Mercurial > hg > pub > prymula > com
view trix/src/menu.c @ 16:8fa14e28f099
flappyufo-spec fix
author | Przemyslaw <prymula76@outlook.com> |
---|---|
date | Sat, 24 Feb 2024 17:25:30 +0100 |
parents | 2787f5e749ae |
children |
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#include "trix.h" /* * Trix - klikanie po klockach * Przemysław R. Pietraszczyk * * paźdżiernik 2006 r. * * licencja: Public Domain */ /* #if WINDOWS //#include "img\\about.xpm" #include "xpm//about.xpm" #elif LINUX #include "xpm//about.xpm" #endif */ #define Y_RETURN 400 #define X_START X_CENTER(white_start_inscription->w) #define X_HISCORES X_CENTER(white_hiscores_inscription->w) #define X_ABOUT X_CENTER(white_about_inscription->w) #define X_OPTIONS X_CENTER(white_options_inscription->w) #define X_RETURN X_CENTER(white_return_inscription->w) #define X_START_LEVEL X_CENTER(start_level_inscription->w) #define X_TOPICAL_LEVEL 150 #define X_MINUS 165 #define X_PLUS 250 #define X_NET 165 #define Y_START_LEVEL 100 #define Y_TOPICAL_LEVEL 150 #define Y_NET 250 // z trix.h begin SDL_Surface * block[8]; SDL_Surface * explode; SDL_Surface * bomb; SDL_Surface * wall; SDL_Surface * smoke; SDL_Surface * net; SDL_Surface * banner; SDL_Surface * bg; SDL_Surface * screen; TTF_Font* font; SDL_Renderer * renderer; SDL_Texture * tex_screen; SDL_Rect source, dest; //int use_net; // zmienna wyswietlania siatki //int start_level; // start gry od poziomu ... //int score; //int bonus; // nalicza premie //char * hifile; // path do hiscore int use_net; // zmienna wyswietlania siatki int start_level; // start gry od poziomu ... int score; int bonus; // nalicza premie char * hifile; // path do hiscore struct tab tab_hiscores[5]; char catalogue[N_PIC][40]; struct FIELD field[23][26]; // z trix.h end SDL_Surface * prepare_text(int r, int b, int g, char *buffer); void draw_text (int x, int y, SDL_Surface * image); void save_settings(void); void print_inscription(char * buffor, int desx, int desy); void save_hiscores_to_file (void); /* sortuje tabele wynikiow i umieszcza nowy wpis na odpowiednim miejscu */ void prepare_new_place(char *new_name) { int i, j, hi = -1; /* szukamy miejsca na wpis */ for (i=4; i>=0; --i) { if (tab_hiscores[i].score < score)hi = i; } /* przesowamy gorsze wyniki o miejsce w dol */ for (i=4; i>hi; --i) { tab_hiscores[i].score = tab_hiscores[i-1].score; strcpy(tab_hiscores[i].name, tab_hiscores[i-1].name); } /* nowy wpis */ tab_hiscores[hi].score = score; strcpy(tab_hiscores[hi].name, new_name); /* zapamietanie wpisu */ save_hiscores_to_file(); } /* pobiera imie gracza */ void get_name_of_player(void) { int i, done, p; SDL_Rect srcrect, destrect; SDL_Surface * enter = NULL; SDL_Surface * enter_name_inscription; char buffor[20]; destrect = set_rect(0,0,screen->w,screen->h); SDL_FillRect(screen,&destrect,0); #define MAX 20 /* wypisanie informacji o wprowadzeniu danych */ enter_name_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "ENTER YOUR NAME"); draw_text(X_CENTER(enter_name_inscription->w) , 100, enter_name_inscription); //SDL_Flip(screen); p = done = 0; while (!done) { SDL_Event event; /* Check for events */ while (SDL_PollEvent (&event)) { switch (event.type) { case SDL_KEYDOWN: // printf("Nacini�o klawisz: %s\n", // SDL_GetKeyName(event.key.keysym.sym)); if (event.key.keysym.sym==SDLK_ESCAPE) done = 1; /* kasowanie ostatniej litery */ if (event.key.keysym.sym==SDLK_BACKSPACE) { if (p) { /* skracamy bufor */ --p; buffor[p] = '\0'; /* najperw czyscimy miejsce wpisu */ destrect = set_rect(0, 