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view DPF-Prymula-audioplugins/dpf/dgl/src/WindowPrivateData.hpp @ 3:84e66ea83026
DPF-Prymula-audioplugins-0.231015-2
author | prymula <prymula76@outlook.com> |
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date | Mon, 16 Oct 2023 21:53:34 +0200 |
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/* * DISTRHO Plugin Framework (DPF) * Copyright (C) 2012-2022 Filipe Coelho <falktx@falktx.com> * * Permission to use, copy, modify, and/or distribute this software for any purpose with * or without fee is hereby granted, provided that the above copyright notice and this * permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef DGL_WINDOW_PRIVATE_DATA_HPP_INCLUDED #define DGL_WINDOW_PRIVATE_DATA_HPP_INCLUDED #include "../Window.hpp" #include "../Widget.hpp" #include "ApplicationPrivateData.hpp" #include "pugl.hpp" #include <list> START_NAMESPACE_DGL class TopLevelWidget; // ----------------------------------------------------------------------- struct Window::PrivateData : IdleCallback { /** Reference to the DGL Application class this (private data) window associates with. */ Application& app; /** Direct access to the DGL Application private data where we registers ourselves in. */ Application::PrivateData* const appData; /** Pointer to the the DGL Window class that this private data belongs to. */ Window* const self; /** Pugl view instance. */ PuglView* view; /** Reserved space for graphics context. */ mutable uint8_t graphicsContext[sizeof(void*)]; /** The top-level widgets associated with this Window. */ std::list<TopLevelWidget*> topLevelWidgets; /** Whether this Window is closed (not visible or counted in the Application it is tied to). Defaults to true unless embed (embed windows are never closed). */ bool isClosed; /** Whether this Window is currently visible/mapped. Defaults to false. */ bool isVisible; /** Whether this Window is embed into another (usually not DGL-controlled) Window. */ const bool isEmbed; /** Whether to ignore resize requests and feed them into the host instead. used for VST3 */ const bool usesSizeRequest; /** Scale factor to report to widgets on request, purely informational. */ double scaleFactor; /** Automatic scaling to apply on widgets, implemented internally. */ bool autoScaling; double autoScaleFactor; /** Pugl geometry constraints access. */ uint minWidth, minHeight; bool keepAspectRatio; /** Whether to ignore idle callback requests, useful for temporary windows. */ bool ignoreIdleCallbacks; /** Whether we are waiting to receive clipboard data, ignoring some events in the process. */ bool waitingForClipboardData; bool waitingForClipboardEvents; /** The type id returned by the last onClipboardDataOffer call. */ uint32_t clipboardTypeId; /** Render to a picture file when non-null, automatically free+unset after saving. */ char* filenameToRenderInto; #ifndef DGL_FILE_BROWSER_DISABLED /** Handle for file browser dialog operations. */ DGL_NAMESPACE::FileBrowserHandle fileBrowserHandle; #endif /** Modal window setup. */ struct Modal { PrivateData* parent; // parent of this window (so we can become modal) PrivateData* child; // child window to give focus to when modal mode is enabled bool enabled; // wherever modal mode is enabled (only possible if parent != null) /** Constructor for a non-modal window. */ Modal() noexcept : parent(nullptr), child(nullptr), enabled(false) {} /** Constructor for a modal window (with a parent). */ Modal(PrivateData* const p) noexcept : parent(p), child(nullptr), enabled(false) {} /** Destructor. */ ~Modal() noexcept { DISTRHO_SAFE_ASSERT(! enabled); } DISTRHO_DECLARE_NON_COPYABLE(Modal) DISTRHO_PREVENT_HEAP_ALLOCATION } modal; /** Constructor for a regular, standalone window. */ explicit PrivateData(Application& app, Window* self); /** Constructor for a modal window. */ explicit PrivateData(Application& app, Window* self, PrivateData* ppData); /** Constructor for an embed Window, with a few extra hints from the host side. */ explicit PrivateData(Application& app, Window* self, uintptr_t parentWindowHandle, double scaling, bool resizable); /** Constructor for an embed Window, with a few extra hints from the host side. */ explicit PrivateData(Application& app, Window* self, uintptr_t parentWindowHandle, uint width, uint height, double scaling, bool resizable, bool isVST3); /** Destructor. */ ~PrivateData() override; /** Helper initialization function called at the end of all this class constructors. */ void initPre(uint width, uint height, bool resizable); /** Helper initialization function called on the Window constructor after we are done. */ bool initPost(); /** Hide window and notify application of a window close event. * Does nothing if window is embed (that is, not standalone). * The application event-loop will stop when all windows have been closed. * * @note It is possible to hide the window while not stopping the event-loop. * A closed window is always hidden, but the reverse is not always true. */ void close(); void show(); void hide(); void focus(); void setResizable(bool resizable); const GraphicsContext& getGraphicsContext() const noexcept; // idle callback stuff void idleCallback() override; bool addIdleCallback(IdleCallback* callback, uint timerFrequencyInMs); bool removeIdleCallback(IdleCallback* callback); #ifndef DGL_FILE_BROWSER_DISABLED // file handling bool openFileBrowser(const DGL_NAMESPACE::FileBrowserOptions& options); #endif static void renderToPicture(const char* filename, const GraphicsContext& context, uint width, uint height); // modal handling void startModal(); void stopModal(); void runAsModal(bool blockWait); // pugl events void onPuglConfigure(double width, double height); void onPuglExpose(); void onPuglClose(); void onPuglFocus(bool focus, CrossingMode mode); void onPuglKey(const Widget::KeyboardEvent& ev); void onPuglText(const Widget::CharacterInputEvent& ev); void onPuglMouse(const Widget::MouseEvent& ev); void onPuglMotion(const Widget::MotionEvent& ev); void onPuglScroll(const Widget::ScrollEvent& ev); // clipboard related handling const void* getClipboard(size_t& dataSize); uint32_t onClipboardDataOffer(); void onClipboardData(uint32_t typeId); // Pugl event handling entry point static PuglStatus puglEventCallback(PuglView* view, const PuglEvent* event); DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(PrivateData) }; // ----------------------------------------------------------------------- END_NAMESPACE_DGL #endif // DGL_WINDOW_PRIVATE_DATA_HPP_INCLUDED