view trix/src/trix.h @ 24:c7e131ce2f14

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author Przemyslaw <prymula76@outlook.com>
date Mon, 01 Apr 2024 07:16:40 +0200
parents 2787f5e749ae
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/* 
 * Trix - klikanie po klockach
 * Przemysław R. Pietraszczyk
 * 
 * paźdżiernik 2006 r.
 * 
 * licencja: Public Domain
 */

#ifndef TRIX_H
#define TRIX_H

#include <errno.h>
#include <fcntl.h>
#include <dirent.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <limits.h>
#include <string.h>
#include <time.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include <SDL2/SDL_image.h>

#if WINDOWS
#include <windows.h>
#endif


#if WINDOWS
//#include "img\\banner.xpm"
#include "..img/banner.xpm"
#include "..img/about.xpm"
#elif LINUX
#include "../img/banner.xpm"
#include "../img/about.xpm"
#endif


#define FONTSIZE 25

#define FIELD_SIZE 20



#if WINDOWS
#define CATALOGUE "img\\bg\\catalogue.txt"
#define BG_DIR "img\\bg\\"
#define ICONS "img\\icons.bmp"
#define HISCORES_FILE "hiscores"
#define NAMEFONT "ZapfHumanist.ttf"
//#define SETTINGS "trix.ini"
#define SETTINGS "settings"
#elif LINUX
#define CATALOGUE "/usr/share/trix/img/bg/catalogue.txt"
#define BG_DIR "/usr/share/trix/img/bg/"
#define ICONS "/usr/share/trix/img/icons.bmp"
#define NAMEFONT "/usr/share/trix/ZapfHumanist.ttf"
#define SETTINGS "/.trix/trixrc"

//#define CATALOGUE "img/bg/catalogue.txt"
//#define BG_DIR "img/bg/"
//#define ICONS "img/icons.bmp"
//#define NAMEFONT "./ZapfHumanist.ttf"
//#define SETTINGS "/.trix/trixrc"

#endif

#define N_PIC 6      // ilosc zdjec tla

#define START_GAME 1
#define HISCORES 2
#define QUIT_GAME 3
#define ABOUT 4
#define OPTIONS 5
// #define GAME_OVER 6


#define Y_START 200 // 100
#define Y_HISCORES 250 // 150
#define Y_OPTIONS 300
#define Y_ABOUT 350

#define X_CENTER(w)  (230-w/2)



extern SDL_Surface * block[8];
extern SDL_Surface * explode;
extern SDL_Surface * bomb;
extern SDL_Surface * wall;
extern SDL_Surface * smoke;

extern SDL_Surface * net;
extern SDL_Surface * banner;
extern SDL_Surface * bg;
extern SDL_Surface * screen;
extern TTF_Font* font;

extern SDL_Renderer * renderer;
extern SDL_Texture * tex_screen;

extern SDL_Rect source, dest;


extern int use_net;        // zmienna wyswietlania siatki
extern int start_level;    // start gry od poziomu ...
extern int score;
extern int bonus;          // nalicza premie

extern char * hifile;		// path do hiscore

struct tab {
   char name[20];
   int score;
}; 

extern struct tab tab_hiscores[5];
/*
struct FIELD{
   SDL_Surface * type; 
   int status;          //  0:brak statusu 2:stoi -1:opada 1:znika lub wybucha 
} field[23][26];
*/
struct FIELD{
   SDL_Surface * type; 
   int status;          //  0:brak statusu 2:stoi -1:opada 1:znika lub wybucha 
};

extern struct FIELD field[23][26];

#define DROP -1      // opada
#define FADE 1       // element zanika
#define STAND 2      // stoi
#define WALL 3       // murek


/* struktura przechowuje pozycje kasowanych elementow */
struct ghost {
   int x, y;
};

/* struktura przechowujaca dane o danym poziomie */
struct data_levels {
   int max;          // zakres liczb losowych
   int drop;         // flaga zrzutu
   int wall;         // 1: ustawiony murek na dnie studni 0; brak murka
};

extern char catalogue[N_PIC][40]; // tla

SDL_Rect set_rect(int x, int y, int w, int h);
Uint32 getpixel(SDL_Surface *surface, int x, int y);

#endif