150, screen->w,enter->h); SDL_FillRect(screen,&destrect,0); //SDL_UpdateRect(screen, 0, 150, screen->w, enter->h); SDL_FreeSurface(enter); if (strlen(buffor)) { enter = (SDL_Surface *) prepare_text(255, 255, 255, buffor); draw_text(X_CENTER(enter->w), 150, enter); // SDL_UpdateRect(screen, X_CENTER(enter->w), 150, // enter->w, enter->h); } /* jesli bufor jest pusty to koniecznie */ else enter = NULL; } break; } /* zatwierdzanie */ if (event.key.keysym.sym==SDLK_RETURN) { /* tylko wtedy gdy jest jakis podpis */ if (p) prepare_new_place(buffor); done = 1; break; } /* dopisywanie litery na koncu */ if (p < 20 && event.key.keysym.sym >= 97 && event.key.keysym.sym <= 122) { /* najperw czyscimy miejsce wpisu */ destrect = set_rect(0, 150, screen->w,32); SDL_FillRect(screen,&destrect,0); //SDL_UpdateRect(screen, 0, 150, screen->w, 32); SDL_FreeSurface(enter); sprintf(&buffor[p], "%s", SDL_GetKeyName(event.key.keysym.sym)); ++p; enter = (SDL_Surface *) prepare_text(255, 255, 255, buffor); draw_text(X_CENTER(enter->w), 150, enter); //SDL_UpdateRect(screen, X_CENTER(enter->w), 150, // enter->w, enter->h); } break; case SDL_QUIT: exit(0); break; } } dest = set_rect(0, 0, screen->w, screen->h); //SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 255, 255, 255)); source = set_rect(0, 0, screen->w, screen->h); tex_screen = SDL_CreateTextureFromSurface(renderer, screen); SDL_RenderClear ( renderer ); SDL_RenderCopy(renderer, tex_screen,&source,&dest); SDL_RenderPresent(renderer); SDL_DestroyTexture(tex_screen); } SDL_FreeSurface(enter); SDL_FreeSurface(enter_name_inscription); } /* opcje */ void options (void) { SDL_Surface * start_level_inscription; SDL_Surface * white_net_inscription; SDL_Surface * yellow_net_inscription; SDL_Surface * white_minus_inscription; SDL_Surface * yellow_minus_inscription; SDL_Surface * white_plus_inscription; SDL_Surface * yellow_plus_inscription; SDL_Surface * yes_inscription; SDL_Surface * no_inscription; SDL_Surface * white_return_inscription; SDL_Surface * yellow_return_inscription; int done; SDL_Rect srcrect, destrect; char buffor[10]; start_level_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "START LEVEL"); white_net_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "NET:"); yellow_net_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "NET:"); white_minus_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "<<"); yellow_minus_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "<<"); white_plus_inscription = (SDL_Surface *) prepare_text(255, 255, 255, ">>"); yellow_plus_inscription = (SDL_Surface *) prepare_text(237, 0, 255, ">>"); yes_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "YES"); no_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "NO "); white_return_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "RETURN TO MENU"); yellow_return_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "RETURN TO MENU"); /* czysci ekran */ destrect = set_rect(0,0,screen->w,screen->h); SDL_FillRect(screen,&destrect,0); draw_text(X_START_LEVEL, Y_START_LEVEL, start_level_inscription); draw_text(X_MINUS, Y_TOPICAL_LEVEL, white_minus_inscription); draw_text(X_PLUS, Y_TOPICAL_LEVEL, white_plus_inscription); sprintf(buffor, "%2d", start_level); print_inscription(buffor, X_MINUS+47, Y_TOPICAL_LEVEL); draw_text(X_NET, Y_NET, white_net_inscription); if (!use_net) draw_text(X_NET+60, Y_NET, no_inscription); else draw_text(X_NET+60, Y_NET, yes_inscription); draw_text(X_RETURN, Y_RETURN, white_return_inscription); ////SDL_Flip(screen); done = 0; while (!done) { SDL_Event event; /* Check for events */ while (SDL_PollEvent (&event)) { switch (event.type) { case SDL_KEYDOWN: // printf("Nacini�o klawisz: %s\n", // SDL_GetKeyName(event.key.keysym.sym)); if (event.key.keysym.sym==SDLK_ESCAPE) done = 1; break; case SDL_QUIT: exit(0); break; case SDL_MOUSEMOTION: case SDL_MOUSEBUTTONDOWN: // printf("Nacini�o przycisk o numerze %d na " // "punkcie o wsp�rz�nych %d,%d\n", event.button.button, // event.button.x, event.button.y); /* Kursor na << */ if (!event.button.button && event.button.x >= X_MINUS && event.button.y >= Y_TOPICAL_LEVEL && event.button.x <= X_MINUS + yellow_minus_inscription->w && event.button.y <= Y_TOPICAL_LEVEL + yellow_minus_inscription->h) { draw_text(X_MINUS, Y_TOPICAL_LEVEL, yellow_minus_inscription); // SDL_UpdateRect(screen, X_MINUS, Y_TOPICAL_LEVEL, // yellow_minus_inscription->w, yellow_minus_inscription->h); } /* gdy wcisnieto << */ else if (event.button.button && event.button.x >= X_MINUS && event.button.y >= Y_TOPICAL_LEVEL && event.button.x <= X_MINUS + yellow_minus_inscription->w && event.button.y <= Y_TOPICAL_LEVEL + yellow_minus_inscription->h) { if (start_level > 1) start_level -= 1; /* wymazuje wpis */ destrect = set_rect(212,Y_TOPICAL_LEVEL, 28, 32); SDL_FillRect(screen,&destrect,0); // SDL_UpdateRect(screen, 212, Y_TOPICAL_LEVEL, 28, 32); /* nowy wpis */ sprintf(buffor, "%2d", start_level); print_inscription(buffor, X_MINUS+47, Y_TOPICAL_LEVEL); //SDL_UpdateRect(screen, X_MINUS+47, Y_TOPICAL_LEVEL, 28, 32); /* << na zolto */ draw_text(X_MINUS, Y_TOPICAL_LEVEL, yellow_minus_inscription); //SDL_UpdateRect(screen, X_MINUS, Y_TOPICAL_LEVEL, // yellow_minus_inscription->w, yellow_minus_inscription->h); } else { /* << na bialo */ draw_text(X_MINUS, Y_TOPICAL_LEVEL, white_minus_inscription); // SDL_UpdateRect(screen, X_MINUS, Y_TOPICAL_LEVEL, // white_minus_inscription->w, white_minus_inscription->h); } /* kursor na >> */ if (!event.button.button && event.button.x >= X_PLUS && event.button.y >= Y_TOPICAL_LEVEL && event.button.x <= X_PLUS + yellow_plus_inscription->w && event.button.y <= Y_TOPICAL_LEVEL + yellow_plus_inscription->h) { draw_text(X_PLUS, Y_TOPICAL_LEVEL, yellow_plus_inscription); //SDL_UpdateRect(screen, X_PLUS, Y_TOPICAL_LEVEL, // yellow_plus_inscription->w, yellow_plus_inscription->h); } /* gdy wcisnieto >> */ else if (event.button.button && event.button.x >= X_PLUS && event.button.y >= Y_TOPICAL_LEVEL && event.button.x <= X_PLUS + yellow_plus_inscription->w && event.button.y <= Y_TOPICAL_LEVEL + yellow_plus_inscription->h) { if (start_level<10) start_level += 1; /* wymazuje wpis */ destrect = set_rect(212,Y_TOPICAL_LEVEL, 28, 32); SDL_FillRect(screen,&destrect,0); //SDL_UpdateRect(screen, 212, Y_TOPICAL_LEVEL, 28, 32); /* nowy wpis */ sprintf(buffor, "%2d", start_level); print_inscription(buffor, X_MINUS+47, Y_TOPICAL_LEVEL); //SDL_UpdateRect(screen, X_MINUS+47, Y_TOPICAL_LEVEL, 28, 32); /* >> na zolto */ draw_text(X_PLUS, Y_TOPICAL_LEVEL, yellow_plus_inscription); // SDL_UpdateRect(screen, X_PLUS, Y_TOPICAL_LEVEL, // yellow_plus_inscription->w, yellow_plus_inscription->h); } else { /* >> na bialo */ draw_text(X_PLUS, Y_TOPICAL_LEVEL, white_plus_inscription); // SDL_UpdateRect(screen, X_PLUS, Y_TOPICAL_LEVEL, // white_plus_inscription->w, white_plus_inscription->h); // printf ("nie wcisnieto \n"); } /* kursor na NET */ if (!event.button.button && event.button.x >= X_NET && event.button.y >= Y_NET && event.button.x <= X_NET + yellow_net_inscription->w && event.button.y <= Y_NET + yellow_net_inscription->h) { draw_text(X_NET, Y_NET, yellow_net_inscription); //SDL_UpdateRect(screen, X_NET, Y_NET, // yellow_net_inscription->w, yellow_net_inscription->h); } /* gdy wcisnieto NET */ else if (event.button.button && event.button.x >= X_NET && event.button.y >= Y_NET && event.button.x <= X_NET + yellow_net_inscription->w && event.button.y <= Y_NET + yellow_net_inscription->h) { if (use_net) use_net =0; else use_net =1; /* wymazuje wpis */ destrect = set_rect(X_NET+60,Y_NET, yes_inscription->w,yes_inscription->h); SDL_FillRect(screen,&destrect,0); /* ustawia odpowiedni tekst */ if (!use_net) draw_text(X_NET+60, Y_NET, no_inscription); else draw_text(X_NET+60, Y_NET, yes_inscription); // SDL_UpdateRect(screen, X_NET+60, Y_NET, // yes_inscription->w, yes_inscription->h); draw_text(X_NET, Y_NET, yellow_net_inscription); // SDL_UpdateRect(screen, X_NET, Y_NET, // yellow_net_inscription->w, yellow_net_inscription->h); } else { draw_text(X_NET, Y_NET, white_net_inscription); //SDL_UpdateRect(screen, X_NET, Y_NET, // white_net_inscription->w, white_net_inscription->h); // printf ("nie wcisnieto \n"); } /* Kursor na powrot do menu */ if (!event.button.button && event.button.x >= X_RETURN && event.button.y >= Y_RETURN && event.button.x <= X_RETURN + yellow_return_inscription->w && event.button.y <= Y_RETURN + yellow_return_inscription->h) { draw_text(X_RETURN, Y_RETURN, yellow_return_inscription); // SDL_UpdateRect(screen, X_RETURN, Y_RETURN, // yellow_return_inscription->w, yellow_return_inscription->h); } /* gdy wcisnieto powrot do menu */ else if (event.button.button && event.button.x >= X_RETURN && event.button.y >= Y_RETURN && event.button.x <= X_RETURN + yellow_return_inscription->w && event.button.y <= Y_RETURN + yellow_return_inscription->h) { done = 1; save_settings(); draw_text(X_RETURN, Y_RETURN, yellow_return_inscription); // SDL_UpdateRect(screen, X_RETURN, Y_RETURN, // yellow_return_inscription->w, yellow_return_inscription->h); } else { /* powrot do menu na bialo */ draw_text(X_RETURN, Y_RETURN, white_return_inscription); // SDL_UpdateRect(screen, X_RETURN, Y_RETURN, // white_return_inscription->w, white_return_inscription->h); } break; } } // //SDL_Flip(screen); dest = set_rect(0, 0, screen->w, screen->h); //SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 255, 255, 255)); source = set_rect(0, 0, screen->w, screen->h); tex_screen = SDL_CreateTextureFromSurface(renderer, screen); SDL_RenderClear ( renderer ); SDL_RenderCopy(renderer, tex_screen,&source,&dest); SDL_RenderPresent(renderer); SDL_DestroyTexture(tex_screen); } // czyscimy ekran przed powrotem destrect = set_rect(0,0,screen->w,screen->h); SDL_FillRect(screen,&destrect,0); //SDL_Flip(screen); SDL_FreeSurface(start_level_inscription); SDL_FreeSurface(white_net_inscription); SDL_FreeSurface(yellow_net_inscription); SDL_FreeSurface(white_minus_inscription); SDL_FreeSurface(yellow_minus_inscription); SDL_FreeSurface(white_plus_inscription); SDL_FreeSurface(yellow_plus_inscription); SDL_FreeSurface(yes_inscription); SDL_FreeSurface(no_inscription); SDL_FreeSurface(white_return_inscription); SDL_FreeSurface(yellow_return_inscription); } void wait_for_return (void) { int done; SDL_Surface * white_return_inscription; SDL_Surface * yellow_return_inscription; white_return_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "RETURN TO MENU"); yellow_return_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "RETURN TO