comparison trix/src/menu.c @ 0:2787f5e749ae

INIT
author prymula <prymula76@outlook.com>
date Thu, 21 Sep 2023 22:33:57 +0200
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-1:000000000000 0:2787f5e749ae
1 #include "trix.h"
2 /*
3 * Trix - klikanie po klockach
4 * Przemysław R. Pietraszczyk
5 *
6 * paźdżiernik 2006 r.
7 *
8 * licencja: Public Domain
9 */
10 /*
11 #if WINDOWS
12 //#include "img\\about.xpm"
13 #include "xpm//about.xpm"
14 #elif LINUX
15 #include "xpm//about.xpm"
16 #endif
17 */
18 #define Y_RETURN 400
19
20
21 #define X_START X_CENTER(white_start_inscription->w)
22 #define X_HISCORES X_CENTER(white_hiscores_inscription->w)
23 #define X_ABOUT X_CENTER(white_about_inscription->w)
24 #define X_OPTIONS X_CENTER(white_options_inscription->w)
25
26 #define X_RETURN X_CENTER(white_return_inscription->w)
27
28 #define X_START_LEVEL X_CENTER(start_level_inscription->w)
29 #define X_TOPICAL_LEVEL 150
30 #define X_MINUS 165
31 #define X_PLUS 250
32 #define X_NET 165
33
34 #define Y_START_LEVEL 100
35 #define Y_TOPICAL_LEVEL 150
36 #define Y_NET 250
37
38 // z trix.h begin
39 SDL_Surface * block[8];
40 SDL_Surface * explode;
41 SDL_Surface * bomb;
42 SDL_Surface * wall;
43 SDL_Surface * smoke;
44
45 SDL_Surface * net;
46 SDL_Surface * banner;
47 SDL_Surface * bg;
48 SDL_Surface * screen;
49 TTF_Font* font;
50
51 SDL_Renderer * renderer;
52 SDL_Texture * tex_screen;
53
54 SDL_Rect source, dest;
55 //int use_net; // zmienna wyswietlania siatki
56 //int start_level; // start gry od poziomu ...
57 //int score;
58 //int bonus; // nalicza premie
59
60 //char * hifile; // path do hiscore
61
62
63 int use_net; // zmienna wyswietlania siatki
64 int start_level; // start gry od poziomu ...
65 int score;
66 int bonus; // nalicza premie
67
68 char * hifile; // path do hiscore
69 struct tab tab_hiscores[5];
70 char catalogue[N_PIC][40];
71 struct FIELD field[23][26];
72 // z trix.h end
73
74
75 SDL_Surface * prepare_text(int r, int b, int g, char *buffer);
76 void draw_text (int x, int y, SDL_Surface * image);
77 void save_settings(void);
78 void print_inscription(char * buffor, int desx, int desy);
79 void save_hiscores_to_file (void);
80
81 /* sortuje tabele wynikiow i umieszcza
82 nowy wpis na odpowiednim miejscu */
83 void prepare_new_place(char *new_name) {
84
85 int i, j, hi = -1;
86
87 /* szukamy miejsca na wpis */
88 for (i=4; i>=0; --i) {
89 if (tab_hiscores[i].score < score)hi = i;
90 }
91
92 /* przesowamy gorsze wyniki o miejsce w dol */
93 for (i=4; i>hi; --i) {
94 tab_hiscores[i].score = tab_hiscores[i-1].score;
95 strcpy(tab_hiscores[i].name, tab_hiscores[i-1].name);
96 }
97
98 /* nowy wpis */
99 tab_hiscores[hi].score = score;
100 strcpy(tab_hiscores[hi].name, new_name);
101
102
103 /* zapamietanie wpisu */
104 save_hiscores_to_file();
105
106 }
107
108
109 /* pobiera imie gracza */
110 void get_name_of_player(void) {
111
112 int i, done, p;
113 SDL_Rect srcrect, destrect;
114 SDL_Surface * enter = NULL;
115 SDL_Surface * enter_name_inscription;
116 char buffor[20];
117
118 destrect = set_rect(0,0,screen->w,screen->h);
119 SDL_FillRect(screen,&destrect,0);
120
121 #define MAX 20
122
123 /* wypisanie informacji o wprowadzeniu danych */
124 enter_name_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "ENTER YOUR NAME");
125 draw_text(X_CENTER(enter_name_inscription->w) , 100, enter_name_inscription);
126
127 //SDL_Flip(screen);
128
129 p = done = 0;
130 while (!done)
131 {
132 SDL_Event event;
133
134 /* Check for events */
