Mercurial > hg > pub > prymula > com
view DPF-Prymula-audioplugins/dpf/cmake/DPF-plugin.cmake @ 7:bb29f1c89c99
immposiblerush-0.230919-0_PKG
author | prymula <prymula76@outlook.com> |
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date | Thu, 01 Feb 2024 21:49:30 +0100 |
parents | 84e66ea83026 |
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# DISTRHO Plugin Framework (DPF) # Copyright (C) 2021 Jean Pierre Cimalando <jp-dev@inbox.ru> # Copyright (C) 2022 Filipe Coelho <falktx@falktx.com> # # SPDX-License-Identifier: ISC # ------------------------------------------------------------------------------ # CMake support module for the DISTRHO Plugin Framework # # The purpose of this module is to help building music plugins easily, when the # project uses CMake as its build system. # # In order to use the helpers provided by this module, a plugin author should # add DPF as a subproject, making the function `dpf_add_plugin` available. # The usage of this function is documented below in greater detail. # # Example project `CMakeLists.txt`: # # ``` # cmake_minimum_required(VERSION 3.7) # project(MyPlugin) # # add_subdirectory(DPF) # # dpf_add_plugin(MyPlugin # TARGETS clap lv2 vst2 vst3 # UI_TYPE opengl # FILES_DSP # src/MyPlugin.cpp # FILES_UI # src/MyUI.cpp) # # target_include_directories(MyPlugin # PUBLIC src) # ``` # # Important: note that properties, such as include directories, definitions, # and linked libraries *must* be marked with `PUBLIC` so they take effect and # propagate into all the plugin targets. include(CMakeParseArguments) # ------------------------------------------------------------------------------ # DPF public functions # ------------------------------------------------------------------------------ # dpf_add_plugin(name <args...>) # ------------------------------------------------------------------------------ # # Add a plugin built using the DISTRHO Plugin Framework. # # ------------------------------------------------------------------------------ # Created targets: # # `<name>` # static library: the common part of the plugin # The public properties set on this target apply to both DSP and UI. # # `<name>-dsp` # static library: the DSP part of the plugin # The public properties set on this target apply to the DSP only. # # `<name>-ui` # static library: the UI part of the plugin # The public properties set on this target apply to the UI only. # # `<name>-<target>` for each target specified with the `TARGETS` argument. # This is target-dependent and not intended for public use. # # ------------------------------------------------------------------------------ # Arguments: # # `TARGETS` <tgt1>...<tgtN> # a list of one of more of the following target types: # `jack`, `ladspa`, `dssi`, `lv2`, `vst2`, `vst3`, `clap` # # `UI_TYPE` <type> # the user interface type: `opengl` (default), `cairo`, `external` # # `FILES_COMMON` <file1>...<fileN> # list of sources which are part of both DSP and UI # # `FILES_DSP` <file1>...<fileN> # list of sources which are part of the DSP # # `FILES_UI` <file1>...<fileN> # list of sources which are part of the UI # empty indicates the plugin does not have UI # # `MODGUI_CLASS_NAME` # class name to use for modgui builds # # `MONOLITHIC` # build LV2 as a single binary for UI and DSP # # `NO_SHARED_RESOURCES` # do not build DPF shared resources (fonts, etc) # function(dpf_add_plugin NAME) set(options MONOLITHIC NO_SHARED_RESOURCES) set(oneValueArgs MODGUI_CLASS_NAME UI_TYPE) set(multiValueArgs FILES_COMMON FILES_DSP FILES_UI TARGETS) cmake_parse_arguments(_dpf_plugin "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}) if("${_dpf_plugin_UI_TYPE}" STREQUAL "") set(_dpf_plugin_UI_TYPE "opengl") endif() set(_dgl_library) set(_dgl_external OFF) if(_dpf_plugin_FILES_UI) if(_dpf_plugin_UI_TYPE STREQUAL "cairo") dpf__add_dgl_cairo("${_dpf_plugin_NO_SHARED_RESOURCES}") set(_dgl_library dgl-cairo) elseif(_dpf_plugin_UI_TYPE STREQUAL "opengl") dpf__add_dgl_opengl("${_dpf_plugin_NO_SHARED_RESOURCES}") set(_dgl_library dgl-opengl) elseif(_dpf_plugin_UI_TYPE STREQUAL "external") set(_dgl_external