diff DPF-Prymula-audioplugins/dpf/Makefile.plugins.mk @ 3:84e66ea83026

DPF-Prymula-audioplugins-0.231015-2
author prymula <prymula76@outlook.com>
date Mon, 16 Oct 2023 21:53:34 +0200
parents
children
line wrap: on
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/DPF-Prymula-audioplugins/dpf/Makefile.plugins.mk	Mon Oct 16 21:53:34 2023 +0200
@@ -0,0 +1,756 @@
+#!/usr/bin/make -f
+# Makefile for DPF Example Plugins #
+# -------------------------------- #
+# Created by falkTX
+#
+
+# NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file!
+
+ifeq ($(DPF_PATH),)
+ifneq (,$(wildcard dpf/Makefile.base.mk))
+BASE_PATH=.
+DPF_PATH=dpf
+else ifneq (,$(wildcard ../dpf/Makefile.base.mk))
+BASE_PATH=..
+DPF_PATH=../dpf
+else ifneq (,$(wildcard ../../dpf/Makefile.base.mk))
+BASE_PATH=../..
+DPF_PATH=../../dpf
+else
+BASE_PATH=../..
+DPF_PATH=../..
+endif
+endif
+
+include $(DPF_PATH)/Makefile.base.mk
+
+# ---------------------------------------------------------------------------------------------------------------------
+# Basic setup
+
+ifeq ($(MODGUI_BUILD),true)
+BUILD_DIR_SUFFIX = -modgui
+endif
+
+ifneq ($(DPF_BUILD_DIR),)
+BUILD_DIR = $(DPF_BUILD_DIR)$(BUILD_DIR_SUFFIX)
+else
+BUILD_DIR = $(BASE_PATH)/build$(BUILD_DIR_SUFFIX)/$(NAME)
+endif
+
+ifneq ($(DPF_TARGET_DIR),)
+TARGET_DIR = $(DPF_TARGET_DIR)
+else
+TARGET_DIR = $(BASE_PATH)/bin
+endif
+
+DGL_BUILD_DIR = $(DPF_PATH)/build$(BUILD_DIR_SUFFIX)
+
+BUILD_C_FLAGS   += -I.
+BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl
+
+ifeq ($(HAVE_ALSA),true)
+BASE_FLAGS += -DHAVE_ALSA
+endif
+
+ifeq ($(HAVE_JACK),true)
+BASE_FLAGS += -DHAVE_JACK
+endif
+
+ifeq ($(HAVE_LIBLO),true)
+BASE_FLAGS += -DHAVE_LIBLO
+endif
+
+ifeq ($(HAVE_PULSEAUDIO),true)
+BASE_FLAGS += -DHAVE_PULSEAUDIO
+endif
+
+ifeq ($(HAVE_RTAUDIO),true)
+BASE_FLAGS += -DHAVE_RTAUDIO
+endif
+
+ifeq ($(HAVE_SDL2),true)
+BASE_FLAGS += -DHAVE_SDL2
+endif
+
+ifneq ($(MODGUI_CLASS_NAME),)
+BASE_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
+endif
+
+# always needed
+ifneq ($(HAIKU_OR_MACOS_OR_WASM_OR_WINDOWS),true)
+ifneq ($(STATIC_BUILD),true)
+LINK_FLAGS += -ldl
+endif
+endif
+
+# ---------------------------------------------------------------------------------------------------------------------
+# JACK/Standalone setup
+
+ifeq ($(WASM),true)
+
+JACK_FLAGS += -sUSE_SDL=2
+JACK_LIBS  += -sUSE_SDL=2
+JACK_LIBS  += -sMAIN_MODULE -ldl
+
+ifneq ($(FILE_BROWSER_DISABLED),true)
+JACK_LIBS  += -sEXPORTED_RUNTIME_METHODS=FS,cwrap
+endif
+
+else ifneq ($(SKIP_RTAUDIO_FALLBACK),true)
+
+JACK_FLAGS += -DHAVE_GETTIMEOFDAY
+
+ifeq ($(MACOS),true)
+JACK_LIBS  += -framework CoreAudio -framework CoreFoundation -framework CoreMIDI
+else ifeq ($(WINDOWS),true)
+JACK_LIBS  += -lole32 -lwinmm
+# DirectSound
+# JACK_LIBS  += -ldsound
+# WASAPI
+JACK_LIBS  += -lksuser -lmfplat -lmfuuid -lwmcodecdspuuid
+else
+ifeq ($(HAVE_PULSEAUDIO),true)
+JACK_FLAGS += $(PULSEAUDIO_FLAGS)
+JACK_LIBS  += $(PULSEAUDIO_LIBS)
+endif
+ifeq ($(HAVE_ALSA),true)
+JACK_FLAGS += $(ALSA_FLAGS)
+JACK_LIBS  += $(ALSA_LIBS)
+endif
+endif
+
+ifeq ($(HAVE_RTAUDIO),true)
+ifneq ($(HAIKU),true)
+JACK_LIBS  += -lpthread
+endif
+endif
+
