view DPF-Prymula-audioplugins/dpf/distrho/src/clap/audio-buffer.h @ 3:84e66ea83026

DPF-Prymula-audioplugins-0.231015-2
author prymula <prymula76@outlook.com>
date Mon, 16 Oct 2023 21:53:34 +0200
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#pragma once

#include "private/std.h"

#ifdef __cplusplus
extern "C" {
#endif

// Sample code for reading a stereo buffer:
//
// bool isLeftConstant = (buffer->constant_mask & (1 << 0)) != 0;
// bool isRightConstant = (buffer->constant_mask & (1 << 1)) != 0;
//
// for (int i = 0; i < N; ++i) {
//    float l = data32[0][isLeftConstant ? 0 : i];
//    float r = data32[1][isRightConstant ? 0 : i];
// }
//
// Note: checking the constant mask is optional, and this implies that
// the buffer must be filled with the constant value.
// Rationale: if a buffer reader doesn't check the constant mask, then it may
// process garbage samples and in result, garbage samples may be transmitted
// to the audio interface with all the bad consequences it can have.
//
// The constant mask is a hint.
typedef struct clap_audio_buffer {
   // Either data32 or data64 pointer will be set.
   float  **data32;
   double **data64;
   uint32_t channel_count;
   uint32_t latency;       // latency from/to the audio interface
   uint64_t constant_mask;
} clap_audio_buffer_t;

#ifdef __cplusplus
}
#endif