135 while (SDL_PollEvent (&event))
136 {
137 switch (event.type)
138 {
139 case SDL_KEYDOWN:
140 // printf("Nacini�o klawisz: %s\n",
141 // SDL_GetKeyName(event.key.keysym.sym));
142
143 if (event.key.keysym.sym==SDLK_ESCAPE)
144 done = 1;
145
146 /* kasowanie ostatniej litery */
147 if (event.key.keysym.sym==SDLK_BACKSPACE)
148 {
149 if (p) {
150 /* skracamy bufor */
151 --p;
152 buffor[p] = '\0';
153
154 /* najperw czyscimy miejsce wpisu */
155 destrect = set_rect(0, 150, screen->w,enter->h);
156 SDL_FillRect(screen,&destrect,0);
157 //SDL_UpdateRect(screen, 0, 150, screen->w, enter->h);
158
159 SDL_FreeSurface(enter);
160
161 if (strlen(buffor)) {
162 enter = (SDL_Surface *) prepare_text(255, 255, 255, buffor);
163 draw_text(X_CENTER(enter->w), 150, enter);
164 // SDL_UpdateRect(screen, X_CENTER(enter->w), 150,
165 // enter->w, enter->h);
166 }
167 /* jesli bufor jest pusty to koniecznie */
168 else enter = NULL;
169 }
170 break;
171 }
172 /* zatwierdzanie */
173 if (event.key.keysym.sym==SDLK_RETURN)
174 {
175 /* tylko wtedy gdy jest jakis podpis */
176 if (p)
177 prepare_new_place(buffor);
178
179 done = 1;
180 break;
181 }
182 /* dopisywanie litery na koncu */
183 if (p < 20 && event.key.keysym.sym >= 97 &&
184 event.key.keysym.sym <= 122) {
185
186 /* najperw czyscimy miejsce wpisu */
187 destrect = set_rect(0, 150, screen->w,32);
188 SDL_FillRect(screen,&destrect,0);
189 //SDL_UpdateRect(screen, 0, 150, screen->w, 32);
190
191 SDL_FreeSurface(enter);
192 sprintf(&buffor[p], "%s", SDL_GetKeyName(event.key.keysym.sym));
193 ++p;
194 enter = (SDL_Surface *) prepare_text(255, 255, 255, buffor);
195 draw_text(X_CENTER(enter->w), 150, enter);
196 //SDL_UpdateRect(screen, X_CENTER(enter->w), 150,
197 // enter->w, enter->h);
198 }
199
200 break;
201 case SDL_QUIT:
202 exit(0);
203 break;
204 }
205 }
206
207 dest = set_rect(0, 0, screen->w, screen->h);
208 //SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 255, 255, 255));
209
210 source = set_rect(0, 0, screen->w, screen->h);
211
212 tex_screen = SDL_CreateTextureFromSurface(renderer, screen);
213 SDL_RenderClear ( renderer );
214 SDL_RenderCopy(renderer, tex_screen,&source,&dest);
215 SDL_RenderPresent(renderer);
216 SDL_DestroyTexture(tex_screen);
217
218 }
219
220 SDL_FreeSurface(enter);
221 SDL_FreeSurface(enter_name_inscription);
222
223 }
224
225 /* opcje */
226 void options (void) {
227
228 SDL_Surface * start_level_inscription;
229 SDL_Surface * white_net_inscription;
230 SDL_Surface * yellow_net_inscription;
231 SDL_Surface * white_minus_inscription;
232 SDL_Surface * yellow_minus_inscription;
233 SDL_Surface * white_plus_inscription;
234 SDL_Surface * yellow_plus_inscription;
235 SDL_Surface * yes_inscription;
236 SDL_Surface * no_inscription;
237 SDL_Surface * white_return_inscription;
238 SDL_Surface * yellow_return_inscription;
239
240
241 int done;
242 SDL_Rect srcrect, destrect;
243 char buffor[10];
244
245 start_level_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "START LEVEL");
246 white_net_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "NET:");
247 yellow_net_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "NET:");
248 white_minus_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "<<");
249 yellow_minus_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "<<");
250 white_plus_inscription = (SDL_Surface *) prepare_text(255, 255, 255, ">>");
251 yellow_plus_inscription = (SDL_Surface *) prepare_text(237, 0, 255, ">>");
252 yes_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "YES");