MENU"); draw_text(X_RETURN, Y_RETURN, white_return_inscription); // //SDL_Flip(screen); // SDL_UpdateRect(screen, X_RETURN, Y_RETURN, // white_return_inscription->w, white_return_inscription->h); done = 0; while (!done) { SDL_Event event; /* Check for events */ while (SDL_PollEvent (&event)) { switch (event.type) { case SDL_KEYDOWN: // printf("Nacini�o klawisz: %s\n", // SDL_GetKeyName(event.key.keysym.sym)); if (event.key.keysym.sym==SDLK_ESCAPE) done = 1; break; case SDL_QUIT: exit(0); break; case SDL_MOUSEMOTION: case SDL_MOUSEBUTTONDOWN: // printf("Nacini�o przycisk o numerze %d na " // "punkcie o wsp�rz�nych %d,%d\n", event.button.button, // event.button.x, event.button.y); /* Kursor na powrot do menu */ if (!event.button.button && event.button.x >= X_RETURN && event.button.y >= Y_RETURN && event.button.x <= X_RETURN + yellow_return_inscription->w && event.button.y <= Y_RETURN + yellow_return_inscription->h) { draw_text(X_RETURN, Y_RETURN, yellow_return_inscription); // SDL_UpdateRect(screen, X_RETURN, Y_RETURN, // yellow_return_inscription->w, yellow_return_inscription->h); } /* gdy wcisnieto powrot do menu */ else if (event.button.button && event.button.x >= X_RETURN && event.button.y >= Y_RETURN && event.button.x <= X_RETURN + yellow_return_inscription->w && event.button.y <= Y_RETURN + yellow_return_inscription->h) { done = 1; draw_text(X_RETURN, Y_RETURN, yellow_return_inscription); // SDL_UpdateRect(screen, X_RETURN, Y_RETURN, // yellow_return_inscription->w, yellow_return_inscription->h); } else { /* powrot do manu na bialo */ draw_text(X_RETURN, Y_RETURN, white_return_inscription); // SDL_UpdateRect(screen, X_RETURN, Y_RETURN, // white_return_inscription->w, white_return_inscription->h); } break; } } dest = set_rect(0, 0, screen->w, screen->h); //SDL_FillRect(screen, &dest, SDL_MapRGB(screen->format, 255, 255, 255)); source = set_rect(0, 0, screen->w, screen->h); tex_screen = SDL_CreateTextureFromSurface(renderer, screen); SDL_RenderClear ( renderer ); SDL_RenderCopy(renderer, tex_screen,&source,&dest); SDL_RenderPresent(renderer); SDL_DestroyTexture(tex_screen); } SDL_FreeSurface(white_return_inscription); SDL_FreeSurface(yellow_return_inscription); } void about (void) { SDL_Surface * about; SDL_Rect srcrect, destrect; about=IMG_ReadXPMFromArray(about_xpm); if(!about) { printf("IMG_ReadXPMFromArray: %s\n", IMG_GetError()); exit(1); } /* czysci ekran */ destrect = set_rect(0,0,screen->w,screen->h); SDL_FillRect(screen,&destrect,0); /* umieszcza inskrypcje na ekranie */ destrect = set_rect(X_CENTER(about->w),50,about->w,about->h); srcrect = set_rect(0, 0, about->w, about->h); SDL_BlitSurface(about,&srcrect, screen,&destrect); // SDL_UpdateRect(screen, X_CENTER(about->w), 50, about->w, about->h); //SDL_Flip(screen); wait_for_return(); SDL_FreeSurface(about); /* czyscimy ekran przed powrotem */ destrect = set_rect(0,0,screen->w,screen->h); SDL_FillRect(screen,&destrect,0); //SDL_Flip(screen); } void hiscores(void) { SDL_Surface * place_inscription[5]; SDL_Rect srcrect, destrect; int done, i, y_place; char buffor[50]; destrect = set_rect(0,0,screen->w,screen->h); SDL_FillRect(screen,&destrect,0); /* tworzenie obrazkow z wynikami */ for (i=0; i<5; ++i) { sprintf(buffor, "%d %s %d", i+1, tab_hiscores[i].name, tab_hiscores[i].score); place_inscription[i]= (SDL_Surface *) prepare_text(255, 255, 255, buffor); } /* wypisuje ranking */ y_place = 50; for (i=0; i<5; ++i) { draw_text(X_CENTER(place_inscription[i]->w), y_place, place_inscription[i]); y_place += 50; } //SDL_Flip(screen); wait_for_return(); /* usuwanie