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annotate DPF-Prymula-audioplugins/dpf/dgl/src/nanovg/nanovg_gl_utils.h @ 7:bb29f1c89c99
immposiblerush-0.230919-0_PKG
author | prymula <prymula76@outlook.com> |
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date | Thu, 01 Feb 2024 21:49:30 +0100 |
parents | 84e66ea83026 |
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rev | line source |
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3
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1 // |
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2 // Copyright (c) 2009-2013 Mikko Mononen memon@inside.org |
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3 // |
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4 // This software is provided 'as-is', without any express or implied |
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5 // warranty. In no event will the authors be held liable for any damages |
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6 // arising from the use of this software. |
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7 // Permission is granted to anyone to use this software for any purpose, |
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8 // including commercial applications, and to alter it and redistribute it |
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9 // freely, subject to the following restrictions: |
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10 // 1. The origin of this software must not be misrepresented; you must not |
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11 // claim that you wrote the original software. If you use this software |
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12 // in a product, an acknowledgment in the product documentation would be |
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13 // appreciated but is not required. |
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14 // 2. Altered source versions must be plainly marked as such, and must not be |
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15 // misrepresented as being the original software. |
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16 // 3. This notice may not be removed or altered from any source distribution. |
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17 // |
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18 #ifndef NANOVG_GL_UTILS_H |
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19 #define NANOVG_GL_UTILS_H |
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20 |
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21 struct NVGLUframebuffer { |
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22 NVGcontext* ctx; |
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23 GLuint fbo; |
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24 GLuint rbo; |
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25 GLuint texture; |
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26 int image; |
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27 }; |
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28 typedef struct NVGLUframebuffer NVGLUframebuffer; |
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29 |
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30 // Helper function to create GL frame buffer to render to. |
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31 void nvgluBindFramebuffer(NVGLUframebuffer* fb); |
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32 NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags); |
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33 void nvgluDeleteFramebuffer(NVGLUframebuffer* fb); |
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34 |
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35 #endif // NANOVG_GL_UTILS_H |
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36 |
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37 #ifdef NANOVG_GL_IMPLEMENTATION |
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38 |
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39 #if defined(NANOVG_GL3) || defined(NANOVG_GLES2) || defined(NANOVG_GLES3) |
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40 // FBO is core in OpenGL 3>. |
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41 # define NANOVG_FBO_VALID 1 |
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42 #elif defined(NANOVG_GL2) |
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43 // On OS X including glext defines FBO on GL2 too. |
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44 # ifdef __APPLE__ |
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45 # include <OpenGL/glext.h> |
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46 # define NANOVG_FBO_VALID 1 |
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47 # endif |
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48 #endif |
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49 |
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50 static GLint defaultFBO = -1; |
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51 |
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52 NVGLUframebuffer* nvgluCreateFramebuffer(NVGcontext* ctx, int w, int h, int imageFlags) |
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53 { |
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54 #ifdef NANOVG_FBO_VALID |
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55 GLint defaultFBO; |
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56 GLint defaultRBO; |
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57 NVGLUframebuffer* fb = NULL; |
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58 |
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59 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO); |
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60 glGetIntegerv(GL_RENDERBUFFER_BINDING, &defaultRBO); |
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61 |
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62 fb = (NVGLUframebuffer*)malloc(sizeof(NVGLUframebuffer)); |
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63 if (fb == NULL) goto error; |
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64 memset(fb, 0, sizeof(NVGLUframebuffer)); |
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65 |
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66 fb->image = nvgCreateImageRGBA(ctx, w, h, imageFlags | NVG_IMAGE_FLIPY | NVG_IMAGE_PREMULTIPLIED, NULL); |
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67 |
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68 #if defined NANOVG_GL2 |
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69 fb->texture = nvglImageHandleGL2(ctx, fb->image); |
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70 #elif defined NANOVG_GL3 |
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71 fb->texture = nvglImageHandleGL3(ctx, fb->image); |
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72 #elif defined NANOVG_GLES2 |
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73 fb->texture = nvglImageHandleGLES2(ctx, fb->image); |
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74 #elif defined NANOVG_GLES3 |
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75 fb->texture = nvglImageHandleGLES3(ctx, fb->image); |
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76 #endif |
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77 |
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78 fb->ctx = ctx; |
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79 |
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80 // frame buffer object |
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81 glGenFramebuffers(1, &fb->fbo); |
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82 glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); |
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83 |
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84 // render buffer object |
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85 glGenRenderbuffers(1, &fb->rbo); |
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86 glBindRenderbuffer(GL_RENDERBUFFER, fb->rbo); |
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87 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, w, h); |
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88 |
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89 // combine all |
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90 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); |
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91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); |
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92 |
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93 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
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94 #ifdef GL_DEPTH24_STENCIL8 |
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95 // If GL_STENCIL_INDEX8 is not supported, try GL_DEPTH24_STENCIL8 as a fallback. |
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96 // Some graphics cards require a depth buffer along with a stencil. |
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97 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, w, h); |
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98 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); |
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99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); |
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100 |
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101 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) |
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102 #endif // GL_DEPTH24_STENCIL8 |
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103 goto error; |
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104 } |
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105 |
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106 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); |
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107 glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO); |
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108 return fb; |
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109 error: |
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110 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); |
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111 glBindRenderbuffer(GL_RENDERBUFFER, defaultRBO); |
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112 nvgluDeleteFramebuffer(fb); |
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113 return NULL; |
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114 #else |
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115 NVG_NOTUSED(ctx); |
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116 NVG_NOTUSED(w); |
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117 NVG_NOTUSED(h); |
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118 NVG_NOTUSED(imageFlags); |
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119 return NULL; |
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120 #endif |
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121 } |
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122 |
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123 void nvgluBindFramebuffer(NVGLUframebuffer* fb) |
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124 { |
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125 #ifdef NANOVG_FBO_VALID |
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126 if (defaultFBO == -1) glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO); |
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127 glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); |
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128 #else |
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129 NVG_NOTUSED(fb); |
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130 #endif |
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131 } |
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132 |
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133 void nvgluDeleteFramebuffer(NVGLUframebuffer* fb) |
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134 { |
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135 #ifdef NANOVG_FBO_VALID |
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136 if (fb == NULL) return; |
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137 if (fb->fbo != 0) |
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138 glDeleteFramebuffers(1, &fb->fbo); |
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139 if (fb->rbo != 0) |
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140 glDeleteRenderbuffers(1, &fb->rbo); |
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141 if (fb->image >= 0) |
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142 nvgDeleteImage(fb->ctx, fb->image); |
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143 fb->ctx = NULL; |
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144 fb->fbo = 0; |
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145 fb->rbo = 0; |
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146 fb->texture = 0; |
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147 fb->image = -1; |
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148 free(fb); |
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149 #else |
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150 NVG_NOTUSED(fb); |
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151 #endif |
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152 } |
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153 |
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154 #endif // NANOVG_GL_IMPLEMENTATION |