ON) else() message(FATAL_ERROR "Unrecognized UI type for plugin: ${_dpf_plugin_UI_TYPE}") endif() endif() set(_dgl_has_ui OFF) if(_dgl_library OR _dgl_external) set(_dgl_has_ui ON) endif() ### dpf__ensure_sources_non_empty(_dpf_plugin_FILES_COMMON) dpf__ensure_sources_non_empty(_dpf_plugin_FILES_DSP) dpf__ensure_sources_non_empty(_dpf_plugin_FILES_UI) ### dpf__add_static_library("${NAME}" ${_dpf_plugin_FILES_COMMON}) target_include_directories("${NAME}" PUBLIC "${DPF_ROOT_DIR}/distrho") if(_dpf_plugin_MODGUI_CLASS_NAME) target_compile_definitions("${NAME}" PUBLIC "DISTRHO_PLUGIN_MODGUI_CLASS_NAME=\"${_dpf_plugin_MODGUI_CLASS_NAME}\"") endif() if((NOT WIN32) AND (NOT APPLE) AND (NOT HAIKU)) target_link_libraries("${NAME}" PRIVATE "dl") endif() if(_dgl_library AND NOT _dgl_external) # make sure that all code will see DGL_* definitions target_link_libraries("${NAME}" PUBLIC "${_dgl_library}-definitions" dgl-system-libs-definitions dgl-system-libs) endif() dpf__add_static_library("${NAME}-dsp" ${_dpf_plugin_FILES_DSP}) target_link_libraries("${NAME}-dsp" PUBLIC "${NAME}") if(_dgl_library AND NOT _dgl_external) dpf__add_static_library("${NAME}-ui" ${_dpf_plugin_FILES_UI}) target_link_libraries("${NAME}-ui" PUBLIC "${NAME}" ${_dgl_library}) if((NOT WIN32) AND (NOT APPLE) AND (NOT HAIKU)) target_link_libraries("${NAME}-ui" PRIVATE "dl") endif() # add the files containing Objective-C classes dpf__add_plugin_specific_ui_sources("${NAME}-ui") elseif(_dgl_external) dpf__add_static_library("${NAME}-ui" ${_dpf_plugin_FILES_UI}) target_link_libraries("${NAME}-ui" PUBLIC "${NAME}") if((NOT WIN32) AND (NOT APPLE) AND (NOT HAIKU)) target_link_libraries("${NAME}-ui" PRIVATE "dl") endif() # add the files containing Objective-C classes dpf__add_plugin_specific_ui_sources("${NAME}-ui") else() add_library("${NAME}-ui" INTERFACE) endif() ### foreach(_target ${_dpf_plugin_TARGETS}) if(_target STREQUAL "jack") dpf__build_jack("${NAME}" "${_dgl_has_ui}") elseif(_target STREQUAL "ladspa") dpf__build_ladspa("${NAME}") elseif(_target STREQUAL "dssi") dpf__build_dssi("${NAME}" "${_dgl_has_ui}") elseif(_target STREQUAL "lv2") dpf__build_lv2("${NAME}" "${_dgl_has_ui}" "${_dpf_plugin_MONOLITHIC}") elseif(_target STREQUAL "vst2") dpf__build_vst2("${NAME}" "${_dgl_has_ui}") elseif(_target STREQUAL "vst3") dpf__build_vst3("${NAME}" "${_dgl_has_ui}") elseif(_target STREQUAL "clap") dpf__build_clap("${NAME}" "${_dgl_has_ui}") elseif(_target STREQUAL "static") dpf__build_static("${NAME}" "${_dgl_has_ui}") else() message(FATAL_ERROR "Unrecognized target type for plugin: ${_target}") endif() endforeach() endfunction() # ------------------------------------------------------------------------------ # DPF private functions (prefixed with `dpf__`) # ------------------------------------------------------------------------------ # Note: The $<0:> trick is to prevent MSVC from appending the build type # to the output directory. # # dpf__build_jack # ------------------------------------------------------------------------------ # # Add build rules for a JACK/Standalone program. # function(dpf__build_jack NAME HAS_UI) dpf__create_dummy_source_list(_no_srcs) dpf__add_executable("${NAME}-jack" ${_no_srcs}) dpf__add_plugin_main("${NAME}-jack" "jack") dpf__add_ui_main("${NAME}-jack" "jack" "${HAS_UI}") target_link_libraries("${NAME}-jack" PRIVATE "${NAME}-dsp" "${NAME}-ui") set_target_properties("${NAME}-jack" PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>" OUTPUT_NAME "${NAME}") target_compile_definitions("${NAME}" PUBLIC "HAVE_JACK") target_compile_definitions("${NAME}-jack" PRIVATE "HAVE_GETTIMEOFDAY") find_package(PkgConfig) pkg_check_modules(SDL2 "sdl2") if(SDL2_FOUND) target_compile_definitions("${NAME}" PUBLIC "HAVE_SDL2") target_include_directories("${NAME}-jack" PRIVATE ${SDL2_STATIC_INCLUDE_DIRS}) target_link_libraries("${NAME}-jack" PRIVATE ${SDL2_STATIC_LIBRARIES}) dpf__target_link_directories("${NAME}-jack" "${SDL2_STATIC_LIBRARY_DIRS}") endif() if(APPLE OR WIN32) target_compile_definitions("${NAME}" PUBLIC "HAVE_RTAUDIO") else() find_package(Threads) pkg_check_modules(ALSA "alsa") pkg_check_modules(PULSEAUDIO "libpulse-simple") if(ALSA_FOUND) target_compile_definitions("${NAME}" PUBLIC "HAVE_ALSA") target_include_directories("${NAME}-jack" PRIVATE ${ALSA_INCLUDE_DIRS}) target_link_libraries("${NAME}-jack" PRIVATE ${ALSA_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT}) dpf__target_link_directories("${NAME}-jack" "${ALSA_LIBRARY_DIRS}") endif() if(PULSEAUDIO_FOUND) target_compile_definitions("${NAME}" PUBLIC "HAVE_PULSEAUDIO") target_include_directories("${NAME}-jack" PRIVATE ${PULSEAUDIO_INCLUDE_DIRS}) target_link_libraries("${NAME}-jack" PRIVATE ${PULSEAUDIO_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT}) dpf__target_link_directories("${NAME}-jack" "${PULSEAUDIO_LIBRARY_DIRS}") endif() if(ALSA_FOUND OR PULSEAUDIO_FOUND) target_compile_definitions("${NAME}" PUBLIC "HAVE_RTAUDIO") endif() endif() # for RtAudio native fallback if(APPLE) find_library(APPLE_COREAUDIO_FRAMEWORK "CoreAudio") find_library(APPLE_COREFOUNDATION_FRAMEWORK "CoreFoundation") find_library(APPLE_COREMIDI_FRAMEWORK "CoreMIDI") target_link_libraries("${NAME}-jack" PRIVATE "${APPLE_COREAUDIO_FRAMEWORK}" "${APPLE_COREFOUNDATION_FRAMEWORK}" "${APPLE_COREMIDI_FRAMEWORK}") elseif(WIN32) target_link_libraries("${NAME}-jack" PRIVATE "ksuser" "mfplat" "mfuuid" "ole32" "winmm" "wmcodecdspuuid") if(HAS_UI AND MINGW) set_target_properties("${NAME}-jack" PROPERTIES WIN32_EXECUTABLE TRUE) endif() endif() endfunction() # dpf__build_ladspa # ------------------------------------------------------------------------------ # # Add build rules for a LADSPA plugin. # function(dpf__build_ladspa NAME) dpf__create_dummy_source_list(_no_srcs) dpf__add_module("${NAME}-ladspa" ${_no_srcs}) dpf__add_plugin_main("${NAME}-ladspa" "ladspa") dpf__set_module_export_list("${NAME}-ladspa" "ladspa") target_link_libraries("${NAME}-ladspa" PRIVATE "${NAME}-dsp") set_target_properties("${NAME}-ladspa" PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>" ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/ladspa/$<0:>" OUTPUT_NAME "${NAME}-ladspa" PREFIX "") endfunction() # dpf__build_dssi # ------------------------------------------------------------------------------ # # Add build rules for a DSSI plugin. # function(dpf__build_dssi NAME HAS_UI) find_package(PkgConfig) pkg_check_modules(LIBLO "liblo") if(NOT LIBLO_FOUND) dpf__warn_once_only(missing_liblo "liblo is not found, skipping the `dssi` plugin targets") return() endif() dpf__create_dummy_source_list(_no_srcs) dpf__add_module("${NAME}-dssi" ${_no_srcs}) dpf__add_plugin_main("${NAME}-dssi" "dssi") dpf__set_module_export_list("${NAME}-dssi" "dssi") target_link_libraries("${NAME}-dssi" PRIVATE "${NAME}-dsp") set_target_properties("${NAME}-dssi" PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>" ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/dssi/$<0:>" OUTPUT_NAME "${NAME}-dssi" PREFIX "") if(HAS_UI) dpf__add_executable("${NAME}-dssi-ui" ${_no_srcs}) dpf__add_ui_main("${NAME}-dssi-ui" "dssi" "${HAS_UI}") target_link_libraries("${NAME}-dssi-ui" PRIVATE "${NAME}-ui") set_target_properties("${NAME}-dssi-ui" PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}-dssi/$<0:>" OUTPUT_NAME "${NAME}_ui") target_compile_definitions("${NAME}" PUBLIC "HAVE_LIBLO") target_include_directories("${NAME}-dssi-ui" PRIVATE ${LIBLO_INCLUDE_DIRS}) target_link_libraries("${NAME}-dssi-ui" PRIVATE ${LIBLO_LIBRARIES}) dpf__target_link_directories("${NAME}-dssi-ui" "${LIBLO_LIBRARY_DIRS}") endif() endfunction() # dpf__build_lv2 # ------------------------------------------------------------------------------ # # Add build rules for an LV2 plugin. # function(dpf__build_lv2 NAME HAS_UI MONOLITHIC) dpf__create_dummy_source_list(_no_srcs) dpf__add_module("${NAME}-lv2" ${_no_srcs}) dpf__add_plugin_main("${NAME}-lv2" "lv2") if(HAS_UI AND MONOLITHIC) dpf__set_module_export_list("${NAME}-lv2" "lv2") else() dpf__set_module_export_list("${NAME}-lv2" "lv2-dsp") endif() target_link_libraries("${NAME}-lv2" PRIVATE "${NAME}-dsp") set_target_properties("${NAME}-lv2" PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.lv2/$<0:>" ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/lv2/$<0:>" OUTPUT_NAME "${NAME}_dsp" PREFIX "") if(HAS_UI) if(MONOLITHIC) dpf__add_ui_main("${NAME}-lv2" "lv2" "${HAS_UI}") target_link_libraries("${NAME}-lv2" PRIVATE "${NAME}-ui") set_target_properties("${NAME}-lv2" PROPERTIES OUTPUT_NAME "${NAME}") else() dpf__add_module("${NAME}-lv2-ui" ${_no_srcs}) dpf__add_ui_main("${NAME}-lv2-ui" "lv2" "${HAS_UI}") dpf__set_module_export_list("${NAME}-lv2-ui" "lv2-ui") target_link_libraries("${NAME}-lv2-ui" PRIVATE "${NAME}-ui") set_target_properties("${NAME}-lv2-ui" PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.lv2/$<0:>" ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/lv2/$<0:>" OUTPUT_NAME "${NAME}_ui" PREFIX "") endif() endif() dpf__add_lv2_ttl_generator() add_dependencies("${NAME}-lv2" lv2_ttl_generator) add_custom_command(TARGET "${NAME}-lv2" POST_BUILD COMMAND ${CMAKE_CROSSCOMPILING_EMULATOR} "$<TARGET_FILE:lv2_ttl_generator>" "$<TARGET_FILE:${NAME}-lv2>" WORKING_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.lv2" DEPENDS lv2_ttl_generator) endfunction() # dpf__build_vst2 # ------------------------------------------------------------------------------ # # Add build rules for a VST2 plugin. # function(dpf__build_vst2 NAME HAS_UI) dpf__create_dummy_source_list(_no_srcs) dpf__add_module("${NAME}-vst2" ${_no_srcs}) dpf__add_plugin_main("${NAME}-vst2" "vst2") dpf__add_ui_main("${NAME}-vst2" "vst2" "${HAS_UI}") dpf__set_module_export_list("${NAME}-vst2" "vst2") target_link_libraries("${NAME}-vst2" PRIVATE "${NAME}-dsp" "${NAME}-ui") set_target_properties("${NAME}-vst2" PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>" ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/vst2/$<0:>" OUTPUT_NAME "${NAME}-vst2" PREFIX "") if(APPLE) set_target_properties("${NAME}-vst2" PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.vst/Contents/MacOS/$<0:>" OUTPUT_NAME "${NAME}" SUFFIX "") set(INFO_PLIST_PROJECT_NAME "${NAME}") configure_file("${DPF_ROOT_DIR}/utils/plugin.bundle/Contents/Info.plist" "${PROJECT_BINARY_DIR}/bin/${NAME}.vst/Contents/Info.plist" @ONLY) file(COPY "${DPF_ROOT_DIR}/utils/plugin.bundle/Contents/PkgInfo" DESTINATION "${PROJECT_BINARY_DIR}/bin/${NAME}.vst/Contents") endif() endfunction() # dpf__determine_vst3_package_architecture # ------------------------------------------------------------------------------ # # Determines the package architecture for a VST3 plugin target. # function(dpf__determine_vst3_package_architecture OUTPUT_VARIABLE) # if set by variable, override the detection if(DPF_VST3_ARCHITECTURE) set("${OUTPUT_VARIABLE}" "${DPF_VST3_ARCHITECTURE}" PARENT_SCOPE) return() endif() # not used on Apple, which supports universal binary if(APPLE) set("${OUTPUT_VARIABLE}" "universal" PARENT_SCOPE) return() endif() # identify the target processor (special case of MSVC, problematic sometimes) if(MSVC) set(vst3_system_arch "${MSVC_CXX_ARCHITECTURE_ID}") else() set(vst3_system_arch "${CMAKE_SYSTEM_PROCESSOR}") endif() # transform the processor name to a format that VST3 recognizes if(vst3_system_arch MATCHES "^(x86_64|amd64|AMD64|x64|X64)$") set(vst3_package_arch "x86_64") elseif(vst3_system_arch MATCHES "^(i.86|x86|X86)$") if(WIN32) set(vst3_package_arch "x86") else() set(vst3_package_arch "i386") endif() elseif(vst3_system_arch MATCHES "^(armv[3-8][a-z]*)$") set(vst3_package_arch "${vst3_system_arch}") elseif(vst3_system_arch MATCHES "^(aarch64)$") set(vst3_package_arch "aarch64") else() message(FATAL_ERROR "We don't know this architecture for VST3: ${vst3_system_arch}.") endif() # TODO: the detections for Windows arm/arm64 when supported set("${OUTPUT_VARIABLE}" "${vst3_package_arch}" PARENT_SCOPE) endfunction() # dpf__build_vst3 # ------------------------------------------------------------------------------ # # Add build rules for a VST3 plugin. # function(dpf__build_vst3 NAME HAS_UI) dpf__determine_vst3_package_architecture(vst3_arch) dpf__create_dummy_source_list(_no_srcs) dpf__add_module("${NAME}-vst3" ${_no_srcs}) dpf__add_plugin_main("${NAME}-vst3" "vst3") dpf__add_ui_main("${NAME}-vst3" "vst3" "${HAS_UI}") dpf__set_module_export_list("${NAME}-vst3" "vst3") target_link_libraries("${NAME}-vst3" PRIVATE "${NAME}-dsp" "${NAME}-ui") set_target_properties("${NAME}-vst3" PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/vst3/$<0:>" OUTPUT_NAME "${NAME}" PREFIX "") if(APPLE) set_target_properties("${NAME}-vst3" PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.vst3/Contents/MacOS/$<0:>" SUFFIX "") elseif(WIN32) set_target_properties("${NAME}-vst3" PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.vst3/Contents/${vst3_arch}-win/$<0:>" SUFFIX ".vst3") else() set_target_properties("${NAME}-vst3" PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.vst3/Contents/${vst3_arch}-linux/$<0:>") endif() if(APPLE) # Uses the same macOS bundle template as VST2 set(INFO_PLIST_PROJECT_NAME "${NAME}") configure_file("${DPF_ROOT_DIR}/utils/plugin.bundle/Contents/Info.plist" "${PROJECT_BINARY_DIR}/bin/${NAME}.vst3/Contents/Info.plist" @ONLY) file(COPY "${DPF_ROOT_DIR}/utils/plugin.bundle/Contents/PkgInfo" DESTINATION "${PROJECT_BINARY_DIR}/bin/${NAME}.vst3/Contents") endif() endfunction() # dpf__build_clap # ------------------------------------------------------------------------------ # # Add build rules for a CLAP plugin. # function(dpf__build_clap NAME HAS_UI) dpf__create_dummy_source_list(_no_srcs) dpf__add_module("${NAME}-clap" ${_no_srcs}) dpf__add_plugin_main("${NAME}-clap" "clap") dpf__add_ui_main("${NAME}-clap" "clap" "${HAS_UI}") dpf__set_module_export_list("${NAME}-clap" "clap") target_link_libraries("${NAME}-clap" PRIVATE "${NAME}-dsp" "${NAME}-ui") set_target_properties("${NAME}-clap" PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>" ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/obj/clap/$<0:>" OUTPUT_NAME "${NAME}" PREFIX "" SUFFIX ".clap") if(APPLE) set_target_properties("${NAME}-clap" PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/${NAME}.clap/Contents/MacOS/$<0:>" OUTPUT_NAME "${NAME}" SUFFIX "") set(INFO_PLIST_PROJECT_NAME "${NAME}") configure_file("${DPF_ROOT_DIR}/utils/plugin.bundle/Contents/Info.plist" "${PROJECT_BINARY_DIR}/bin/${NAME}.clap/Contents/Info.plist" @ONLY) file(COPY "${DPF_ROOT_DIR}/utils/plugin.bundle/Contents/PkgInfo" DESTINATION "${PROJECT_BINARY_DIR}/bin/${NAME}.clap/Contents") endif() endfunction() # dpf__build_static # ------------------------------------------------------------------------------ # # Add build rules for a static library. # function(dpf__build_static NAME HAS_UI) dpf__create_dummy_source_list(_no_srcs) dpf__add_module("${NAME}-static" ${_no_srcs} STATIC) dpf__add_plugin_main("${NAME}-static" "static") dpf__add_ui_main("${NAME}-static" "static" "${HAS_UI}") target_link_libraries("${NAME}-static" PRIVATE "${NAME}-dsp" "${NAME}-ui") get_target_property(dsp_srcs "${NAME}-dsp" SOURCES) get_target_property(ui_srcs "${NAME}-ui" SOURCES) foreach(src ${dsp_srcs}) target_sources("${NAME}-static" PRIVATE ${src}) endforeach() foreach(src ${ui_srcs}) target_sources("${NAME}-static" PRIVATE ${src}) endforeach() set_target_properties("${NAME}-static" PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin/$<0:>" OUTPUT_NAME "${NAME}" PREFIX "") endfunction() # dpf__add_dgl_cairo # ------------------------------------------------------------------------------ # # Add the Cairo variant of DGL, if not already available. # function(dpf__add_dgl_cairo NO_SHARED_RESOURCES) if(TARGET dgl-cairo) return() endif() find_package(PkgConfig) pkg_check_modules(CAIRO "cairo" REQUIRED) link_directories(${CAIRO_LIBRARY_DIRS}) dpf__add_static_library(dgl-cairo STATIC "${DPF_ROOT_DIR}/dgl/src/Application.cpp" "${DPF_ROOT_DIR}/dgl/src/ApplicationPrivateData.cpp" "${DPF_ROOT_DIR}/dgl/src/Color.cpp" "${DPF_ROOT_DIR}/dgl/src/EventHandlers.cpp" "${DPF_ROOT_DIR}/dgl/src/Geometry.cpp" "${DPF_ROOT_DIR}/dgl/src/ImageBase.cpp" "${DPF_ROOT_DIR}/dgl/src/ImageBaseWidgets.cpp" "${DPF_ROOT_DIR}/dgl/src/Layout.cpp" "${DPF_ROOT_DIR}/dgl/src/SubWidget.cpp" "${DPF_ROOT_DIR}/dgl/src/SubWidgetPrivateData.cpp" "${DPF_ROOT_DIR}/dgl/src/TopLevelWidget.cpp" "${DPF_ROOT_DIR}/dgl/src/TopLevelWidgetPrivateData.cpp" "${DPF_ROOT_DIR}/dgl/src/Widget.cpp" "${DPF_ROOT_DIR}/dgl/src/WidgetPrivateData.cpp" "${DPF_ROOT_DIR}/dgl/src/Window.cpp" "${DPF_ROOT_DIR}/dgl/src/WindowPrivateData.cpp" "${DPF_ROOT_DIR}/dgl/src/Cairo.cpp") if(NO_SHARED_RESOURCES) target_compile_definitions(dgl-cairo