Mercurial > hg > pub > prymula > com
view lamertetris/sources/szlam.C @ 9:cdadbf30a821
arkanoid-0.7-1_PKG
author | prymula <prymula76@outlook.com> |
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date | Sun, 04 Feb 2024 15:47:05 +0100 |
parents | 2787f5e749ae |
children |
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/* project: Lamer Teris file: szlam.C write: PRP licence: Public Domain date: 9-10-2018 editor: VSCode */ #include "field.h" #include "szlam.h" #include <iostream> char szlamField [30][20]; // 600/20x400/20 bool szlamGhost [30] = {SDL_FALSE}; Szlam::Szlam(){ field=this->createField(400,600, 255, 255, 255); SDL_SetColorKey(field, SDL_TRUE, getpixel(field,0,0)); //getpixel2 } SDL_Surface * Szlam::get() { return field; } void Szlam::reset() { int i,j; for (i=0; i<600/20; i++){ for (j=0; j<400/20; j++) { szlamField[i][j]=0; } szlamGhost[i]=SDL_FALSE; } } void Szlam::draw(){ SDL_Surface *px; SDL_Rect box; int i,j; int r,g,b; px=this->createField(20,20, 128, 128, 100); SDL_FillRect(field, NULL, SDL_MapRGB(field->format, 255, 255, 255)); SDL_SetColorKey(field,SDL_TRUE, getpixel(field,0,0)); //getpixel2 for (i=0; i<600/20; i++){ for (j=0; j<400/20; j++) { if (szlamField[i][j]==0) { asm("nop"); //putchar(' '); } else if (szlamField[i][j]!=0) { box = set_rect(j*20, i*20, 20, 20); this->setColor(szlamField[i][j],&r,&g,&b); SDL_FillRect(px, NULL, SDL_MapRGB(field->format, r,g,b)); SDL_BlitSurface( px, NULL, field, &box ); //putchar('#'); } } //putchar('\n'); } SDL_FreeSurface(px); } bool Szlam::addBottom(SDL_Surface *s, int n_figure, int n_element, int color, int posX, int posY) { Uint32 c; Uint8 r,g,b,a; int j,i,down = 0, v = 0, vv = 0; for(j=0;j<80;j+=20){ //j++ for (i=0;i<80;i+=1){ //i++ c=getpixel(s, j, i); //getpixel2 SDL_GetRGBA(c, s->format, &r, &g, &b, &a); if (r !=255 || g !=255 || b !=255) { if (i>down) { down=i; switch (80 % down){ case 1: v = 0; vv = 0; break; case 21: v = 1; vv = 20; break; case 2: v = 2; vv = 40; break; } } } else { } } } if (down+posY+vv>=600) { for (i=0; i<4; i++){ for (j=0; j<4; j++) { if (this->elements[n_figure][i+n_element*4][j]==0) { asm("nop"); putchar(' '); } else if (this->elements[n_figure][i+n_element*4][j]==1) { szlamField[posY/20+i+v][posX/20+j]=color; putchar('#'); } } putchar('\n'); } return true; } return false; } bool Szlam::collisionLeft(SDL_Surface *s, int n_element, int figure, int x_s, int y_s, int color){ Uint32 cf, cs; Uint8 r,g,b,a, r2,g2,b2,a2; int i, j=0; for(j=0;j<80;j+=1){ // y j++ for (i=0;i<80;i+=1){ // x i++ cs=getpixel(s, i, j); //getpixel2 SDL_GetRGBA(cs, s->format, &r, &g, &b, &a); cf=getpixel(field, i+x_s-20, j+y_s); //getpixel2 printf("2\n"); SDL_GetRGBA(cf, field->format, &r2, &g2, &b2, &a2); if ((r2!=255 || g2!=255 || b2!=255) && (r!=255 || g!