+ifeq ($(HAVE_SDL2),true)
+JACK_FLAGS += $(SDL2_FLAGS)
+JACK_LIBS  += $(SDL2_LIBS)
+endif
+
+endif
+
+# ---------------------------------------------------------------------------------------------------------------------
+# Set files to build
+
+OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o)
+OBJS_UI  = $(FILES_UI:%=$(BUILD_DIR)/%.o)
+
+ifeq ($(MACOS),true)
+OBJS_UI += $(BUILD_DIR)/DistrhoUI_macOS_$(NAME).mm.o
+endif
+
+# ---------------------------------------------------------------------------------------------------------------------
+# Handle UI stuff, disable UI support automatically
+
+ifeq ($(FILES_UI),)
+HAVE_DGL = false
+UI_TYPE = none
+endif
+
+ifeq ($(UI_TYPE),)
+UI_TYPE = opengl
+endif
+
+ifeq ($(UI_TYPE),generic)
+ifeq ($(HAVE_OPENGL),true)
+UI_TYPE = opengl
+else ifeq ($(HAVE_CAIRO),true)
+UI_TYPE = cairo
+endif
+endif
+
+ifeq ($(UI_TYPE),cairo)
+ifeq ($(HAVE_CAIRO),true)
+DGL_FLAGS += -DDGL_CAIRO -DHAVE_DGL
+DGL_FLAGS += $(CAIRO_FLAGS)
+DGL_LIBS  += $(CAIRO_LIBS)
+DGL_LIB    = $(DGL_BUILD_DIR)/libdgl-cairo.a
+HAVE_DGL   = true
+else
+HAVE_DGL   = false
+endif
+endif
+
+ifeq ($(UI_TYPE),opengl)
+ifeq ($(HAVE_OPENGL),true)
+DGL_FLAGS += -DDGL_OPENGL -DHAVE_DGL
+DGL_FLAGS += $(OPENGL_FLAGS)
+DGL_LIBS  += $(OPENGL_LIBS)
+DGL_LIB    = $(DGL_BUILD_DIR)/libdgl-opengl.a
+HAVE_DGL   = true
+else
+HAVE_DGL   = false
+endif
+endif
+
+ifeq ($(UI_TYPE),opengl3)
+ifeq ($(HAVE_OPENGL),true)
+DGL_FLAGS += -DDGL_OPENGL -DDGL_USE_OPENGL3 -DHAVE_DGL
+DGL_FLAGS += $(OPENGL_FLAGS)
+DGL_LIBS  += $(OPENGL_LIBS)
+DGL_LIB    = $(DGL_BUILD_DIR)/libdgl-opengl3.a
+HAVE_DGL   = true
+else
+HAVE_DGL   = false
+endif
+endif
+
+ifeq ($(UI_TYPE),vulkan)
+ifeq ($(HAVE_VULKAN),true)
+DGL_FLAGS += -DDGL_VULKAN -DHAVE_DGL
+DGL_FLAGS += $(VULKAN_FLAGS)
+DGL_LIBS  += $(VULKAN_LIBS)
+DGL_LIB    = $(DGL_BUILD_DIR)/libdgl-vulkan.a
+HAVE_DGL   = true
+else
+HAVE_DGL   = false
+endif
+endif
+
+ifeq ($(UI_TYPE),external)
+DGL_FLAGS += -DDGL_EXTERNAL
+HAVE_DGL   = true
+endif
+
+ifeq ($(UI_TYPE),stub)
+ifeq ($(HAVE_STUB),true)
+DGL_LIB    = $(DGL_BUILD_DIR)/libdgl-stub.a
+HAVE_DGL   = true
+else
+HAVE_DGL   = false
+endif
+endif
+
+DGL_LIBS += $(DGL_SYSTEM_LIBS) -lm
+
+# TODO split dsp and ui object build flags
+BASE_FLAGS += $(DGL_FLAGS)
+
+# ---------------------------------------------------------------------------------------------------------------------
+# Set CLAP filename, either single binary or inside a bundle
+
+ifeq ($(MACOS),true)
+CLAP_FILENAME = $(NAME).clap/$(CLAP_BINARY_DIR)/$(NAME)
+else ifeq ($(USE_CLAP_BUNDLE),true)
+CLAP_FILENAME = $(NAME).clap/$(NAME).clap
+else
+CLAP_FILENAME = $(NAME).clap
+endif
+
+# ---------------------------------------------------------------------------------------------------------------------
+# Set VST2 filename, either single binary or inside a bundle
+
+ifeq ($(MACOS),true)
+VST2_FILENAME = $(NAME).vst/$(VST2_BINARY_DIR)/$(NAME)
+else ifeq ($(USE_VST2_BUNDLE),true)
+VST2_FILENAME = $(NAME).vst/$(NAME)$(LIB_EXT)
+else
+VST2_FILENAME = $(NAME)-vst$(LIB_EXT)
+endif
+
+# ---------------------------------------------------------------------------------------------------------------------