253 no_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "NO ");
254
255 white_return_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "RETURN TO MENU");
256 yellow_return_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "RETURN TO MENU");
257
258 /* czysci ekran */
259 destrect = set_rect(0,0,screen->w,screen->h);
260 SDL_FillRect(screen,&destrect,0);
261
262 draw_text(X_START_LEVEL, Y_START_LEVEL, start_level_inscription);
263 draw_text(X_MINUS, Y_TOPICAL_LEVEL, white_minus_inscription);
264 draw_text(X_PLUS, Y_TOPICAL_LEVEL, white_plus_inscription);
265
266 sprintf(buffor, "%2d", start_level);
267 print_inscription(buffor, X_MINUS+47, Y_TOPICAL_LEVEL);
268
269 draw_text(X_NET, Y_NET, white_net_inscription);
270
271 if (!use_net) draw_text(X_NET+60, Y_NET, no_inscription);
272 else draw_text(X_NET+60, Y_NET, yes_inscription);
273
274 draw_text(X_RETURN, Y_RETURN, white_return_inscription);
275
276 ////SDL_Flip(screen);
277
278 done = 0;
279 while (!done)
280 {
281 SDL_Event event;
282
283 /* Check for events */
284 while (SDL_PollEvent (&event))
285 {
286 switch (event.type)
287 {
288 case SDL_KEYDOWN:
289 // printf("Nacini�o klawisz: %s\n",
290 // SDL_GetKeyName(event.key.keysym.sym));
291
292 if (event.key.keysym.sym==SDLK_ESCAPE)
293 done = 1;
294 break;
295 case SDL_QUIT:
296 exit(0);
297 break;
298 case SDL_MOUSEMOTION:
299
300 case SDL_MOUSEBUTTONDOWN:
301 // printf("Nacini�o przycisk o numerze %d na "
302 // "punkcie o wsp�rz�nych %d,%d\n", event.button.button,
303 // event.button.x, event.button.y);
304 /* Kursor na << */
305 if (!event.button.button && event.button.x >= X_MINUS &&
306 event.button.y >= Y_TOPICAL_LEVEL &&
307 event.button.x <= X_MINUS + yellow_minus_inscription->w &&
308 event.button.y <= Y_TOPICAL_LEVEL + yellow_minus_inscription->h) {
309
310 draw_text(X_MINUS, Y_TOPICAL_LEVEL, yellow_minus_inscription);
311 // SDL_UpdateRect(screen, X_MINUS, Y_TOPICAL_LEVEL,
312 // yellow_minus_inscription->w, yellow_minus_inscription->h);
313
314 }
315 /* gdy wcisnieto << */
316 else if (event.button.button && event.button.x >= X_MINUS &&
317 event.button.y >= Y_TOPICAL_LEVEL &&
318 event.button.x <= X_MINUS + yellow_minus_inscription->w &&
319 event.button.y <= Y_TOPICAL_LEVEL + yellow_minus_inscription->h) {
320
321 if (start_level > 1) start_level -= 1;
322
323 /* wymazuje wpis */
324 destrect = set_rect(212,Y_TOPICAL_LEVEL, 28, 32);
325 SDL_FillRect(screen,&destrect,0);
326 // SDL_UpdateRect(screen, 212, Y_TOPICAL_LEVEL, 28, 32);
327
328 /* nowy wpis */
329 sprintf(buffor, "%2d", start_level);
330 print_inscription(buffor, X_MINUS+47, Y_TOPICAL_LEVEL);
331 //SDL_UpdateRect(screen, X_MINUS+47, Y_TOPICAL_LEVEL, 28, 32);
332
333 /* << na zolto */
334 draw_text(X_MINUS, Y_TOPICAL_LEVEL, yellow_minus_inscription);
335 //SDL_UpdateRect(screen, X_MINUS, Y_TOPICAL_LEVEL,
336 // yellow_minus_inscription->w, yellow_minus_inscription->h);
337 }
338 else {
339 /* << na bialo */
340 draw_text(X_MINUS, Y_TOPICAL_LEVEL, white_minus_inscription);
341 // SDL_UpdateRect(screen, X_MINUS, Y_TOPICAL_LEVEL,
342 // white_minus_inscription->w, white_minus_inscription->h);
343 }
344 /* kursor na >> */
345 if (!event.button.button && event.button.x >= X_PLUS &&
346 event.button.y >= Y_TOPICAL_LEVEL &&
347 event.button.x <= X_PLUS + yellow_plus_inscription->w &&
348 event.button.y <= Y_TOPICAL_LEVEL + yellow_plus_inscription->h) {
349
350 draw_text(X_PLUS, Y_TOPICAL_LEVEL, yellow_plus_inscription);