PUBLIC "DGL_NO_SHARED_RESOURCES") else() target_sources(dgl-cairo PRIVATE "${DPF_ROOT_DIR}/dgl/src/Resources.cpp") endif() if(NOT APPLE) target_sources(dgl-cairo PRIVATE "${DPF_ROOT_DIR}/dgl/src/pugl.cpp") else() target_sources(dgl-cairo PRIVATE "${DPF_ROOT_DIR}/dgl/src/pugl.mm") endif() target_include_directories(dgl-cairo PUBLIC "${DPF_ROOT_DIR}/dgl") target_include_directories(dgl-cairo PUBLIC "${DPF_ROOT_DIR}/dgl/src/pugl-upstream/include") dpf__add_dgl_system_libs() target_link_libraries(dgl-cairo PRIVATE dgl-system-libs) add_library(dgl-cairo-definitions INTERFACE) target_compile_definitions(dgl-cairo-definitions INTERFACE "DGL_CAIRO" "HAVE_CAIRO" "HAVE_DGL") target_include_directories(dgl-cairo PUBLIC ${CAIRO_INCLUDE_DIRS}) if(MINGW) target_link_libraries(dgl-cairo PRIVATE ${CAIRO_STATIC_LIBRARIES}) else() target_link_libraries(dgl-cairo PRIVATE ${CAIRO_LIBRARIES}) endif() target_link_libraries(dgl-cairo PRIVATE dgl-cairo-definitions) endfunction() # dpf__add_dgl_opengl # ------------------------------------------------------------------------------ # # Add the OpenGL variant of DGL, if not already available. # function(dpf__add_dgl_opengl NO_SHARED_RESOURCES) if(TARGET dgl-opengl) return() endif() if(NOT OpenGL_GL_PREFERENCE) set(OpenGL_GL_PREFERENCE "LEGACY") endif() find_package(OpenGL REQUIRED) dpf__add_static_library(dgl-opengl STATIC "${DPF_ROOT_DIR}/dgl/src/Application.cpp" "${DPF_ROOT_DIR}/dgl/src/ApplicationPrivateData.cpp" "${DPF_ROOT_DIR}/dgl/src/Color.cpp" "${DPF_ROOT_DIR}/dgl/src/EventHandlers.cpp" "${DPF_ROOT_DIR}/dgl/src/Geometry.cpp" "${DPF_ROOT_DIR}/dgl/src/ImageBase.cpp" "${DPF_ROOT_DIR}/dgl/src/ImageBaseWidgets.cpp" "${DPF_ROOT_DIR}/dgl/src/Layout.cpp" "${DPF_ROOT_DIR}/dgl/src/SubWidget.cpp" "${DPF_ROOT_DIR}/dgl/src/SubWidgetPrivateData.cpp" "${DPF_ROOT_DIR}/dgl/src/TopLevelWidget.cpp" "${DPF_ROOT_DIR}/dgl/src/TopLevelWidgetPrivateData.cpp" "${DPF_ROOT_DIR}/dgl/src/Widget.cpp" "${DPF_ROOT_DIR}/dgl/src/WidgetPrivateData.cpp" "${DPF_ROOT_DIR}/dgl/src/Window.cpp" "${DPF_ROOT_DIR}/dgl/src/WindowPrivateData.cpp" "${DPF_ROOT_DIR}/dgl/src/OpenGL.cpp" "${DPF_ROOT_DIR}/dgl/src/NanoVG.cpp") if(NO_SHARED_RESOURCES) target_compile_definitions(dgl-opengl PUBLIC "DGL_NO_SHARED_RESOURCES") else() target_sources(dgl-opengl PRIVATE "${DPF_ROOT_DIR}/dgl/src/Resources.cpp") endif() if(NOT APPLE) target_sources(dgl-opengl PRIVATE "${DPF_ROOT_DIR}/dgl/src/pugl.cpp") else() target_sources(dgl-opengl PRIVATE "${DPF_ROOT_DIR}/dgl/src/pugl.mm") endif() target_include_directories(dgl-opengl PUBLIC "${DPF_ROOT_DIR}/dgl") target_include_directories(dgl-opengl PUBLIC "${DPF_ROOT_DIR}/dgl/src/pugl-upstream/include") if(APPLE) target_compile_definitions(dgl-opengl PUBLIC "GL_SILENCE_DEPRECATION") endif() dpf__add_dgl_system_libs() target_link_libraries(dgl-opengl PRIVATE dgl-system-libs) add_library(dgl-opengl-definitions INTERFACE) target_compile_definitions(dgl-opengl-definitions INTERFACE "DGL_OPENGL" "HAVE_OPENGL" "HAVE_DGL") target_include_directories(dgl-opengl PUBLIC "${OPENGL_INCLUDE_DIR}") target_link_libraries(dgl-opengl PRIVATE dgl-opengl-definitions "${OPENGL_gl_LIBRARY}") endfunction() # dpf__add_plugin_specific_ui_sources # ------------------------------------------------------------------------------ # # Compile system specific files, for now it is just Objective-C code # function(dpf__add_plugin_specific_ui_sources NAME) if(APPLE) target_sources("${NAME}" PRIVATE "${DPF_ROOT_DIR}/distrho/DistrhoUI_macOS.mm") endif() endfunction() # dpf__add_dgl_system_libs # ------------------------------------------------------------------------------ # # Find system libraries required by DGL and add them as an interface target. # function(dpf__add_dgl_system_libs) if(TARGET dgl-system-libs) return() endif() add_library(dgl-system-libs INTERFACE) add_library(dgl-system-libs-definitions INTERFACE) if(APPLE) find_library(APPLE_COCOA_FRAMEWORK "Cocoa") find_library(APPLE_COREVIDEO_FRAMEWORK "CoreVideo") target_link_libraries(dgl-system-libs INTERFACE "${APPLE_COCOA_FRAMEWORK}" "${APPLE_COREVIDEO_FRAMEWORK}") elseif(EMSCRIPTEN) elseif(HAIKU) target_link_libraries(dgl-system-libs INTERFACE "be") elseif(WIN32) target_link_libraries(dgl-system-libs INTERFACE "gdi32" "comdlg32") else() find_package(PkgConfig) pkg_check_modules(DBUS "dbus-1") if(DBUS_FOUND) target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_DBUS") target_include_directories(dgl-system-libs INTERFACE "${DBUS_INCLUDE_DIRS}") target_link_libraries(dgl-system-libs INTERFACE "${DBUS_LIBRARIES}") endif() find_package(X11 REQUIRED) target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_X11") target_include_directories(dgl-system-libs INTERFACE "${X11_INCLUDE_DIR}") target_link_libraries(dgl-system-libs INTERFACE "${X11_X11_LIB}") if(X11_Xcursor_FOUND) target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_XCURSOR") target_link_libraries(dgl-system-libs INTERFACE "${X11_Xcursor_LIB}") endif() if(X11_Xext_FOUND) target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_XEXT") target_link_libraries(dgl-system-libs INTERFACE "${X11_Xext_LIB}") endif() if(X11_Xrandr_FOUND) target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_XRANDR") target_link_libraries(dgl-system-libs INTERFACE "${X11_Xrandr_LIB}") endif() if(X11_XSync_FOUND) target_compile_definitions(dgl-system-libs-definitions INTERFACE "HAVE_XSYNC") target_link_libraries(dgl-system-libs INTERFACE "${X11_XSync_LIB}") endif() endif() if(MSVC) file(MAKE_DIRECTORY "${DPF_ROOT_DIR}/khronos/GL") foreach(_gl_header "glext.h") if(NOT EXISTS "${DPF_ROOT_DIR}/khronos/GL/${_gl_header}") file(DOWNLOAD "https://www.khronos.org/registry/OpenGL/api/GL/${_gl_header}" "${DPF_ROOT_DIR}/khronos/GL/${_gl_header}" SHOW_PROGRESS) endif() endforeach() foreach(_khr_header "khrplatform.h") if(NOT EXISTS "${DPF_ROOT_DIR}/khronos/KHR/${_khr_header}") file(DOWNLOAD "https://www.khronos.org/registry/EGL/api/KHR/${_khr_header}" "${DPF_ROOT_DIR}/khronos/KHR/${_khr_header}" SHOW_PROGRESS) endif() endforeach() target_include_directories(dgl-system-libs-definitions INTERFACE "${DPF_ROOT_DIR}/khronos") endif() target_link_libraries(dgl-system-libs INTERFACE dgl-system-libs-definitions) endfunction() # dpf__add_executable # ------------------------------------------------------------------------------ # # Adds an executable target, and set some default properties on the target. # function(dpf__add_executable NAME) add_executable("${NAME}" ${ARGN}) dpf__set_target_defaults("${NAME}") if(MINGW) target_link_libraries("${NAME}" PRIVATE "-static") endif() endfunction() # dpf__add_module # ------------------------------------------------------------------------------ # # Adds a module target, and set some default properties on the target. # function(dpf__add_module NAME) add_library("${NAME}" MODULE ${ARGN}) dpf__set_target_defaults("${NAME}") if(MINGW) target_link_libraries("${NAME}" PRIVATE "-static") endif() endfunction() # dpf__add_static_library # ------------------------------------------------------------------------------ # # Adds a static library target, and set some default properties on the target. # function(dpf__add_static_library NAME) add_library("${NAME}" STATIC ${ARGN}) dpf__set_target_defaults("${NAME}") endfunction() # dpf__set_module_export_list # ------------------------------------------------------------------------------ # # Applies a list of exported symbols to the module target. # function(dpf__set_module_export_list NAME EXPORTS) if(WIN32) target_sources("${NAME}" PRIVATE "${DPF_ROOT_DIR}/utils/symbols/${EXPORTS}.def") elseif(APPLE) set_property(TARGET "${NAME}" APPEND PROPERTY LINK_OPTIONS "-Xlinker" "-exported_symbols_list" "-Xlinker" "${DPF_ROOT_DIR}/utils/symbols/${EXPORTS}.exp") else() set_property(TARGET "${NAME}" APPEND PROPERTY LINK_OPTIONS "-Xlinker" "--version-script=${DPF_ROOT_DIR}/utils/symbols/${EXPORTS}.version") endif() endfunction() # dpf__set_target_defaults # ------------------------------------------------------------------------------ # # Set