+# Set VST3 filename, see https://vst3sdk-doc.diatonic.jp/doc/vstinterfaces/vst3loc.html
+
+ifeq ($(LINUX),true)
+VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)$(LIB_EXT)
+else ifeq ($(MACOS),true)
+VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME)
+else ifneq ($(VST3_BINARY_DIR),)
+VST3_FILENAME = $(NAME).vst3/$(VST3_BINARY_DIR)/$(NAME).vst3
+endif
+
+# ---------------------------------------------------------------------------------------------------------------------
+# Set plugin binary file targets
+
+ifeq ($(MACOS)$(HAVE_DGL),truetrue)
+MACOS_APP_BUNDLE = true
+endif
+
+ifeq ($(WINDOWS)$(HAVE_DGL),truetrue)
+JACK_LIBS += -Wl,-subsystem,windows
+endif
+
+ifeq ($(MACOS_APP_BUNDLE),true)
+jack       = $(TARGET_DIR)/$(NAME).app/Contents/MacOS/$(NAME)
+jackfiles  = $(TARGET_DIR)/$(NAME).app/Contents/Info.plist
+else
+jack       = $(TARGET_DIR)/$(NAME)$(APP_EXT)
+endif
+
+ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT)
+dssi_dsp   = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT)
+dssi_ui    = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT)
+lv2        = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT)
+lv2_dsp    = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT)
+lv2_ui     = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT)
+vst2       = $(TARGET_DIR)/$(VST2_FILENAME)
+ifneq ($(VST3_FILENAME),)
+vst3       = $(TARGET_DIR)/$(VST3_FILENAME)
+endif
+clap       = $(TARGET_DIR)/$(CLAP_FILENAME)
+shared     = $(TARGET_DIR)/$(NAME)$(LIB_EXT)
+static     = $(TARGET_DIR)/$(NAME).a
+
+ifeq ($(MACOS),true)
+BUNDLE_RESOURCES = Info.plist PkgInfo Resources/empty.lproj
+vst2files += $(BUNDLE_RESOURCES=%:$(TARGET_DIR)/$(NAME).vst/Contents/%)
+vst3files += $(BUNDLE_RESOURCES=%:$(TARGET_DIR)/$(NAME).vst3/Contents/%)
+clapfiles += $(BUNDLE_RESOURCES=%:$(TARGET_DIR)/$(NAME).clap/Contents/%)
+endif
+
+ifneq ($(HAVE_DGL),true)
+dssi_ui =
+lv2_ui =
+DGL_LIBS =
+OBJS_UI =
+endif
+
+ifneq ($(HAVE_LIBLO),true)
+dssi_ui =
+endif
+
+# ---------------------------------------------------------------------------------------------------------------------
+# Set plugin symbols to export
+
+ifeq ($(MACOS),true)
+SYMBOLS_LADSPA = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/ladspa.exp
+SYMBOLS_DSSI   = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/dssi.exp
+SYMBOLS_LV2DSP = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-dsp.exp
+SYMBOLS_LV2UI  = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2-ui.exp
+SYMBOLS_LV2    = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/lv2.exp
+SYMBOLS_VST2   = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst2.exp
+SYMBOLS_VST3   = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/vst3.exp
+SYMBOLS_CLAP   = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/clap.exp
+SYMBOLS_SHARED = -Wl,-exported_symbols_list,$(DPF_PATH)/utils/symbols/shared.exp
+else ifeq ($(WASM),true)
+SYMBOLS_LADSPA = -sEXPORTED_FUNCTIONS="['ladspa_descriptor']"
+SYMBOLS_DSSI   = -sEXPORTED_FUNCTIONS="['ladspa_descriptor','dssi_descriptor']"
+SYMBOLS_LV2DSP = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl']"