obrazkow*/ for (i=0; i<5; ++i) SDL_FreeSurface(place_inscription[i]); // czyscimy ekran przed powrotem destrect = set_rect(0,0,screen->w,screen->h); SDL_FillRect(screen,&destrect,0); //SDL_Flip(screen); } int menu() { int done; SDL_Rect srcrect, destrect; SDL_Surface * white_start_inscription; SDL_Surface * yellow_start_inscription; SDL_Surface * white_hiscores_inscription; SDL_Surface * yellow_hiscores_inscription; SDL_Surface * white_about_inscription; SDL_Surface * yellow_about_inscription; SDL_Surface * white_options_inscription; SDL_Surface * yellow_options_inscription; white_start_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "START"); white_hiscores_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "HiSCORES"); white_about_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "ABOUT"); white_options_inscription = (SDL_Surface *) prepare_text(255, 255, 255, "OPTIONS"); yellow_start_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "START"); yellow_hiscores_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "HiSCORES"); yellow_about_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "ABOUT"); yellow_options_inscription = (SDL_Surface *) prepare_text(237, 0, 255, "OPTIONS"); /* czysci ekran */ destrect = set_rect(0,0,screen->w,screen->h); SDL_FillRect(screen,&destrect,0); /* rysuje banner */ destrect = set_rect(X_CENTER(banner->w),50,banner->w,banner->h); srcrect = set_rect(0, 0, banner->w, banner->h); SDL_BlitSurface(banner,&srcrect, screen,&destrect); // SDL_UpdateRect(screen, X_CENTER(banner->w), 50, banner->w, banner->h); draw_text(X_START, Y_START, white_start_inscription); draw_text(X_HISCORES, Y_HISCORES, white_hiscores_inscription); draw_text(X_OPTIONS, Y_OPTIONS, white_options_inscription); draw_text(X_ABOUT, Y_ABOUT, white_about_inscription); //SDL_Flip(screen); done = 0; while (!done) { SDL_Event event; /* Check for events */ while (SDL_PollEvent (&event)) { switch (event.type) { case SDL_KEYDOWN: // printf("Nacini�o klawisz: %s\n", // SDL_GetKeyName(event.key.keysym.sym)); if (event.key.keysym.sym==SDLK_ESCAPE) done = QUIT_GAME; break; case SDL_QUIT: done = QUIT_GAME; break; case SDL_MOUSEMOTION: case SDL_MOUSEBUTTONDOWN: /* kursor na starcie */ if (!event.button.button && event.button.x >= X_START && event.button.y >= Y_START && event.button.x <= X_START + yellow_start_inscription->w && event.button.y <= Y_START + yellow_start_inscription->h) { draw_text(X_START, Y_START, yellow_start_inscription); // SDL_UpdateRect(screen, X_START, Y_START, // yellow_start_inscription->w, yellow_start_inscription->h); } /* gdy wcisnieto start */ else if (event.button.button && event.button.x >= X_START && event.button.y >= Y_START && event.button.x <= X_START + yellow_start_inscription->w && event.button.y <= Y_START + yellow_start_inscription->h) { done = START_GAME; draw_text(X_START, Y_START, yellow_start_inscription); // SDL_UpdateRect(screen, X_START, Y_START, // yellow_start_inscription->w, yellow_start_inscription->h); } else { /* kursor poza napisem start */ draw_text(X_START, Y_START, white_start_inscription); // SDL_UpdateRect(screen, X_START, Y_START, // white_start_inscription->w, white_start_inscription->h); } /* kursor na hiscores */ if (!event.button.button && event.button.x >= X_HISCORES && event.button.y >= Y_HISCORES && event.button.x <= X_HISCORES + yellow_hiscores_inscription->w && event.button.y <= Y_HISCORES + yellow_hiscores_inscription->h) { draw_text(X_HISCORES, Y_HISCORES, yellow_hiscores_inscription); // SDL_UpdateRect(screen, X_HISCORES, Y_HISCORES, // yellow_hiscores_inscription->w, yellow_hiscores_inscription->h); } /* gdy