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view DPF-Prymula-audioplugins/dpf/distrho/extra/ValueSmoother.hpp @ 3:84e66ea83026
DPF-Prymula-audioplugins-0.231015-2
author | prymula <prymula76@outlook.com> |
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date | Mon, 16 Oct 2023 21:53:34 +0200 |
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/* * DISTRHO Plugin Framework (DPF) * Copyright (C) 2021 Jean Pierre Cimalando <jp-dev@inbox.ru> * Copyright (C) 2021-2023 Filipe Coelho <falktx@falktx.com> * * Permission to use, copy, modify, and/or distribute this software for any purpose with * or without fee is hereby granted, provided that the above copyright notice and this * permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef DISTRHO_VALUE_SMOOTHER_HPP_INCLUDED #define DISTRHO_VALUE_SMOOTHER_HPP_INCLUDED #include "../DistrhoUtils.hpp" START_NAMESPACE_DISTRHO // -------------------------------------------------------------------------------------------------------------------- /** * @brief An exponential smoother for control values * * This continually smooths a value towards a defined target, * using a low-pass filter of the 1st order, which creates an exponential curve. * * The length of the curve is defined by a T60 constant, * which is the time it takes for a 1-to-0 smoothing to fall to -60dB. * * Note that this smoother has asymptotical behavior, * and it must not be assumed that the final target is ever reached. */ class ExponentialValueSmoother { float coef; float target; float mem; float tau; float sampleRate; public: ExponentialValueSmoother() : coef(0.f), target(0.f), mem(0.f), tau(0.f), sampleRate(0.f) {} void setSampleRate(const float newSampleRate) noexcept { if (d_isNotEqual(sampleRate, newSampleRate)) { sampleRate = newSampleRate; updateCoef(); } } void setTimeConstant(const float newT60) noexcept { const float newTau = newT60 * (float)(1.0 / 6.91); if (d_isNotEqual(tau, newTau)) { tau = newTau; updateCoef(); } } float getCurrentValue() const noexcept { return mem; } float getTargetValue() const noexcept { return target; } void setTargetValue(const float newTarget) noexcept { target = newTarget; } void clearToTargetValue() noexcept { mem = target; } inline float peek() const noexcept { return mem * coef + target * (1.f - coef); } inline float next() noexcept { return (mem = mem * coef + target * (1.f - coef)); } private: void updateCoef() noexcept { coef = std::exp(-1.f / (tau * sampleRate)); } }; // -------------------------------------------------------------------------------------------------------------------- /** * @brief A linear smoother for control values * * This continually smooths a value towards a defined target, using linear segments. * * The duration of the smoothing segment is defined by the given time constant. * Every time the target changes, a new segment restarts for the whole duration of the time constant. * * Note that this smoother, unlike an exponential smoother, eventually should converge to its target value. */ class LinearValueSmoother { float step; float target; float mem; float tau; float sampleRate; public: LinearValueSmoother() : step(0.f), target(0.f), mem(0.f), tau(0.f), sampleRate(0.f) {} void setSampleRate(const float newSampleRate) noexcept { if (d_isNotEqual(sampleRate, newSampleRate)) { sampleRate = newSampleRate; updateStep(); } } void setTimeConstant(const float newTau) noexcept { if (d_isNotEqual(tau, newTau)) { tau = newTau; updateStep(); } } float getCurrentValue() const noexcept { return mem; } float getTargetValue() const noexcept { return target; } void setTargetValue(const float newTarget) noexcept { if (d_isNotEqual(target, newTarget)) { target = newTarget; updateStep(); } } void clearToTargetValue() noexcept { mem = target; } inline float peek() const noexcept { const float dy = target - mem; return mem + std::copysign(std::fmin(std::abs(dy), std::abs(step)), dy); } inline float next() noexcept { const float y0 = mem; const float dy = target - y0; return (mem = y0 + std::copysign(std::fmin(std::abs(dy), std::abs(step)), dy)); } private: void updateStep() noexcept { step = (target - mem) / (tau * sampleRate); } }; // -------------------------------------------------------------------------------------------------------------------- END_NAMESPACE_DISTRHO #endif // DISTRHO_VALUE_SMOOTHER_HPP_INCLUDED