351 //SDL_UpdateRect(screen, X_PLUS, Y_TOPICAL_LEVEL,
352 // yellow_plus_inscription->w, yellow_plus_inscription->h);
353
354 }
355 /* gdy wcisnieto >> */
356 else if (event.button.button && event.button.x >= X_PLUS &&
357 event.button.y >= Y_TOPICAL_LEVEL &&
358 event.button.x <= X_PLUS + yellow_plus_inscription->w &&
359 event.button.y <= Y_TOPICAL_LEVEL + yellow_plus_inscription->h) {
360
361 if (start_level<10) start_level += 1;
362
363 /* wymazuje wpis */
364 destrect = set_rect(212,Y_TOPICAL_LEVEL, 28, 32);
365 SDL_FillRect(screen,&destrect,0);
366 //SDL_UpdateRect(screen, 212, Y_TOPICAL_LEVEL, 28, 32);
367
368 /* nowy wpis */
369 sprintf(buffor, "%2d", start_level);
370 print_inscription(buffor, X_MINUS+47, Y_TOPICAL_LEVEL);
371 //SDL_UpdateRect(screen, X_MINUS+47, Y_TOPICAL_LEVEL, 28, 32);
372
373 /* >> na zolto */
374 draw_text(X_PLUS, Y_TOPICAL_LEVEL, yellow_plus_inscription);
375 // SDL_UpdateRect(screen, X_PLUS, Y_TOPICAL_LEVEL,
376 // yellow_plus_inscription->w, yellow_plus_inscription->h);
377 }
378 else {
379 /* >> na bialo */
380 draw_text(X_PLUS, Y_TOPICAL_LEVEL, white_plus_inscription);
381 // SDL_UpdateRect(screen, X_PLUS, Y_TOPICAL_LEVEL,
382 // white_plus_inscription->w, white_plus_inscription->h);
383 // printf ("nie wcisnieto \n");
384 }
385 /* kursor na NET */
386 if (!event.button.button && event.button.x >= X_NET &&
387 event.button.y >= Y_NET &&
388 event.button.x <= X_NET + yellow_net_inscription->w &&
389 event.button.y <= Y_NET + yellow_net_inscription->h) {
390
391 draw_text(X_NET, Y_NET, yellow_net_inscription);
392 //SDL_UpdateRect(screen, X_NET, Y_NET,
393 // yellow_net_inscription->w, yellow_net_inscription->h);
394
395 }
396 /* gdy wcisnieto NET */
397 else if (event.button.button && event.button.x >= X_NET &&
398 event.button.y >= Y_NET &&
399 event.button.x <= X_NET + yellow_net_inscription->w &&
400 event.button.y <= Y_NET + yellow_net_inscription->h) {
401
402 if (use_net) use_net =0;
403 else use_net =1;
404
405 /* wymazuje wpis */
406 destrect = set_rect(X_NET+60,Y_NET,
407 yes_inscription->w,yes_inscription->h);
408 SDL_FillRect(screen,&destrect,0);
409
410 /* ustawia odpowiedni tekst */
411 if (!use_net) draw_text(X_NET+60, Y_NET, no_inscription);
412 else draw_text(X_NET+60, Y_NET, yes_inscription);
413
414 // SDL_UpdateRect(screen, X_NET+60, Y_NET,
415 // yes_inscription->w, yes_inscription->h);
416
417 draw_text(X_NET, Y_NET, yellow_net_inscription);
418 // SDL_UpdateRect(screen, X_NET, Y_NET,
419 // yellow_net_inscription->w, yellow_net_inscription->h);
420 }
421 else {
422
423 draw_text(X_NET, Y_NET, white_net_inscription);
424 //SDL_UpdateRect(screen, X_NET, Y_NET,
425 // white_net_inscription->w, white_net_inscription->h);
426 // printf ("nie wcisnieto \n");
427 }
428
429 /* Kursor na powrot do menu */
430 if (!event.button.button && event.button.x >= X_RETURN &&
431 event.button.y >= Y_RETURN &&
432 event.button.x <= X_RETURN + yellow_return_inscription->w &&
433 event.button.y <= Y_RETURN + yellow_return_inscription->h) {
434
435 draw_text(X_RETURN, Y_RETURN, yellow_return_inscription);
436 // SDL_UpdateRect(screen, X_RETURN, Y_RETURN,
437 // yellow_return_inscription->w, yellow_return_inscription->h);
438
439 }
440
441 /* gdy wcisnieto powrot do menu */
442 else if (event.button.button && event.button.x >= X_RETURN &&
443 event.button.y >= Y_RETURN &&
444 event.button.x <= X_RETURN + yellow_return_inscription->w &&
445 event.button.y <= Y_RETURN + yellow_return_inscription->h) {
446
447 done = 1;
