=0; j<4; j++) {
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234 if (this->elements[figure][i+n_element*4][j]==0) {
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235 asm("nop");
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236 }
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237 else if (this->elements[figure][i+n_element*4][j]==1) {
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238 szlamField[y_s/20+i][x_s/20+j]=color;
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239 }
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240 }
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241 }
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242 return true;
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243 }
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244
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245 return false;
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246 }
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247
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248 // sprawdza czy równa powierzchnia
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249 int Szlam::evenSurface(int *height)
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250 {
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251 int i, j, count=0;
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252 int full[600/20] = {0};
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253 //bool flag[30] = SDL_FALSE;
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254
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255 for (i=0; i<600/20; i++){
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256 for (j=0; j<400/20; j++) {
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257 if (szlamField[i][j] !=0 && szlamGhost[i]==SDL_FALSE) {
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258 full[i]+=1;
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259
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260 }
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261 }
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262 }
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263 for (i=0; i < 600/20; i++){
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264 if (full[i]==20) {
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265 count++;
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266 szlamGhost[i]=SDL_TRUE;
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267 }
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268 if (full[i]!=0) (*height)++;
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269 }
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270 return count;
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271 }
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272
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273 // skraca studnie
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274 void Szlam::cutSurface(int n, int h)
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275 {
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276 int i, j, k;
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277
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278 while (n-->0) {
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279 //for (i=600/20-1, k=h; k>0; i--, k--) {
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280 for (i=600/20-1, k=h; i>0; i--, k--) {
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281 for (j=400/20-1; j>=0; j--){
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282 szlamField[i][j] = szlamField[i-1][j];
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283 szlamGhost[i] = szlamGhost[i-1];
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284
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285 }
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286 }
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287 }
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288 }
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289
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290 bool Szlam::highFull()
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291 {
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292 int j;
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293
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294 for (j=0; j<400/20; j++){
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295 if (szlamField[0][j] != 0 || szlamField[1][j] != 0)
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296 return SDL_TRUE;
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297 }
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298 return SDL_FALSE;
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299 }
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300
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