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view lamertetris/sources/field.C @ 5:0c50890ef159
flappyufo-0.230919-1
author | prymula <prymula76@outlook.com> |
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date | Wed, 31 Jan 2024 13:23:13 +0100 |
parents | 2787f5e749ae |
children |
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#include "game.h" #include "field.h" Uint32 getpixel(SDL_Surface *surface, int x, int y) { int bpp = surface->format->BytesPerPixel; /* Here p is the address to the pixel we want to retrieve */ Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; switch(bpp) { case 1: return *p; case 2: return *(Uint16 *)p; case 3: if(SDL_BYTEORDER == SDL_BIG_ENDIAN) return p[0] << 16 | p[1] << 8 | p[2]; else return p[0] | p[1] << 8 | p[2] << 16; case 4: return *(Uint32 *)p; default: return 0; } } void putpixel(SDL_Surface *surface, int x, int y, Uint8 R, Uint8 G, Uint8 B, Uint8 A) { Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * surface->format->BytesPerPixel; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { p[0] = R; p[1] = G; p[2] = B; p[3] = A; } else { p[0] = A; p[1] = B; p[2] = G; p[3] = R; } } Field::Field (){ int i,j,k; int figure=0, color=1; // ustawia field i ustawia kolor przekazywany do szlam Field::set(NFIGURE,NELEMENT, color); for (figure=0;figure<NFIGURE;figure++){ for(k=0;k<NELEMENT;k++){ for (j=0; j<4; j++){ for (i=0; i<4; i++) { if (this->elements[figure][j+k*4][i]==0) { asm("nop"); // putchar(' '); } // rysuje field else if (this->elements[figure][j+k*4][i]==1) { Field::draw(figure,k,color,i*20,j*20); //rysuje punkty na field // putchar('#'); } } //putchar('\n'); } } color++;// dla kazdej figury po kolorze } } void Field::draw(int n_figure, int n_element,int color,int x, int y){ SDL_Rect srcrect; SDL_Rect dstrect; SDL_Surface *p; int r,g,b; srcrect.x = 0; srcrect.y = 0; srcrect.w = 20; srcrect.h = 20; dstrect.x = x; dstrect.y = y; dstrect.w = 80; dstrect.h = 80; //std::cout<<"color:draw: "<<color<<std::endl; //Field::setColor(color,&r, &g, &b); //ustawiamy kolor szary this->setColor(color,&r, &g, &b); //ustawiamy kolor //p=Field::createField(20,20,r,g,b); p=this->createField(20,20,r,g,b); SDL_BlitSurface(p, &srcrect, field[n_figure].element[n_element], &dstrect); SDL_SetColorKey(field[n_figure].element[n_element], SDL_TRUE, getpixel(field[n_figure].element[n_element],79, 79)); SDL_FreeSurface(p); } void Field::set(int n_figure, int n_element, int color){ int i,j; int r,g,b; //int color=0; for (i=0;i<NFIGURE;i++){ field[i].color=color++; // stad jest przekazywany kolor do szlam this->setColor(WHITE,&r, &g, &b); //ustawiamy kolor bialy for(j=0;j<n_element;j++){ // tworzy cztery instancje rysunku n_element field[i].element[j]=this->createField(80,80,r,g,b); } } } SDL_Surface * Field::get(int n_figure, int n_element) { return field[n_figure].element[n_element]; } int Field::getColor(int n_figure) { return field[n_figure].color; } bool Field::checkEdgeLeft(SDL_Surface *f, int x_field) { int i, j; Uint32 c; Uint8 r, g, b, a; for (i=0;i<80;i+=20){ // y for (j=0;j<80;j+=20){ // x c=getpixel(f, j, i); //getpixel2 SDL_GetRGBA(c, f->format, &r, &g, &b, &a); if (x_field+j <=0) { printf ("ZERO!!!\n"); if (r!=255 || g!=255 || b!=255) return SDL_FALSE; } } } return SDL_TRUE; } bool Field::checkEdgeRight(SDL_Surface *f, int x_field) { int i, j; Uint32 c; Uint8 r, g, b, a; for (i=0;i<80;i+=20){ // y for (j=0;j<80;j+=20){ // x c=getpixel(f, j, i); //getpixel2 SDL_GetRGBA(c, f->format, &r, &g, &b, &a); if (x_field+j >= 380) { if (r!=255 || g!=255 || b!=255) return SDL_FALSE; } } } return SDL_TRUE; } bool Field::checkEdgeRotate(SDL_Surface *f, int x_field) { int i, j; Uint32 c; Uint8 r, g, b, a; for (i=0;i<80;i+=20){ // y for (j=0;j<80;j+=20){ // x c=getpixel(f, j, i); //getpixel2 SDL_GetRGBA(c, f->format, &r, &g, &b, &a); printf ("y: %d x: %d r: %d g: %d b: %d a: %d\n", i, j, r, g, b, a); printf ("X_FIELD: %d X_FILED+j: %d\n", x_field, x_field+j); if (x_field+j >= 400) { printf ("ZERO!!!\n"); if (r!=255 || g!=255 || b!=255) return SDL_FALSE; } } } return SDL_TRUE; }