448 save_settings();
449 draw_text(X_RETURN, Y_RETURN, yellow_return_inscription);
450 // SDL_UpdateRect(screen, X_RETURN, Y_RETURN,
451 // yellow_return_inscription->w, yellow_return_inscription->h);
452 }
453 else {
454 /* powrot do menu na bialo */
455 draw_text(X_RETURN, Y_RETURN, white_return_inscription);
456 // SDL_UpdateRect(screen, X_RETURN, Y_RETURN,
457 // white_return_inscription->w, white_return_inscription->h);
458 }
459
460 break;
461 }
462 }
463 // //SDL_Flip(screen);
464 dest = set_rect(0, 0, screen->w, screen->h);
465 //SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 255, 255, 255));
466
467 source = set_rect(0, 0, screen->w, screen->h);
468
469 tex_screen = SDL_CreateTextureFromSurface(renderer, screen);
470 SDL_RenderClear ( renderer );
471 SDL_RenderCopy(renderer, tex_screen,&source,&dest);
472 SDL_RenderPresent(renderer);
473 SDL_DestroyTexture(tex_screen);
474 }
475
476
477
478 // czyscimy ekran przed powrotem
479 destrect = set_rect(0,0,screen->w,screen->h);
480 SDL_FillRect(screen,&destrect,0);
481 //SDL_Flip(screen);
482
483
484
485 SDL_FreeSurface(start_level_inscription);
486 SDL_FreeSurface(white_net_inscription);
487 SDL_FreeSurface(yellow_net_inscription);
488 SDL_FreeSurface(white_minus_inscription);
489 SDL_FreeSurface(yellow_minus_inscription);
490 SDL_FreeSurface(white_plus_inscription);
491 SDL_FreeSurface(yellow_plus_inscription);
492 SDL_FreeSurface(yes_inscription);
493 SDL_FreeSurface(no_inscription);
494 SDL_FreeSurface(white_return_inscription);
495 SDL_FreeSurface(yellow_return_inscription);
496
497 }
498
499 void wait_for_return (void) {
500
501 int done;
502 SDL_Surface * white_return_inscription;
503 SDL_Surface * yellow_return_inscription;
504
505 white_return_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "RETURN TO MENU");
506 yellow_return_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "RETURN TO MENU");
507
508 draw_text(X_RETURN, Y_RETURN, white_return_inscription);
509
510 // //SDL_Flip(screen);
511 // SDL_UpdateRect(screen, X_RETURN, Y_RETURN,
512 // white_return_inscription->w, white_return_inscription->h);
513
514
515 done = 0;
516 while (!done)
517 {
518 SDL_Event event;
519
520 /* Check for events */
521 while (SDL_PollEvent (&event))
522 {
523 switch (event.type)
524 {
525 case SDL_KEYDOWN:
526 // printf("Nacini�o klawisz: %s\n",
527 // SDL_GetKeyName(event.key.keysym.sym));
528
529 if (event.key.keysym.sym==SDLK_ESCAPE)
530 done = 1;
531 break;
532 case SDL_QUIT:
533 exit(0);
534 break;
535 case SDL_MOUSEMOTION:
536
537 case SDL_MOUSEBUTTONDOWN:
538 // printf("Nacini�o przycisk o numerze %d na "
539 // "punkcie o wsp�rz�nych %d,%d\n", event.button.button,
540 // event.button.x, event.button.y);
541
542 /* Kursor na powrot do menu */
543 if (!event.button.button && event.button.x >= X_RETURN &&
544 event.button.y >= Y_RETURN &&
545 event.button.x <= X_RETURN + yellow_return_inscription->w &&
546 event.button.y <= Y_RETURN + yellow_return_inscription->h) {
547
548 draw_text(X_RETURN, Y_RETURN, yellow_return_inscription);
549 // SDL_UpdateRect(screen, X_RETURN, Y_RETURN,
550 // yellow_return_inscription->w, yellow_return_inscription->h);
551
552 }
553
554 /* gdy wcisnieto powrot do menu */
555 else if (event.button.button && event.button.x >= X_RETURN &&
556 event.button.y >= Y_RETURN &&
557 event.button.x <= X_RETURN + yellow_return_inscription->w &&
558 event.button.y <= Y_RETURN + yellow_return_inscription->h) {
559
560 done = 1;
561 draw_text(X_RETURN, Y_RETURN, yellow_return_inscription);