+SYMBOLS_LV2UI  = -sEXPORTED_FUNCTIONS="['lv2ui_descriptor']"
+SYMBOLS_LV2    = -sEXPORTED_FUNCTIONS="['lv2_descriptor','lv2_generate_ttl','lv2ui_descriptor']"
+SYMBOLS_VST2   = -sEXPORTED_FUNCTIONS="['VSTPluginMain']"
+SYMBOLS_VST3   = -sEXPORTED_FUNCTIONS="['GetPluginFactory','ModuleEntry','ModuleExit']"
+SYMBOLS_CLAP   = -sEXPORTED_FUNCTIONS="['clap_entry']"
+SYMBOLS_SHARED = -sEXPORTED_FUNCTIONS="['createSharedPlugin']"
+else ifeq ($(WINDOWS),true)
+SYMBOLS_LADSPA = $(DPF_PATH)/utils/symbols/ladspa.def
+SYMBOLS_DSSI   = $(DPF_PATH)/utils/symbols/dssi.def
+SYMBOLS_LV2DSP = $(DPF_PATH)/utils/symbols/lv2-dsp.def
+SYMBOLS_LV2UI  = $(DPF_PATH)/utils/symbols/lv2-ui.def
+SYMBOLS_LV2    = $(DPF_PATH)/utils/symbols/lv2.def
+SYMBOLS_VST2   = $(DPF_PATH)/utils/symbols/vst2.def
+SYMBOLS_VST3   = $(DPF_PATH)/utils/symbols/vst3.def
+SYMBOLS_CLAP   = $(DPF_PATH)/utils/symbols/clap.def
+SYMBOLS_SHARED = $(DPF_PATH)/utils/symbols/shared.def
+else ifneq ($(DEBUG),true)
+SYMBOLS_LADSPA = -Wl,--version-script=$(DPF_PATH)/utils/symbols/ladspa.version
+SYMBOLS_DSSI   = -Wl,--version-script=$(DPF_PATH)/utils/symbols/dssi.version
+SYMBOLS_LV2DSP = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-dsp.version
+SYMBOLS_LV2UI  = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2-ui.version
+SYMBOLS_LV2    = -Wl,--version-script=$(DPF_PATH)/utils/symbols/lv2.version
+SYMBOLS_VST2   = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst2.version
+SYMBOLS_VST3   = -Wl,--version-script=$(DPF_PATH)/utils/symbols/vst3.version
+SYMBOLS_CLAP   = -Wl,--version-script=$(DPF_PATH)/utils/symbols/clap.version
+SYMBOLS_SHARED = -Wl,--version-script=$(DPF_PATH)/utils/symbols/shared.version
+endif
+
+# ---------------------------------------------------------------------------------------------------------------------
+# Runtime test build
+
+ifeq ($(DPF_RUNTIME_TESTING),true)
+BUILD_CXX_FLAGS += -DDPF_RUNTIME_TESTING -Wno-pmf-conversions
+endif
+
+# ---------------------------------------------------------------------------------------------------------------------
+# all needs to be first
+
+all:
+
+# ---------------------------------------------------------------------------------------------------------------------
+# Common
+
+$(BUILD_DIR)/%.S.o: %.S
+	-@mkdir -p "$(shell dirname $@)"
+	@echo "Compiling $<"
+	@$(CC) $< $(BUILD_C_FLAGS) -c -o $@
+
+$(BUILD_DIR)/%.c.o: %.c
+	-@mkdir -p "$(shell dirname $@)"
+	@echo "Compiling $<"
+	$(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@
+
+$(BUILD_DIR)/%.cc.o: %.cc
+	-@mkdir -p "$(shell dirname $@)"
+	@echo "Compiling $<"
+	$(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
+
+$(BUILD_DIR)/%.cpp.o: %.cpp
+	-@mkdir -p "$(shell dirname $@)"
+	@echo "Compiling $<"
+	$(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@
+
+$(BUILD_DIR)/%.m.o: %.m
+	-@mkdir -p "$(shell dirname $@)"
+	@echo "Compiling $<"
+	$(SILENT)$(CC) $< $(BUILD_C_FLAGS) -ObjC -c -o $@
+
+$(BUILD_DIR)/%.mm.o: %.mm
+	-@mkdir -p "$(shell dirname $@)"
+	@echo "Compiling $<"
+	$(SILENT)$(CC) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
+
+clean:
+	rm -rf $(BUILD_DIR)
+ifeq ($(DPF_BUILD_DIR),)
