Mercurial > hg > pub > prymula > com
diff DPF-Prymula-audioplugins/dpf/dgl/src/ApplicationPrivateData.hpp @ 3:84e66ea83026
DPF-Prymula-audioplugins-0.231015-2
author | prymula <prymula76@outlook.com> |
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date | Mon, 16 Oct 2023 21:53:34 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/DPF-Prymula-audioplugins/dpf/dgl/src/ApplicationPrivateData.hpp Mon Oct 16 21:53:34 2023 +0200 @@ -0,0 +1,116 @@ +/* + * DISTRHO Plugin Framework (DPF) + * Copyright (C) 2012-2021 Filipe Coelho <falktx@falktx.com> + * + * Permission to use, copy, modify, and/or distribute this software for any purpose with + * or without fee is hereby granted, provided that the above copyright notice and this + * permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD + * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN + * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL + * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER + * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN + * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef DGL_APP_PRIVATE_DATA_HPP_INCLUDED +#define DGL_APP_PRIVATE_DATA_HPP_INCLUDED + +#include "../Application.hpp" + +#include <list> + +#ifdef DISTRHO_OS_WINDOWS +# ifndef NOMINMAX +# define NOMINMAX +# endif +# include <winsock2.h> +# include <windows.h> +typedef HANDLE d_ThreadHandle; +#else +# include <pthread.h> +typedef pthread_t d_ThreadHandle; +#endif + +#ifdef DISTRHO_OS_MAC +typedef struct PuglWorldImpl PuglWorld; +#endif + +START_NAMESPACE_DGL + +class Window; + +#ifndef DISTRHO_OS_MAC +typedef struct PuglWorldImpl PuglWorld; +#endif + +// -------------------------------------------------------------------------------------------------------------------- + +struct Application::PrivateData { + /** Pugl world instance. */ + PuglWorld* const world; + + /** Whether the application is running as standalone, otherwise it is part of a plugin. */ + const bool isStandalone; + + /** Whether the applicating is about to quit, or already stopped. Defaults to false. */ + bool isQuitting; + + /** Helper for safely close everything from main thread. */ + bool isQuittingInNextCycle; + + /** Whether the applicating is starting up, that is, no windows have been made visible yet. Defaults to true. */ + bool isStarting; + + /** Counter of visible windows, only used in standalone mode. + If 0->1, application is starting. If 1->0, application is quitting/stopping. */ + uint visibleWindows; + + /** Handle that identifies the main thread. Used to check if calls belong to current thread or not. */ + d_ThreadHandle mainThreadHandle; + + /** List of windows for this application. Only used during `close`. */ + std::list<DGL_NAMESPACE::Window*> windows; + + /** List of idle callbacks for this application. */ + std::list<DGL_NAMESPACE::IdleCallback*> idleCallbacks; + + /** Constructor and destructor */ + explicit PrivateData(bool standalone); + ~PrivateData(); + + /** Flag one window as shown, which increments @a visibleWindows. + Sets @a isQuitting and @a isStarting as false if this is the first window. + For standalone mode only. */ + void oneWindowShown() noexcept; + + /** Flag one window as closed, which decrements @a visibleWindows. + Sets @a isQuitting as true if this is the last window. + For standalone mode only. */ + void oneWindowClosed() noexcept; + + /** Run Pugl world update for @a timeoutInMs, and then each idle callback in order of registration. */ + void idle(uint timeoutInMs); + + /** Run each idle callback without updating pugl world. */ + void triggerIdleCallbacks(); + + /** Set flag indicating application is quitting, and close all windows in reverse order of registration. + For standalone mode only. */ + void quit(); + + /** Get time via pugl */ + double getTime() const; + + /** Set pugl world class name. */ + void setClassName(const char* name); + + DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(PrivateData) +}; + +// -------------------------------------------------------------------------------------------------------------------- + +END_NAMESPACE_DGL + +#endif // DGL_APP_PRIVATE_DATA_HPP_INCLUDED