562 // SDL_UpdateRect(screen, X_RETURN, Y_RETURN,
563 // yellow_return_inscription->w, yellow_return_inscription->h);
564 }
565 else {
566 /* powrot do manu na bialo */
567 draw_text(X_RETURN, Y_RETURN, white_return_inscription);
568 // SDL_UpdateRect(screen, X_RETURN, Y_RETURN,
569 // white_return_inscription->w, white_return_inscription->h);
570 }
571
572 break;
573 }
574 }
575
576
577 dest = set_rect(0, 0, screen->w, screen->h);
578 //SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 255, 255, 255));
579
580 source = set_rect(0, 0, screen->w, screen->h);
581
582 tex_screen = SDL_CreateTextureFromSurface(renderer, screen);
583 SDL_RenderClear ( renderer );
584 SDL_RenderCopy(renderer, tex_screen,&source,&dest);
585 SDL_RenderPresent(renderer);
586 SDL_DestroyTexture(tex_screen);
587
588 }
589
590 SDL_FreeSurface(white_return_inscription);
591 SDL_FreeSurface(yellow_return_inscription);
592 }
593
594
595 void about (void) {
596
597 SDL_Surface * about;
598 SDL_Rect srcrect, destrect;
599
600 about=IMG_ReadXPMFromArray(about_xpm);
601 if(!about) {
602 printf("IMG_ReadXPMFromArray: %s\n", IMG_GetError());
603 exit(1);
604 }
605
606 /* czysci ekran */
607 destrect = set_rect(0,0,screen->w,screen->h);
608 SDL_FillRect(screen,&destrect,0);
609
610 /* umieszcza inskrypcje na ekranie */
611 destrect = set_rect(X_CENTER(about->w),50,about->w,about->h);
612 srcrect = set_rect(0, 0, about->w, about->h);
613 SDL_BlitSurface(about,&srcrect, screen,&destrect);
614 // SDL_UpdateRect(screen, X_CENTER(about->w), 50, about->w, about->h);
615
616 //SDL_Flip(screen);
617
618 wait_for_return();
619
620 SDL_FreeSurface(about);
621
622 /* czyscimy ekran przed powrotem */
623 destrect = set_rect(0,0,screen->w,screen->h);
624 SDL_FillRect(screen,&destrect,0);
625 //SDL_Flip(screen);
626
627 }
628
629
630
631
632 void hiscores(void) {
633
634 SDL_Surface * place_inscription[5];
635 SDL_Rect srcrect, destrect;
636 int done, i, y_place;
637 char buffor[50];
638
639
640 destrect = set_rect(0,0,screen->w,screen->h);
641 SDL_FillRect(screen,&destrect,0);
642
643 /* tworzenie obrazkow z wynikami */
644 for (i=0; i<5; ++i) {
645 sprintf(buffor, "%d %s %d", i+1, tab_hiscores[i].name, tab_hiscores[i].score);
646 place_inscription[i]= (SDL_Surface *) prepare_text(255, 255, 255, buffor);
647 }
648
649
650 /* wypisuje ranking */
651 y_place = 50;
652 for (i=0; i<5; ++i) {
653 draw_text(X_CENTER(place_inscription[i]->w), y_place, place_inscription[i]);
654 y_place += 50;
655 }
656 //SDL_Flip(screen);
657
658 wait_for_return();
659
660 /* usuwanie obrazkow*/
661 for (i=0; i<5; ++i)
662 SDL_FreeSurface(place_inscription[i]);
663
664
665 // czyscimy ekran przed powrotem
666 destrect = set_rect(0,0,screen->w,screen->h);
667 SDL_FillRect(screen,&destrect,0);
668 //SDL_Flip(screen);
669
670
671 }
672
673
674 int menu() {
675
676 int done;
677 SDL_Rect srcrect, destrect;
678 SDL_Surface * white_start_inscription;
679 SDL_Surface * yellow_start_inscription;
680 SDL_Surface * white_hiscores_inscription;
681 SDL_Surface * yellow_hiscores_inscription;
682 SDL_Surface * white_about_inscription;
683 SDL_Surface * yellow_about_inscription;
684 SDL_Surface * white_options_inscription;
685 SDL_Surface * yellow_options_inscription;
686
687
688 white_start_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "START");
689 white_hiscores_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "HiSCORES");
690 white_about_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "ABOUT");