default properties which must apply to all DPF-defined targets. # function(dpf__set_target_defaults NAME) set_target_properties("${NAME}" PROPERTIES POSITION_INDEPENDENT_CODE TRUE C_VISIBILITY_PRESET "hidden" CXX_VISIBILITY_PRESET "hidden" VISIBILITY_INLINES_HIDDEN TRUE) if(WIN32) target_compile_definitions("${NAME}" PUBLIC "NOMINMAX") endif() if (MINGW) target_compile_options("${NAME}" PUBLIC "-mstackrealign") endif() if (MSVC) target_compile_options("${NAME}" PUBLIC "/UTF-8") target_compile_definitions("${NAME}" PUBLIC "_CRT_SECURE_NO_WARNINGS") endif() if (CMAKE_COMPILER_IS_GNUCXX) target_compile_options("${NAME}" PUBLIC "-fno-gnu-unique") endif() endfunction() # dpf__add_plugin_main # ------------------------------------------------------------------------------ # # Adds plugin code to the given target. # function(dpf__add_plugin_main NAME TARGET) target_sources("${NAME}" PRIVATE "${DPF_ROOT_DIR}/distrho/DistrhoPluginMain.cpp") dpf__add_plugin_target_definition("${NAME}" "${TARGET}") endfunction() # dpf__add_ui_main # ------------------------------------------------------------------------------ # # Adds UI code to the given target (only if the target has UI). # function(dpf__add_ui_main NAME TARGET HAS_UI) if(HAS_UI) target_sources("${NAME}" PRIVATE "${DPF_ROOT_DIR}/distrho/DistrhoUIMain.cpp") dpf__add_plugin_target_definition("${NAME}" "${TARGET}") endif() endfunction() # dpf__add_plugin_target_definition # ------------------------------------------------------------------------------ # # Adds the plugins target macro definition. # This selects which entry file is compiled according to the target type. # function(dpf__add_plugin_target_definition NAME TARGET) string(TOUPPER "${TARGET}" _upperTarget) target_compile_definitions("${NAME}" PRIVATE "DISTRHO_PLUGIN_TARGET_${_upperTarget}") endfunction() # dpf__add_lv2_ttl_generator # ------------------------------------------------------------------------------ # # Build the LV2 TTL generator. # function(dpf__add_lv2_ttl_generator) if(TARGET lv2_ttl_generator) return() endif() add_executable(lv2_ttl_generator "${DPF_ROOT_DIR}/utils/lv2-ttl-generator/lv2_ttl_generator.c") if((NOT WIN32) AND (NOT APPLE) AND (NOT HAIKU)) target_link_libraries(lv2_ttl_generator PRIVATE "dl") endif() endfunction() # dpf__ensure_sources_non_empty # ------------------------------------------------------------------------------ # # Ensure the given source list contains at least one file. # The function appends an empty source file to the list if necessary. # This is useful when CMake does not permit to add targets without sources. # function(dpf__ensure_sources_non_empty VAR) if(NOT "" STREQUAL "${${VAR}}") return() endif() set(_file "${CMAKE_CURRENT_BINARY_DIR}/_dpf_empty.c") if(NOT EXISTS "${_file}") file(WRITE "${_file}" "") endif() set("${VAR}" "${_file}" PARENT_SCOPE) endfunction() # dpf__create_dummy_source_list # ------------------------------------------------------------------------------ # # Create a dummy source list which is equivalent to compiling nothing. # This is only for compatibility with older CMake versions, which refuse to add # targets without any sources. # macro(dpf__create_dummy_source_list VAR) set("${VAR}") if(CMAKE_VERSION VERSION_LESS "3.11") dpf__ensure_sources_non_empty("${VAR}") endif() endmacro() # dpf__target_link_directories # ------------------------------------------------------------------------------ # # Call `target_link_directories` if cmake >= 3.13, # otherwise fallback to global `link_directories`. # macro(dpf__target_link_directories NAME DIRS) if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.13") target_link_directories("${NAME}" PUBLIC ${DIRS}) else() link_directories(${DIRS}) endif() endmacro() # dpf__warn_once # ------------------------------------------------------------------------------ # # Prints a warning message once only. # function(dpf__warn_once_only TOKEN MESSAGE) get_property(_warned GLOBAL PROPERTY "dpf__have_warned_${TOKEN}") if(NOT _warned) set_property(GLOBAL PROPERTY "dpf__have_warned_${TOKEN}" TRUE) message(WARNING "${MESSAGE}") endif() endfunction()