Mercurial > hg > pub > prymula > com
diff DPF-Prymula-audioplugins/dpf/dgl/src/pugl.hpp @ 3:84e66ea83026
DPF-Prymula-audioplugins-0.231015-2
author | prymula <prymula76@outlook.com> |
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date | Mon, 16 Oct 2023 21:53:34 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/DPF-Prymula-audioplugins/dpf/dgl/src/pugl.hpp Mon Oct 16 21:53:34 2023 +0200 @@ -0,0 +1,121 @@ +/* + * DISTRHO Plugin Framework (DPF) + * Copyright (C) 2012-2022 Filipe Coelho <falktx@falktx.com> + * + * Permission to use, copy, modify, and/or distribute this software for any purpose with + * or without fee is hereby granted, provided that the above copyright notice and this + * permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD + * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN + * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL + * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER + * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN + * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef DGL_PUGL_HPP_INCLUDED +#define DGL_PUGL_HPP_INCLUDED + +#include "../Base.hpp" + +/* we will include all header files used in pugl.h in their C++ friendly form, then pugl stuff in custom namespace */ +#include <cstddef> +#ifdef DISTRHO_PROPER_CPP11_SUPPORT +# include <cstdbool> +# include <cstdint> +#else +# include <stdbool.h> +# include <stdint.h> +#endif + +// hidden api +#define PUGL_API +#define PUGL_DISABLE_DEPRECATED +#define PUGL_NO_INCLUDE_GL_H +#define PUGL_NO_INCLUDE_GLU_H + +#ifndef DISTRHO_OS_MAC +START_NAMESPACE_DGL +#endif + +#include "pugl-upstream/include/pugl/pugl.h" + +// -------------------------------------------------------------------------------------------------------------------- + +// DGL specific, expose backend enter +bool puglBackendEnter(PuglView* view); + +// DGL specific, expose backend leave +bool puglBackendLeave(PuglView* view); + +// DGL specific, assigns backend that matches current DGL build +void puglSetMatchingBackendForCurrentBuild(PuglView* view); + +// bring view window into the foreground, aka "raise" window +void puglRaiseWindow(PuglView* view); + +// get scale factor from parent window if possible, fallback to puglGetScaleFactor +double puglGetScaleFactorFromParent(const PuglView* view); + +// combined puglSetSizeHint using PUGL_MIN_SIZE, PUGL_MIN_ASPECT and PUGL_MAX_ASPECT +PuglStatus puglSetGeometryConstraints(PuglView* view, uint width, uint height, bool aspect); + +// set view as resizable (or not) during runtime +void puglSetResizable(PuglView* view, bool resizable); + +// set window size while also changing default +PuglStatus puglSetSizeAndDefault(PuglView* view, uint width, uint height); + +// DGL specific, build-specific drawing prepare +void puglOnDisplayPrepare(PuglView* view); + +// DGL specific, build-specific fallback resize +void puglFallbackOnResize(PuglView* view); + +#if defined(DISTRHO_OS_HAIKU) + +// nothing here yet + +#elif defined(DISTRHO_OS_MAC) + +// macOS specific, add another view's window as child +PuglStatus puglMacOSAddChildWindow(PuglView* view, PuglView* child); + +// macOS specific, remove another view's window as child +PuglStatus puglMacOSRemoveChildWindow(PuglView* view, PuglView* child); + +// macOS specific, center view based on parent coordinates (if there is one) +void puglMacOSShowCentered(PuglView* view); + +#elif defined(DISTRHO_OS_WASM) + +// nothing here yet + +#elif defined(DISTRHO_OS_WINDOWS) + +// win32 specific, call ShowWindow with SW_RESTORE +void puglWin32RestoreWindow(PuglView* view); + +// win32 specific, center view based on parent coordinates (if there is one) +void puglWin32ShowCentered(PuglView* view); + +#elif defined(HAVE_X11) + +#define DGL_USING_X11 + +// X11 specific, update world without triggering exposure evente +PuglStatus puglX11UpdateWithoutExposures(PuglWorld* world); + +// X11 specific, set dialog window type and pid hints +void puglX11SetWindowTypeAndPID(const PuglView* view, bool isStandalone); + +#endif + +// -------------------------------------------------------------------------------------------------------------------- + +#ifndef DISTRHO_OS_MAC +END_NAMESPACE_DGL +#endif + +#endif // DGL_PUGL_HPP_INCLUDED