=255 || b!=255)) { //*bottom=0; //printf ("----bottom: %d\n", *bottom); return SDL_TRUE; //break; } } } return SDL_FALSE; } bool Szlam::collisionRight(SDL_Surface *s, int n_element, int figure, int x_s, int y_s, int color){ Uint32 cf, cs; Uint8 r,g,b,a, r2,g2,b2,a2; int i, j=0; for(j=0;j<80;j+=1){ // y j++ for (i=0;i<80;i+=1){ // x i++ cs=getpixel(s, i, j); //getpixel2 SDL_GetRGBA(cs, s->format, &r, &g, &b, &a); cf=getpixel(field, i+x_s+20, j+y_s); //getpixel2 SDL_GetRGBA(cf, field->format, &r2, &g2, &b2, &a2); if ((r2!=255 || g2!=255 || b2!=255) && (r!=255 || g!=255 || b!=255)) { //*bottom=0; return SDL_TRUE; //break; } } } return SDL_FALSE; } bool Szlam::collisionRotate(SDL_Surface *s, int n_element, int figure, int x_s, int y_s, int color){ Uint32 cf, cs; Uint8 r,g,b,a, r2,g2,b2,a2; int i, j=0; for(j=0;j<80;j+=1){ // y j++ for (i=0;i<80;i+=1){ // x i++ cs=getpixel(s, i, j); //getpixel2 SDL_GetRGBA(cs, s->format, &r, &g, &b, &a); cf=getpixel(field, i+x_s, j+y_s); //getpixel2 SDL_GetRGBA(cf, field->format, &r2, &g2, &b2, &a2); if ((r2!=255 || g2!=255 || b2!=255) && (r!=255 || g!=255 || b!=255)) { // *bottom=0; return SDL_TRUE; //break; } } } return SDL_FALSE; } bool Szlam::collisionBottom(SDL_Surface *s, int n_element, int figure, int x_s, int y_s, int color) { Uint32 cf, cs; Uint8 r,g,b,a, r2,g2,b2,a2; int i, j=0; bool go_szlam=false; for(j=0;j<80;j+=1){ // y j++ for (i=0;i<80;i+=20){ // x i++ cs=getpixel(s, i, j); //getpixel2 SDL_GetRGBA(cs, s->format, &r, &g, &b, &a); cf=getpixel(field, i+x_s, j+y_s); //getpixel2 SDL_GetRGBA(cf, field->format, &r2, &g2, &b2, &a2); if ((r2!=255 || g2!=255 || b2!=255) && (r!=255 || g!=255 || b!=255)) { go_szlam=true; break; } } } if (go_szlam) { for (i=0; i<4; i++){ for (j=0; j<4; j++) { if (this->elements[figure][i+n_element*4][j]==0) { asm("nop"); } else if (this->elements[figure][i+n_element*4][j]==1) { szlamField[y_s/20+i][x_s/20+j]=color; } } } return true; } return false; } // sprawdza czy równa powierzchnia int Szlam::evenSurface(int *height) { int i, j, count=0; int full[600/20] = {0}; //bool flag[30] = SDL_FALSE; for (i=0; i<600/20; i++){ for (j=0; j<400/20; j++) { if (szlamField[i][j] !=0 && szlamGhost[i]==SDL_FALSE) { full[i]+=1; } } } for (i=0; i < 600/20; i++){ if (full[i]==20) { count++; szlamGhost[i]=SDL_TRUE; } if (full[i]!=0) (*height)++; } return count; } // skraca studnie void Szlam::cutSurface(int n, int h) { int i, j, k; while (n-->0) { //for (i=600/20-1, k=h; k>0; i--, k--) { for (i=600/20-1, k=h; i>0; i--, k--) { for (j=400/20-1; j>=0; j--){ szlamField[i][j] = szlamField[i-1][j]; szlamGhost[i] = szlamGhost[i-1]; } } } } bool Szlam::highFull() { int j; for (j=0; j<400/20; j++){ if (szlamField[0][j] != 0 || szlamField[1][j] != 0) return SDL_TRUE; } return SDL_FALSE; }