691 white_options_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "OPTIONS");
692 yellow_start_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "START");
693 yellow_hiscores_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "HiSCORES");
694 yellow_about_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "ABOUT");
695 yellow_options_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "OPTIONS");
696
697 /* czysci ekran */
698 destrect = set_rect(0,0,screen->w,screen->h);
699 SDL_FillRect(screen,&destrect,0);
700
701 /* rysuje banner */
702 destrect = set_rect(X_CENTER(banner->w),50,banner->w,banner->h);
703 srcrect = set_rect(0, 0, banner->w, banner->h);
704 SDL_BlitSurface(banner,&srcrect, screen,&destrect);
705 // SDL_UpdateRect(screen, X_CENTER(banner->w), 50, banner->w, banner->h);
706
707
708 draw_text(X_START, Y_START, white_start_inscription);
709 draw_text(X_HISCORES, Y_HISCORES, white_hiscores_inscription);
710 draw_text(X_OPTIONS, Y_OPTIONS, white_options_inscription);
711 draw_text(X_ABOUT, Y_ABOUT, white_about_inscription);
712
713 //SDL_Flip(screen);
714
715 done = 0;
716 while (!done)
717 {
718 SDL_Event event;
719
720 /* Check for events */
721 while (SDL_PollEvent (&event))
722 {
723 switch (event.type)
724 {
725 case SDL_KEYDOWN:
726 // printf("Nacini�o klawisz: %s\n",
727 // SDL_GetKeyName(event.key.keysym.sym));
728
729 if (event.key.keysym.sym==SDLK_ESCAPE)
730 done = QUIT_GAME;
731 break;
732 case SDL_QUIT:
733 done = QUIT_GAME;
734 break;
735 case SDL_MOUSEMOTION:
736 case SDL_MOUSEBUTTONDOWN:
737 /* kursor na starcie */
738 if (!event.button.button && event.button.x >= X_START &&
739 event.button.y >= Y_START &&
740 event.button.x <= X_START + yellow_start_inscription->w &&
741 event.button.y <= Y_START + yellow_start_inscription->h) {
742
743 draw_text(X_START, Y_START, yellow_start_inscription);
744 // SDL_UpdateRect(screen, X_START, Y_START,
745 // yellow_start_inscription->w, yellow_start_inscription->h);
746 }
747 /* gdy wcisnieto start */
748 else if (event.button.button && event.button.x >= X_START &&
749 event.button.y >= Y_START &&
750 event.button.x <= X_START + yellow_start_inscription->w &&
751 event.button.y <= Y_START + yellow_start_inscription->h) {
752
753 done = START_GAME;
754
755 draw_text(X_START, Y_START, yellow_start_inscription);
756 // SDL_UpdateRect(screen, X_START, Y_START,
757 // yellow_start_inscription->w, yellow_start_inscription->h);
758 }
759 else {
760 /* kursor poza napisem start */
761 draw_text(X_START, Y_START, white_start_inscription);
762 // SDL_UpdateRect(screen, X_START, Y_START,
763 // white_start_inscription->w, white_start_inscription->h);
764 }
765 /* kursor na hiscores */
766 if (!event.button.button && event.button.x >= X_HISCORES &&
767 event.button.y >= Y_HISCORES &&
768 event.button.x <= X_HISCORES + yellow_hiscores_inscription->w &&
769 event.button.y <= Y_HISCORES + yellow_hiscores_inscription->h) {
770
771 draw_text(X_HISCORES, Y_HISCORES, yellow_hiscores_inscription);
772 // SDL_UpdateRect(screen, X_HISCORES, Y_HISCORES,
773 // yellow_hiscores_inscription->w, yellow_hiscores_inscription->h);
774 }
775 /* gdy wcisnieto hiscores */
776 else if (event.button.button && event.button.x >= X_HISCORES &&
777 event.button.y >= Y_HISCORES &&
778 event.button.x <= X_HISCORES + yellow_hiscores_inscription->w &&
779 event.button.y <= Y_HISCORES + yellow_hiscores_inscription->h) {
780
781 done = HISCORES;
782
783 draw_text(X_HISCORES, Y_HISCORES, yellow_hiscores_inscription);
