Mercurial > hg > pub > prymula > com
diff DPF-Prymula-audioplugins/dpf/dgl/StandaloneWindow.hpp @ 3:84e66ea83026
DPF-Prymula-audioplugins-0.231015-2
author | prymula <prymula76@outlook.com> |
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date | Mon, 16 Oct 2023 21:53:34 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/DPF-Prymula-audioplugins/dpf/dgl/StandaloneWindow.hpp Mon Oct 16 21:53:34 2023 +0200 @@ -0,0 +1,100 @@ +/* + * DISTRHO Plugin Framework (DPF) + * Copyright (C) 2012-2022 Filipe Coelho <falktx@falktx.com> + * + * Permission to use, copy, modify, and/or distribute this software for any purpose with + * or without fee is hereby granted, provided that the above copyright notice and this + * permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD + * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN + * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL + * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER + * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN + * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef DGL_STANDALONE_WINDOW_HPP_INCLUDED +#define DGL_STANDALONE_WINDOW_HPP_INCLUDED + +#include "TopLevelWidget.hpp" +#include "Window.hpp" + +START_NAMESPACE_DGL + +// ----------------------------------------------------------------------- + +class StandaloneWindow : public Window, + public TopLevelWidget +{ +public: + /** + Constructor without parent. + */ + StandaloneWindow(Application& app) + : Window(app), + TopLevelWidget((Window&)*this), + sgc((Window&)*this) {} + + /** + Constructor with a transient parent window, typically used to run as modal. + */ + StandaloneWindow(Application& app, Window& transientParentWindow) + : Window(app, transientParentWindow), + TopLevelWidget((Window&)*this), + sgc((Window&)*this, transientParentWindow) {} + + /** + Clear current graphics context. + Must be called at the end of your StandaloneWindow constructor. + */ + void done() + { + sgc.done(); + } + + /** + Get a graphics context back again. + Called when a valid graphics context is needed outside the constructor. + */ + void reinit() + { + sgc.reinit(); + } + + /** + Overloaded functions to ensure they apply to the Window class. + */ + bool isVisible() const noexcept { return Window::isVisible(); } + void setVisible(bool yesNo) { Window::setVisible(yesNo); } + void hide() { Window::hide(); } + void show() { Window::show(); } + uint getWidth() const noexcept { return Window::getWidth(); } + uint getHeight() const noexcept { return Window::getHeight(); } + const Size<uint> getSize() const noexcept { return Window::getSize(); } + void repaint() noexcept { Window::repaint(); } + void setWidth(uint width) { Window::setWidth(width); } + void setHeight(uint height) { Window::setHeight(height); } + void setSize(uint width, uint height) { Window::setSize(width, height); } + void setSize(const Size<uint>& size) { Window::setSize(size); } + bool addIdleCallback(IdleCallback* callback, uint timerFrequencyInMs = 0) + { return Window::addIdleCallback(callback, timerFrequencyInMs); } + bool removeIdleCallback(IdleCallback* callback) { return Window::removeIdleCallback(callback); } + Application& getApp() const noexcept { return Window::getApp(); } + const GraphicsContext& getGraphicsContext() const noexcept { return Window::getGraphicsContext(); } + double getScaleFactor() const noexcept { return Window::getScaleFactor(); } + void setGeometryConstraints(uint minimumWidth, uint minimumHeight, + bool keepAspectRatio = false, bool automaticallyScale = false) + { Window::setGeometryConstraints(minimumWidth, minimumHeight, keepAspectRatio, automaticallyScale); } + +private: + ScopedGraphicsContext sgc; + + DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(StandaloneWindow) +}; + +// ----------------------------------------------------------------------- + +END_NAMESPACE_DGL + +#endif // DGL_STANDALONE_WINDOW_HPP_INCLUDED