+	rm -rf $(BASE_PATH)/build-modgui/$(NAME)
+	rm -rf $(DPF_PATH)/build-modgui
+endif
+	rm -rf $(TARGET_DIR)/$(NAME)
+	rm -rf $(TARGET_DIR)/$(NAME)-*
+	rm -rf $(TARGET_DIR)/$(NAME).lv2
+	rm -rf $(TARGET_DIR)/$(NAME).vst
+	rm -rf $(TARGET_DIR)/$(NAME).vst3
+	rm -rf $(TARGET_DIR)/$(NAME).clap
+
+# ---------------------------------------------------------------------------------------------------------------------
+# DGL
+
+DGL_POSSIBLE_DEPS = \
+	$(DPF_PATH)/dgl/*.* \
+	$(DPF_PATH)/dgl/src/*.* \
+	$(DPF_PATH)/dgl/src/nanovg/*.* \
+	$(DPF_PATH)/dgl/src/pugl-extra/*.* \
+	$(DPF_PATH)/dgl/src/pugl-upstream/include/pugl/*.* \
+	$(DPF_PATH)/dgl/src/pugl-upstream/src/*.*
+
+$(DGL_BUILD_DIR)/libdgl-cairo.a: $(DGL_POSSIBLE_DEPS)
+	$(MAKE) -C $(DPF_PATH)/dgl cairo
+
+$(DGL_BUILD_DIR)/libdgl-opengl.a: $(DGL_POSSIBLE_DEPS)
+	$(MAKE) -C $(DPF_PATH)/dgl opengl
+
+$(DGL_BUILD_DIR)/libdgl-opengl3.a: $(DGL_POSSIBLE_DEPS)
+	$(MAKE) -C $(DPF_PATH)/dgl opengl3
+
+$(DGL_BUILD_DIR)/libdgl-stub.a: $(DGL_POSSIBLE_DEPS)
+	$(MAKE) -C $(DPF_PATH)/dgl stub
+
+$(DGL_BUILD_DIR)/libdgl-vulkan.a: $(DGL_POSSIBLE_DEPS)
+	$(MAKE) -C $(DPF_PATH)/dgl vulkan
+
+# ---------------------------------------------------------------------------------------------------------------------
+
+$(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
+	-@mkdir -p $(BUILD_DIR)
+	@echo "Compiling DistrhoPluginMain.cpp ($*)"
+	$(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
+
+$(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
+	-@mkdir -p $(BUILD_DIR)
+	@echo "Compiling DistrhoUIMain.cpp ($*)"
+	$(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@
+
+$(BUILD_DIR)/DistrhoUI_macOS_%.mm.o: $(DPF_PATH)/distrho/DistrhoUI_macOS.mm $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
+	-@mkdir -p $(BUILD_DIR)
+	@echo "Compiling DistrhoUI_macOS.mm ($*)"
+	$(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -ObjC++ -c -o $@
+
+$(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_DSP_DEPENDENCIES)
+	-@mkdir -p $(BUILD_DIR)
+	@echo "Compiling DistrhoPluginMain.cpp (JACK)"
+	$(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK $(JACK_FLAGS) -c -o $@
+
+$(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp $(EXTRA_DEPENDENCIES) $(EXTRA_UI_DEPENDENCIES)
+	-@mkdir -p $(BUILD_DIR)
+	@echo "Compiling DistrhoUIMain.cpp (DSSI)"
+	$(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI $(LIBLO_FLAGS) -c -o $@
+
+# ---------------------------------------------------------------------------------------------------------------------
+# JACK
+
+jack: $(jack) $(jackfiles)
+
+ifeq ($(HAVE_DGL),true)
+$(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB)
+else
+$(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o
+endif
+	-@mkdir -p $(shell dirname $@)
+	@echo "Creating JACK standalone for $(NAME)"
+	$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(JACK_LIBS) -o $@
+
+# ---------------------------------------------------------------------------------------------------------------------
+# LADSPA
+
+ladspa: $(ladspa_dsp)
+
+$(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o
+	-@mkdir -p $(shell dirname $@)
+	@echo "Creating LADSPA plugin for $(NAME)"