784 // SDL_UpdateRect(screen, X_HISCORES, Y_HISCORES,
785 // yellow_hiscores_inscription->w, yellow_hiscores_inscription->h);
786 }
787 else {
788 /* kursor poza napisem hiscore */
789 draw_text(X_HISCORES, Y_HISCORES, white_hiscores_inscription);
790 // SDL_UpdateRect(screen, X_HISCORES, Y_HISCORES,
791 // white_hiscores_inscription->w, white_hiscores_inscription->h);
792 }
793 /* kursor na options */
794 if (!event.button.button && event.button.x >= X_OPTIONS &&
795 event.button.y >= Y_OPTIONS &&
796 event.button.x <= X_OPTIONS + yellow_options_inscription->w &&
797 event.button.y <= Y_OPTIONS + yellow_options_inscription->h) {
798
799 draw_text(X_OPTIONS, Y_OPTIONS, yellow_options_inscription);
800 // SDL_UpdateRect(screen, X_OPTIONS, Y_OPTIONS,
801 // yellow_options_inscription->w, yellow_options_inscription->h);
802 }
803 /* gdy wcisnieto options */
804 else if (event.button.button && event.button.x >= X_OPTIONS &&
805 event.button.y >= Y_OPTIONS &&
806 event.button.x <= X_OPTIONS + yellow_options_inscription->w &&
807 event.button.y <= Y_OPTIONS + yellow_options_inscription->h) {
808
809 done = OPTIONS;
810
811 draw_text(X_OPTIONS, Y_OPTIONS, yellow_options_inscription);
812 // SDL_UpdateRect(screen, X_OPTIONS, Y_OPTIONS,
813 // yellow_options_inscription->w, yellow_options_inscription->h);
814 }
815 else {
816 /* kursor poza napisem options */
817 draw_text(X_OPTIONS, Y_OPTIONS, white_options_inscription);
818 // SDL_UpdateRect(screen, X_OPTIONS, Y_OPTIONS,
819 // white_options_inscription->w, white_options_inscription->h);
820 }
821
822
823 /* kursor na about */
824 if (!event.button.button && event.button.x >= X_ABOUT &&
825 event.button.y >= Y_ABOUT &&
826 event.button.x <= X_ABOUT + yellow_about_inscription->w &&
827 event.button.y <= Y_ABOUT + yellow_about_inscription->h) {
828
829 draw_text(X_ABOUT, Y_ABOUT, yellow_about_inscription);
830 // SDL_UpdateRect(screen, X_ABOUT, Y_ABOUT,
831 // yellow_about_inscription->w, yellow_about_inscription->h);
832 }
833 /* gdy wcisnieto about */
834 else if (event.button.button && event.button.x >= X_ABOUT &&
835 event.button.y >= Y_ABOUT &&
836 event.button.x <= X_ABOUT + yellow_about_inscription->w &&
837 event.button.y <= Y_ABOUT + yellow_about_inscription->h) {
838
839 done = ABOUT;
840
841 draw_text(X_ABOUT, Y_ABOUT, yellow_about_inscription);
842 // SDL_UpdateRect(screen, X_ABOUT, Y_ABOUT,
843 // yellow_about_inscription->w, yellow_about_inscription->h);
844 }
845 else {
846 /* kursor poza napisem about */
847 draw_text(X_ABOUT, Y_ABOUT, white_about_inscription);
848 // SDL_UpdateRect(screen, X_ABOUT, Y_ABOUT,
849 // white_about_inscription->w, white_about_inscription->h);
850 }
851
852 break;
853 default:
854 break;
855
856 }
857 }
858
859 dest = set_rect(0, 0, screen->w, screen->h);
860 source = set_rect(0, 0, screen->w, screen->h);
861
862 tex_screen = SDL_CreateTextureFromSurface(renderer, screen);
863 SDL_RenderClear ( renderer );
864 SDL_RenderCopy(renderer, tex_screen,&source,&dest);
865 SDL_RenderPresent(renderer);
866 SDL_DestroyTexture(tex_screen);
867
868 }
869 SDL_FreeSurface(white_start_inscription);
870 SDL_FreeSurface(yellow_start_inscription);
871 SDL_FreeSurface(white_hiscores_inscription);
872 SDL_FreeSurface(yellow_hiscores_inscription);
873 SDL_FreeSurface(white_about_inscription);
874 SDL_FreeSurface(yellow_about_inscription);
875 SDL_FreeSurface(white_options_inscription);
876 SDL_FreeSurface(yellow_options_inscription);
877
878 return done;
879 }