Mercurial > hg > pub > prymula > com
diff DPF-Prymula-audioplugins/dpf/dgl/OpenGL-include.hpp @ 3:84e66ea83026
DPF-Prymula-audioplugins-0.231015-2
author | prymula <prymula76@outlook.com> |
---|---|
date | Mon, 16 Oct 2023 21:53:34 +0200 |
parents | |
children |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/DPF-Prymula-audioplugins/dpf/dgl/OpenGL-include.hpp Mon Oct 16 21:53:34 2023 +0200 @@ -0,0 +1,96 @@ +/* + * DISTRHO Plugin Framework (DPF) + * Copyright (C) 2012-2021 Filipe Coelho <falktx@falktx.com> + * + * Permission to use, copy, modify, and/or distribute this software for any purpose with + * or without fee is hereby granted, provided that the above copyright notice and this + * permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD + * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN + * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL + * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER + * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN + * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef DGL_OPENGL_INCLUDE_HPP_INCLUDED +#define DGL_OPENGL_INCLUDE_HPP_INCLUDED + +#include "../distrho/src/DistrhoDefines.h" + +// -------------------------------------------------------------------------------------------------------------------- +// Fix OpenGL includes for Windows, based on glfw code (part 1) + +#undef DGL_WINGDIAPI_DEFINED + +#ifdef DISTRHO_OS_WINDOWS + +#ifndef WINAPI +# define WINAPI __stdcall +#endif + +#ifndef APIENTRY +# define APIENTRY WINAPI +#endif // APIENTRY + +/* We need WINGDIAPI defined */ +#ifndef WINGDIAPI +# if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__) +# define WINGDIAPI __declspec(dllimport) +# elif defined(__LCC__) +# define WINGDIAPI __stdcall +# else +# define WINGDIAPI extern +# endif +# define DGL_WINGDIAPI_DEFINED +#endif // WINGDIAPI + +#endif // DISTRHO_OS_WINDOWS + +// -------------------------------------------------------------------------------------------------------------------- +// OpenGL includes + +#ifdef DISTRHO_OS_MAC +# ifdef DGL_USE_OPENGL3 +# include <OpenGL/gl3.h> +# include <OpenGL/gl3ext.h> +# else +# include <OpenGL/gl.h> +# endif +#else +# ifndef DISTRHO_OS_WINDOWS +# define GL_GLEXT_PROTOTYPES +# endif +# ifndef __GLEW_H__ +# include <GL/gl.h> +# include <GL/glext.h> +# endif +#endif + +// -------------------------------------------------------------------------------------------------------------------- +// Missing OpenGL defines + +#if defined(GL_BGR_EXT) && !defined(GL_BGR) +# define GL_BGR GL_BGR_EXT +#endif + +#if defined(GL_BGRA_EXT) && !defined(GL_BGRA) +# define GL_BGRA GL_BGRA_EXT +#endif + +#ifndef GL_CLAMP_TO_BORDER +# define GL_CLAMP_TO_BORDER 0x812D +#endif + +// -------------------------------------------------------------------------------------------------------------------- +// Fix OpenGL includes for Windows, based on glfw code (part 2) + +#ifdef DGL_WINGDIAPI_DEFINED +# undef WINGDIAPI +# undef DGL_WINGDIAPI_DEFINED +#endif + +// -------------------------------------------------------------------------------------------------------------------- + +#endif