diff DPF-Prymula-audioplugins/dpf/dgl/src/ApplicationPrivateData.hpp @ 3:84e66ea83026

DPF-Prymula-audioplugins-0.231015-2
author prymula <prymula76@outlook.com>
date Mon, 16 Oct 2023 21:53:34 +0200
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/DPF-Prymula-audioplugins/dpf/dgl/src/ApplicationPrivateData.hpp	Mon Oct 16 21:53:34 2023 +0200
@@ -0,0 +1,116 @@
+/*
+ * DISTRHO Plugin Framework (DPF)
+ * Copyright (C) 2012-2021 Filipe Coelho <falktx@falktx.com>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any purpose with
+ * or without fee is hereby granted, provided that the above copyright notice and this
+ * permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
+ * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
+ * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
+ * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
+ * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
+ * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef DGL_APP_PRIVATE_DATA_HPP_INCLUDED
+#define DGL_APP_PRIVATE_DATA_HPP_INCLUDED
+
+#include "../Application.hpp"
+
+#include <list>
+
+#ifdef DISTRHO_OS_WINDOWS
+# ifndef NOMINMAX
+#  define NOMINMAX
+# endif
+# include <winsock2.h>
+# include <windows.h>
+typedef HANDLE d_ThreadHandle;
+#else
+# include <pthread.h>
+typedef pthread_t d_ThreadHandle;
+#endif
+
+#ifdef DISTRHO_OS_MAC
+typedef struct PuglWorldImpl PuglWorld;
+#endif
+
+START_NAMESPACE_DGL
+
+class Window;
+
+#ifndef DISTRHO_OS_MAC
+typedef struct PuglWorldImpl PuglWorld;
+#endif
+
+// --------------------------------------------------------------------------------------------------------------------
+
+struct Application::PrivateData {
+    /** Pugl world instance. */
+    PuglWorld* const world;
+
+    /** Whether the application is running as standalone, otherwise it is part of a plugin. */
+    const bool isStandalone;
+
+    /** Whether the applicating is about to quit, or already stopped. Defaults to false. */
+    bool isQuitting;
+
+    /** Helper for safely close everything from main thread. */
+    bool isQuittingInNextCycle;
+
+    /** Whether the applicating is starting up, that is, no windows have been made visible yet. Defaults to true. */
+    bool isStarting;
+
+    /** Counter of visible windows, only used in standalone mode.
+        If 0->1, application is starting. If 1->0, application is quitting/stopping. */
+    uint visibleWindows;
+
+    /** Handle that identifies the main thread. Used to check if calls belong to current thread or not. */
+    d_ThreadHandle mainThreadHandle;
+
+    /** List of windows for this application. Only used during `close`. */
+    std::list<DGL_NAMESPACE::Window*> windows;
+
+    /** List of idle callbacks for this application. */
+    std::list<DGL_NAMESPACE::IdleCallback*> idleCallbacks;
+
+    /** Constructor and destructor */
+    explicit PrivateData(bool standalone);
+    ~PrivateData();
+
+    /** Flag one window as shown, which increments @a visibleWindows.
+        Sets @a isQuitting and @a isStarting as false if this is the first window.
+        For standalone mode only. */
+    void oneWindowShown() noexcept;
+
+    /** Flag one window as closed, which decrements @a visibleWindows.
+        Sets @a isQuitting as true if this is the last window.
+        For standalone mode only. */
+    void oneWindowClosed() noexcept;
+
+    /** Run Pugl world update for @a timeoutInMs, and then each idle callback in order of registration. */
+    void idle(uint timeoutInMs);
+
+    /** Run each idle callback without updating pugl world. */
+    void triggerIdleCallbacks();
+
+    /** Set flag indicating application is quitting, and close all windows in reverse order of registration.
+        For standalone mode only. */
+    void quit();
+
+    /** Get time via pugl */
+    double getTime() const;
+
+    /** Set pugl world class name. */
+    void setClassName(const char* name);
+
+    DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(PrivateData)
+};
+
+// --------------------------------------------------------------------------------------------------------------------
+
+END_NAMESPACE_DGL
+
+#endif // DGL_APP_PRIVATE_DATA_HPP_INCLUDED