+	$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LADSPA) -o $@
+
+# ---------------------------------------------------------------------------------------------------------------------
+# DSSI
+
+dssi:     $(dssi_dsp) $(dssi_ui)
+dssi_dsp: $(dssi_dsp)
+dssi_ui:  $(dssi_ui)
+
+$(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o
+	-@mkdir -p $(shell dirname $@)
+	@echo "Creating DSSI plugin library for $(NAME)"
+	$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_DSSI) -o $@
+
+$(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB)
+	-@mkdir -p $(shell dirname $@)
+	@echo "Creating DSSI UI for $(NAME)"
+	$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@
+
+# ---------------------------------------------------------------------------------------------------------------------
+# LV2
+
+lv2: $(lv2)
+lv2_dsp: $(lv2_dsp)
+lv2_sep: $(lv2_dsp) $(lv2_ui)
+
+ifeq ($(HAVE_DGL),true)
+$(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
+else
+$(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
+endif
+	-@mkdir -p $(shell dirname $@)
+	@echo "Creating LV2 plugin for $(NAME)"
+	$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2) -o $@
+
+$(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o
+	-@mkdir -p $(shell dirname $@)
+	@echo "Creating LV2 plugin library for $(NAME)"
+	$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(SHARED) $(SYMBOLS_LV2DSP) -o $@
+
+$(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
+	-@mkdir -p $(shell dirname $@)
+	@echo "Creating LV2 plugin UI for $(NAME)"
+	$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_LV2UI) -o $@
+
+# ---------------------------------------------------------------------------------------------------------------------
+# LV2 modgui
+
+ifeq ($(MODGUI_BUILD),true)
+ifeq ($(MODGUI_CLASS_NAME),)
+$(error MODGUI_CLASS_NAME undefined)
+endif
+endif
+
+# clear all possible flags coming from DPF, while keeping any extra flags specified for this build
+MODGUI_IGNORED_FLAGS  = -fdata-sections
+MODGUI_IGNORED_FLAGS += -ffast-math
+MODGUI_IGNORED_FLAGS += -ffunction-sections
+MODGUI_IGNORED_FLAGS += -fno-gnu-unique
+MODGUI_IGNORED_FLAGS += -fprefetch-loop-arrays
+MODGUI_IGNORED_FLAGS += -fvisibility=hidden
+MODGUI_IGNORED_FLAGS += -fvisibility-inlines-hidden
+MODGUI_IGNORED_FLAGS += -fPIC
+MODGUI_IGNORED_FLAGS += -ldl
+MODGUI_IGNORED_FLAGS += -mfpmath=sse
+MODGUI_IGNORED_FLAGS += -msse
+MODGUI_IGNORED_FLAGS += -msse2
+MODGUI_IGNORED_FLAGS += -mtune=generic
+MODGUI_IGNORED_FLAGS += -pipe
+MODGUI_IGNORED_FLAGS += -std=gnu99
+MODGUI_IGNORED_FLAGS += -std=gnu++11
+MODGUI_IGNORED_FLAGS += -DDISTRHO_PLUGIN_MODGUI_CLASS_NAME='"$(MODGUI_CLASS_NAME)"'
+MODGUI_IGNORED_FLAGS += -DDGL_OPENGL
+MODGUI_IGNORED_FLAGS += -DGL_SILENCE_DEPRECATION=1
+MODGUI_IGNORED_FLAGS += -DHAVE_ALSA
+MODGUI_IGNORED_FLAGS += -DHAVE_DGL
+MODGUI_IGNORED_FLAGS += -DHAVE_JACK
+MODGUI_IGNORED_FLAGS += -DHAVE_LIBLO
+MODGUI_IGNORED_FLAGS += -DHAVE_OPENGL
+MODGUI_IGNORED_FLAGS += -DHAVE_PULSEAUDIO
+MODGUI_IGNORED_FLAGS += -DHAVE_RTAUDIO
+MODGUI_IGNORED_FLAGS += -DHAVE_SDL2
+MODGUI_IGNORED_FLAGS += -DNDEBUG
+MODGUI_IGNORED_FLAGS += -DPIC
+MODGUI_IGNORED_FLAGS += -I.
+MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/distrho
+MODGUI_IGNORED_FLAGS += -I$(DPF_PATH)/dgl
+MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduo-static/staging/usr/include
+MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/modduox-static/staging/usr/include
+MODGUI_IGNORED_FLAGS += -I$(MOD_WORKDIR)/moddwarf/staging/usr/include
+MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduo-static/staging/usr/lib
+MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/modduox-static/staging/usr/lib
+MODGUI_IGNORED_FLAGS += -L$(MOD_WORKDIR)/moddwarf/staging/usr/lib
+MODGUI_IGNORED_FLAGS += -MD
+MODGUI_IGNORED_FLAGS += -MP
+MODGUI_IGNORED_FLAGS += -O2
+MODGUI_IGNORED_FLAGS += -O3
+MODGUI_IGNORED_FLAGS += -Wall
+MODGUI_IGNORED_FLAGS += -Wextra
+MODGUI_IGNORED_FLAGS += -Wl,-O1,--as-needed,--gc-sections
+MODGUI_IGNORED_FLAGS += -Wl,-dead_strip,-dead_strip_dylibs
+MODGUI_IGNORED_FLAGS += -Wl,-x
+MODGUI_IGNORED_FLAGS += -Wl,--gc-sections
+MODGUI_IGNORED_FLAGS += -Wl,--no-undefined
+MODGUI_IGNORED_FLAGS += -Wl,--strip-all
+MODGUI_IGNORED_FLAGS += -Wno-deprecated-declarations
+MODGUI_IGNORED_FLAGS += $(DGL_FLAGS)
+MODGUI_CFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_C_FLAGS)) -D__MOD_DEVICES__
+MODGUI_CXXFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(BUILD_CXX_FLAGS)) -D__MOD_DEVICES__
+MODGUI_LDFLAGS = $(filter-out $(MODGUI_IGNORED_FLAGS),$(LINK_FLAGS))
+
+$(TARGET_DIR)/$(NAME).lv2/modgui/module.js: $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB)
+	-@mkdir -p $(shell dirname $@)
+	@echo "Creating LV2 plugin modgui for $(NAME)"
+	$(SILENT)$(CXX) $^ $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) \
+		-sALLOW_MEMORY_GROWTH -sALLOW_TABLE_GROWTH -sDISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=0 -sLZ4=1 \
+		-sMODULARIZE=1 -sMAIN_MODULE=2 \
+		-sEXPORTED_FUNCTIONS="['_malloc','_free','_modgui_init','_modgui_param_set','_modgui_patch_set','_modgui_cleanup']" \
+		-sEXPORTED_RUNTIME_METHODS=['addFunction','lengthBytesUTF8','stringToUTF8','UTF8ToString'] \
+		-sEXPORT_NAME="Module_$(MODGUI_CLASS_NAME)" \
+		-o $@
+
+modgui:
+	$(MAKE) $(TARGET_DIR)/$(NAME).lv2/modgui/module.js \
+		EXE_WRAPPER= \
+		HAVE_OPENGL=true \
+		MODGUI_BUILD=true \
+		NOOPT=true \
+		PKG_CONFIG=false \
+		USE_GLES2=true \
+		AR=emar \
+		CC=emcc \
+		CXX=em++ \
+		CFLAGS="-O3 $(MODGUI_CFLAGS)" \
+		CXXFLAGS="-O3 $(MODGUI_CXXFLAGS)" \
+		LDFLAGS="-O3 $(MODGUI_LDFLAGS)"
+
+.PHONY: modgui
+
+# ---------------------------------------------------------------------------------------------------------------------
+# VST2
+
+vst2 vst: $(vst2) $(vst2files)
+
+ifeq ($(HAVE_DGL),true)
+$(vst2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.o $(DGL_LIB)
+else
+$(vst2): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.o
+endif
+	-@mkdir -p $(shell dirname $@)
+	@echo "Creating VST2 plugin for $(NAME)"
+	$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST2) -o $@
+
+# ---------------------------------------------------------------------------------------------------------------------
+# VST3
+
+vst3: $(vst3) $(vst3files)
+
+ifeq ($(HAVE_DGL),true)
+$(vst3): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.o $(DGL_LIB)
+else
+$(vst3): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.o
+endif
+	-@mkdir -p $(shell dirname $@)
+	@echo "Creating VST3 plugin for $(NAME)"
+	$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_VST3) -o $@
+
+# ---------------------------------------------------------------------------------------------------------------------
+# CLAP
+
+ifeq ($(HAVE_DGL),true)
