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view DPF-Prymula-audioplugins/dpf/dgl/src/pugl-upstream/include/pugl/vulkan.h @ 7:bb29f1c89c99
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author | prymula <prymula76@outlook.com> |
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date | Thu, 01 Feb 2024 21:49:30 +0100 |
parents | 84e66ea83026 |
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// Copyright 2012-2020 David Robillard <d@drobilla.net> // SPDX-License-Identifier: ISC /* Note that this header includes Vulkan headers, so if you are writing a program or plugin that dynamically loads vulkan, you should first define `VK_NO_PROTOTYPES` before including it. */ #ifndef PUGL_VULKAN_H #define PUGL_VULKAN_H #include "pugl/pugl.h" #include <vulkan/vulkan_core.h> #include <stdint.h> PUGL_BEGIN_DECLS /** @defgroup vulkan Vulkan Vulkan graphics support. Vulkan support differs from OpenGL because almost all most configuration is done using the Vulkan API itself, rather than by setting view hints to configure the context. Pugl only provides a minimal loader for loading the Vulkan library, and a portable function to create a Vulkan surface for a view, which hides the platform-specific implementation details. @ingroup pugl @{ */ /** Dynamic Vulkan loader. This can be used to dynamically load the Vulkan library. Applications or plugins should not link against the Vulkan library, but instead use this at runtime. This ensures that things will work on as many systems as possible, and allows errors to be handled gracefully. This is not a "loader" in the sense of loading all the required Vulkan functions (which is the application's responsibility), but just a minimal implementation to portably load the Vulkan library and get the two functions that are used to load everything else. Note that this owns the loaded Vulkan library, so it must outlive all use of the Vulkan API. @see https://www.khronos.org/registry/vulkan/specs/1.0/html/chap4.html */ typedef struct PuglVulkanLoaderImpl PuglVulkanLoader; /** Create a new dynamic loader for Vulkan functions. This dynamically loads the Vulkan library and gets the load functions from it. @return A new Vulkan loader, or null on failure. */ PUGL_API PuglVulkanLoader* puglNewVulkanLoader(PuglWorld* world); /** Free a loader created with puglNewVulkanLoader(). Note that this closes the Vulkan library, so no Vulkan objects or API may be used after this is called. */ PUGL_API void puglFreeVulkanLoader(PuglVulkanLoader* loader); /** Return the `vkGetInstanceProcAddr` function. @return Null if the Vulkan library does not contain this function (which is unlikely and indicates a broken system). */ PUGL_API PFN_vkGetInstanceProcAddr puglGetInstanceProcAddrFunc(const PuglVulkanLoader* loader); /** Return the `vkGetDeviceProcAddr` function. @return Null if the Vulkan library does not contain this function (which is unlikely and indicates a broken system). */ PUGL_API PFN_vkGetDeviceProcAddr puglGetDeviceProcAddrFunc(const PuglVulkanLoader* loader); /** Return the Vulkan instance extensions required to draw to a PuglView. This simply returns static strings, it does not access Vulkan or the window system. The returned array always contains at least "VK_KHR_surface". @param[out] count The number of extensions in the returned array. @return An array of extension name strings. */ PUGL_API const char* const* puglGetInstanceExtensions(uint32_t* count); /** Create a Vulkan surface for a Pugl view. @param vkGetInstanceProcAddr Accessor for Vulkan functions. @param view The view the surface is to be displayed on. @param instance The Vulkan instance. @param allocator Vulkan allocation callbacks, may be NULL. @param[out] surface Pointed to a newly created Vulkan surface. @return `VK_SUCCESS` on success, or a Vulkan error code. */ PUGL_API VkResult puglCreateSurface(PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr, PuglView* view, VkInstance instance, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); /** Vulkan graphics backend. Pass the returned value to puglSetBackend() to draw to a view with Vulkan. */ PUGL_CONST_API const PuglBackend* puglVulkanBackend(void); /** @} */ PUGL_END_DECLS #endif // PUGL_VULKAN_H