wcisnieto hiscores */ else if (event.button.button && event.button.x >= X_HISCORES && event.button.y >= Y_HISCORES && event.button.x <= X_HISCORES + yellow_hiscores_inscription->w && event.button.y <= Y_HISCORES + yellow_hiscores_inscription->h) { done = HISCORES; draw_text(X_HISCORES, Y_HISCORES, yellow_hiscores_inscription); // SDL_UpdateRect(screen, X_HISCORES, Y_HISCORES, // yellow_hiscores_inscription->w, yellow_hiscores_inscription->h); } else { /* kursor poza napisem hiscore */ draw_text(X_HISCORES, Y_HISCORES, white_hiscores_inscription); // SDL_UpdateRect(screen, X_HISCORES, Y_HISCORES, // white_hiscores_inscription->w, white_hiscores_inscription->h); } /* kursor na options */ if (!event.button.button && event.button.x >= X_OPTIONS && event.button.y >= Y_OPTIONS && event.button.x <= X_OPTIONS + yellow_options_inscription->w && event.button.y <= Y_OPTIONS + yellow_options_inscription->h) { draw_text(X_OPTIONS, Y_OPTIONS, yellow_options_inscription); // SDL_UpdateRect(screen, X_OPTIONS, Y_OPTIONS, // yellow_options_inscription->w, yellow_options_inscription->h); } /* gdy wcisnieto options */ else if (event.button.button && event.button.x >= X_OPTIONS && event.button.y >= Y_OPTIONS && event.button.x <= X_OPTIONS + yellow_options_inscription->w && event.button.y <= Y_OPTIONS + yellow_options_inscription->h) { done = OPTIONS; draw_text(X_OPTIONS, Y_OPTIONS, yellow_options_inscription); // SDL_UpdateRect(screen, X_OPTIONS, Y_OPTIONS, // yellow_options_inscription->w, yellow_options_inscription->h); } else { /* kursor poza napisem options */ draw_text(X_OPTIONS, Y_OPTIONS, white_options_inscription); // SDL_UpdateRect(screen, X_OPTIONS, Y_OPTIONS, // white_options_inscription->w, white_options_inscription->h); } /* kursor na about */ if (!event.button.button && event.button.x >= X_ABOUT && event.button.y >= Y_ABOUT && event.button.x <= X_ABOUT + yellow_about_inscription->w && event.button.y <= Y_ABOUT + yellow_about_inscription->h) { draw_text(X_ABOUT, Y_ABOUT, yellow_about_inscription); // SDL_UpdateRect(screen, X_ABOUT, Y_ABOUT, // yellow_about_inscription->w, yellow_about_inscription->h); } /* gdy wcisnieto about */ else if (event.button.button && event.button.x >= X_ABOUT && event.button.y >= Y_ABOUT && event.button.x <= X_ABOUT + yellow_about_inscription->w && event.button.y <= Y_ABOUT + yellow_about_inscription->h) { done = ABOUT; draw_text(X_ABOUT, Y_ABOUT, yellow_about_inscription); // SDL_UpdateRect(screen, X_ABOUT, Y_ABOUT, // yellow_about_inscription->w, yellow_about_inscription->h); } else { /* kursor poza napisem about */ draw_text(X_ABOUT, Y_ABOUT, white_about_inscription); // SDL_UpdateRect(screen, X_ABOUT, Y_ABOUT, // white_about_inscription->w, white_about_inscription->h); } break; default: break; } } dest = set_rect(0, 0, screen->w, screen->h); source = set_rect(0, 0, screen->w, screen->h); tex_screen = SDL_CreateTextureFromSurface(renderer, screen); SDL_RenderClear ( renderer ); SDL_RenderCopy(renderer, tex_screen,&source,&dest); SDL_RenderPresent(renderer); SDL_DestroyTexture(tex_screen); } SDL_FreeSurface(white_start_inscription); SDL_FreeSurface(yellow_start_inscription); SDL_FreeSurface(white_hiscores_inscription); SDL_FreeSurface(yellow_hiscores_inscription); SDL_FreeSurface(white_about_inscription); SDL_FreeSurface(yellow_about_inscription); SDL_FreeSurface(white_options_inscription); SDL_FreeSurface(yellow_options_inscription); return done; }