+ifneq ($(HAIKU),true)
+ifneq ($(WASM),true)
+CLAP_LIBS = -lpthread
+endif
+endif
+endif
+
+clap: $(clap) $(clapfiles)
+
+ifeq ($(HAVE_DGL),true)
+$(clap): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.o $(DGL_LIB)
+else
+$(clap): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.o
+endif
+	-@mkdir -p $(shell dirname $@)
+	@echo "Creating CLAP plugin for $(NAME)"
+	$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(CLAP_LIBS) $(SHARED) $(SYMBOLS_CLAP) -o $@
+
+# ---------------------------------------------------------------------------------------------------------------------
+# Shared
+
+shared: $(shared)
+
+ifeq ($(HAVE_DGL),true)
+$(shared): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.o $(DGL_LIB)
+else
+$(shared): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.o
+endif
+	-@mkdir -p $(shell dirname $@)
+	@echo "Creating shared library for $(NAME)"
+	$(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(EXTRA_LIBS) $(EXTRA_DSP_LIBS) $(EXTRA_UI_LIBS) $(DGL_LIBS) $(SHARED) $(SYMBOLS_SHARED) -o $@
+
+# ---------------------------------------------------------------------------------------------------------------------
+# Static
+
+static: $(static)
+
+ifeq ($(HAVE_DGL),true)
+$(static): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.o
+else
+$(static): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.o
+endif
+	-@mkdir -p $(shell dirname $@)
+	@echo "Creating static library for $(NAME)"
+	$(SILENT)rm -f $@
+	$(SILENT)$(AR) crs $@ $^
+
+# ---------------------------------------------------------------------------------------------------------------------
+# macOS files
+
+$(TARGET_DIR)/%.app/Contents/Info.plist: $(DPF_PATH)/utils/plugin.app/Contents/Info.plist
+	-@mkdir -p $(shell dirname $@)
+	$(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
+
+$(TARGET_DIR)/%/Contents/Info.plist: $(DPF_PATH)/utils/plugin.bundle/Contents/Info.plist
+	-@mkdir -p $(shell dirname $@)
+	$(SILENT)sed -e "s/@INFO_PLIST_PROJECT_NAME@/$(NAME)/" $< > $@
+
+$(TARGET_DIR)/%/Contents/PkgInfo: $(DPF_PATH)/utils/plugin.bundle/Contents/PkgInfo
+	-@mkdir -p $(shell dirname $@)
+	$(SILENT)cp $< $@
+
+$(TARGET_DIR)/%/Resources/empty.lproj: $(DPF_PATH)/utils/plugin.bundle/Contents/Resources/empty.lproj
+	-@mkdir -p $(shell dirname $@)
+	$(SILENT)cp $< $@
+
+# ---------------------------------------------------------------------------------------------------------------------
+
+-include $(OBJS_DSP:%.o=%.d)
+ifneq ($(UI_TYPE),)
+-include $(OBJS_UI:%.o=%.d)
+endif
+
+-include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d
+-include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d
+-include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d
+-include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d
+-include $(BUILD_DIR)/DistrhoPluginMain_VST2.cpp.d
+-include $(BUILD_DIR)/DistrhoPluginMain_VST3.cpp.d
+-include $(BUILD_DIR)/DistrhoPluginMain_CLAP.cpp.d
+-include $(BUILD_DIR)/DistrhoPluginMain_SHARED.cpp.d
+-include $(BUILD_DIR)/DistrhoPluginMain_STATIC.cpp.d
+
+-include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d
+-include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d
+-include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d
+-include $(BUILD_DIR)/DistrhoUIMain_VST2.cpp.d
+-include $(BUILD_DIR)/DistrhoUIMain_VST3.cpp.d
+-include $(BUILD_DIR)/DistrhoUIMain_CLAP.cpp.d
+-include $(BUILD_DIR)/DistrhoUIMain_SHARED.cpp.d
+-include $(BUILD_DIR)/DistrhoUIMain_STATIC.cpp.d
+
+# ---------------------------------------------------------------------------------------------------------------------