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view DPF-Prymula-audioplugins/dpf/dgl/src/ApplicationPrivateData.cpp @ 3:84e66ea83026
DPF-Prymula-audioplugins-0.231015-2
author | prymula <prymula76@outlook.com> |
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date | Mon, 16 Oct 2023 21:53:34 +0200 |
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/* * DISTRHO Plugin Framework (DPF) * Copyright (C) 2012-2021 Filipe Coelho <falktx@falktx.com> * * Permission to use, copy, modify, and/or distribute this software for any purpose with * or without fee is hereby granted, provided that the above copyright notice and this * permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include "ApplicationPrivateData.hpp" #include "../Window.hpp" #include "pugl.hpp" #include <ctime> START_NAMESPACE_DGL typedef std::list<DGL_NAMESPACE::Window*>::reverse_iterator WindowListReverseIterator; static d_ThreadHandle getCurrentThreadHandle() noexcept { #ifdef DISTRHO_OS_WINDOWS return GetCurrentThread(); #else return pthread_self(); #endif } static bool isThisTheMainThread(const d_ThreadHandle mainThreadHandle) noexcept { #ifdef DISTRHO_OS_WINDOWS return GetCurrentThread() == mainThreadHandle; // IsGUIThread ? #else return pthread_equal(getCurrentThreadHandle(), mainThreadHandle) != 0; #endif } // -------------------------------------------------------------------------------------------------------------------- const char* Application::getClassName() const noexcept { return puglGetClassName(pData->world); } // -------------------------------------------------------------------------------------------------------------------- Application::PrivateData::PrivateData(const bool standalone) : world(puglNewWorld(standalone ? PUGL_PROGRAM : PUGL_MODULE, standalone ? PUGL_WORLD_THREADS : 0x0)), isStandalone(standalone), isQuitting(false), isQuittingInNextCycle(false), isStarting(true), visibleWindows(0), mainThreadHandle(getCurrentThreadHandle()), windows(), idleCallbacks() { DISTRHO_SAFE_ASSERT_RETURN(world != nullptr,); puglSetWorldHandle(world, this); #ifdef __EMSCRIPTEN__ puglSetClassName(world, "canvas"); #else puglSetClassName(world, DISTRHO_MACRO_AS_STRING(DGL_NAMESPACE)); #endif } Application::PrivateData::~PrivateData() { DISTRHO_SAFE_ASSERT(isStarting || isQuitting); DISTRHO_SAFE_ASSERT(visibleWindows == 0); windows.clear(); idleCallbacks.clear(); if (world != nullptr) puglFreeWorld(world); } // -------------------------------------------------------------------------------------------------------------------- void Application::PrivateData::oneWindowShown() noexcept { if (++visibleWindows == 1) { isQuitting = false; isStarting = false; } } void Application::PrivateData::oneWindowClosed() noexcept { DISTRHO_SAFE_ASSERT_RETURN(visibleWindows != 0,); if (--visibleWindows == 0) isQuitting = true; } // -------------------------------------------------------------------------------------------------------------------- void Application::PrivateData::idle(const uint timeoutInMs) { if (isQuittingInNextCycle) { quit(); isQuittingInNextCycle = false; } if (world != nullptr) { const double timeoutInSeconds = timeoutInMs != 0 ? static_cast<double>(timeoutInMs) / 1000.0 : 0.0; puglUpdate(world, timeoutInSeconds); } triggerIdleCallbacks(); } void Application::PrivateData::triggerIdleCallbacks() { for (std::list<IdleCallback*>::iterator it = idleCallbacks.begin(), ite = idleCallbacks.end(); it != ite; ++it) { IdleCallback* const idleCallback(*it); idleCallback->idleCallback(); } } void Application::PrivateData::quit() { if (! isThisTheMainThread(mainThreadHandle)) { if (! isQuittingInNextCycle) { isQuittingInNextCycle = true; return; } } isQuitting = true; #ifndef DPF_TEST_APPLICATION_CPP for (WindowListReverseIterator rit = windows.rbegin(), rite = windows.rend(); rit != rite; ++rit) { DGL_NAMESPACE::Window* const window(*rit); window->close(); } #endif } double Application::PrivateData::getTime() const { DISTRHO_SAFE_ASSERT_RETURN(world != nullptr, 0.0); return puglGetTime(world); } void Application::PrivateData::setClassName(const char* const name) { DISTRHO_SAFE_ASSERT_RETURN(world != nullptr,); DISTRHO_SAFE_ASSERT_RETURN(name != nullptr && name[0] != '\0',); puglSetClassName(world, name); } // -------------------------------------------------------------------------------------------------------------------- END_NAMESPACE_DGL